*/
const int generic_base = (target_index == MESA_SHADER_VERTEX)
- ? VERT_ATTRIB_GENERIC0 : FRAG_RESULT_DATA0;
+ ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
const enum ir_variable_mode direction =
(target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;