#ifndef IR_H
#define IR_H
-#include <cstdio>
-#include <cstdlib>
-
-extern "C" {
-#include <talloc.h>
-}
+#include <stdio.h>
+#include <stdlib.h>
+#include "ralloc.h"
+#include "glsl_types.h"
#include "list.h"
#include "ir_visitor.h"
#include "ir_hierarchical_visitor.h"
+#include "main/mtypes.h"
/**
* \defgroup IR Intermediate representation nodes
virtual class ir_if * as_if() { return NULL; }
virtual class ir_swizzle * as_swizzle() { return NULL; }
virtual class ir_constant * as_constant() { return NULL; }
+ virtual class ir_discard * as_discard() { return NULL; }
/*@}*/
protected:
return this;
}
- virtual bool is_lvalue()
+ ir_rvalue *as_rvalue_to_saturate();
+
+ virtual bool is_lvalue() const
{
return false;
}
/**
* Get the variable that is ultimately referenced by an r-value
*/
- virtual ir_variable *variable_referenced()
+ virtual ir_variable *variable_referenced() const
{
return NULL;
}
* for vector and scalar types that have all elements set to the value
* zero (or \c false for booleans).
*
- * \sa ir_constant::has_value, ir_rvalue::is_one
+ * \sa ir_constant::has_value, ir_rvalue::is_one, ir_rvalue::is_negative_one
*/
virtual bool is_zero() const;
* for vector and scalar types that have all elements set to the value
* one (or \c true for booleans).
*
- * \sa ir_constant::has_value, ir_rvalue::is_zero
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_negative_one
*/
virtual bool is_one() const;
+ /**
+ * Determine if an r-value has the value negative one
+ *
+ * The base implementation of this function always returns \c false. The
+ * \c ir_constant class over-rides this function to return \c true \b only
+ * for vector and scalar types that have all elements set to the value
+ * negative one. For boolean times, the result is always \c false.
+ *
+ * \sa ir_constant::has_value, ir_rvalue::is_zero, ir_rvalue::is_one
+ */
+ virtual bool is_negative_one() const;
+
protected:
ir_rvalue();
};
ir_var_in,
ir_var_out,
ir_var_inout,
+ ir_var_const_in, /**< "in" param that must be a constant expression */
+ ir_var_system_value, /**< Ex: front-face, instance-id, etc. */
ir_var_temporary /**< Temporary variable generated during compilation. */
};
-enum ir_variable_interpolation {
- ir_var_smooth = 0,
- ir_var_flat,
- ir_var_noperspective
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
+ * with a layout qualifier.
+ */
+enum ir_depth_layout {
+ ir_depth_layout_none, /**< No depth layout is specified. */
+ ir_depth_layout_any,
+ ir_depth_layout_greater,
+ ir_depth_layout_less,
+ ir_depth_layout_unchanged
};
+/**
+ * \brief Convert depth layout qualifier to string.
+ */
+const char*
+depth_layout_string(ir_depth_layout layout);
+
+/**
+ * Description of built-in state associated with a uniform
+ *
+ * \sa ir_variable::state_slots
+ */
+struct ir_state_slot {
+ int tokens[5];
+ int swizzle;
+};
class ir_variable : public ir_instruction {
public:
* \return The string that would be used in a shader to specify \c
* mode will be returned.
*
+ * This function is used to generate error messages of the form "shader
+ * uses %s interpolation qualifier", so in the case where there is no
+ * interpolation qualifier, it returns "no".
+ *
* This function should only be used on a shader input or output variable.
*/
const char *interpolation_string() const;
/**
- * Calculate the number of slots required to hold this variable
- *
- * This is used to determine how many uniform or varying locations a variable
- * occupies. The count is in units of floating point components.
- */
- unsigned component_slots() const;
-
- /**
* Delcared name of the variable
*/
const char *name;
unsigned invariant:1;
/**
+ * Has this variable been used for reading or writing?
+ *
+ * Several GLSL semantic checks require knowledge of whether or not a
+ * variable has been used. For example, it is an error to redeclare a
+ * variable as invariant after it has been used.
+ */
+ unsigned used:1;
+
+ /**
* Storage class of the variable.
*
* \sa ir_variable_mode
unsigned interpolation:2;
/**
- * Flag that the whole array is assignable
- *
- * In GLSL 1.20 and later whole arrays are assignable (and comparable for
- * equality). This flag enables this behavior.
- */
- unsigned array_lvalue:1;
-
- /**
* \name ARB_fragment_coord_conventions
* @{
*/
/*@}*/
/**
+ * \brief Layout qualifier for gl_FragDepth.
+ *
+ * This is not equal to \c ir_depth_layout_none if and only if this
+ * variable is \c gl_FragDepth and a layout qualifier is specified.
+ */
+ ir_depth_layout depth_layout;
+
+ /**
* Was the location explicitly set in the shader?
*
* If the location is explicitly set in the shader, it \b cannot be changed
int location;
/**
+ * Built-in state that backs this uniform
+ *
+ * Once set at variable creation, \c state_slots must remain invariant.
+ * This is because, ideally, this array would be shared by all clones of
+ * this variable in the IR tree. In other words, we'd really like for it
+ * to be a fly-weight.
+ *
+ * If the variable is not a uniform, \c num_state_slots will be zero and
+ * \c state_slots will be \c NULL.
+ */
+ /*@{*/
+ unsigned num_state_slots; /**< Number of state slots used */
+ ir_state_slot *state_slots; /**< State descriptors. */
+ /*@}*/
+
+ /**
* Emit a warning if this variable is accessed.
*/
const char *warn_extension;
virtual ir_function_signature *clone(void *mem_ctx,
struct hash_table *ht) const;
+ ir_function_signature *clone_prototype(void *mem_ctx,
+ struct hash_table *ht) const;
virtual void accept(ir_visitor *v)
{
class ir_assignment : public ir_instruction {
public:
- ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition);
+ ir_assignment(ir_rvalue *lhs, ir_rvalue *rhs, ir_rvalue *condition = NULL);
/**
* Construct an assignment with an explicit write mask
ir_unop_i2b, /**< int-to-boolean conversion */
ir_unop_b2i, /**< Boolean-to-int conversion */
ir_unop_u2f, /**< Unsigned-to-float conversion. */
+ ir_unop_i2u, /**< Integer-to-unsigned conversion. */
+ ir_unop_u2i, /**< Unsigned-to-integer conversion. */
ir_unop_any,
/**
/*@{*/
ir_unop_sin,
ir_unop_cos,
+ ir_unop_sin_reduced, /**< Reduced range sin. [-pi, pi] */
+ ir_unop_cos_reduced, /**< Reduced range cos. [-pi, pi] */
/*@}*/
/**
*/
ir_last_binop = ir_binop_pow,
+ ir_quadop_vector,
+
/**
* A sentinel marking the last of all operations.
*/
class ir_expression : public ir_rvalue {
public:
+ /**
+ * Constructor for unary operation expressions
+ */
+ ir_expression(int op, const struct glsl_type *type, ir_rvalue *);
+ ir_expression(int op, ir_rvalue *);
+
+ /**
+ * Constructor for binary operation expressions
+ */
ir_expression(int op, const struct glsl_type *type,
ir_rvalue *, ir_rvalue *);
+ ir_expression(int op, ir_rvalue *op0, ir_rvalue *op1);
+
+ /**
+ * Constructor for quad operator expressions
+ */
+ ir_expression(int op, const struct glsl_type *type,
+ ir_rvalue *, ir_rvalue *, ir_rvalue *, ir_rvalue *);
virtual ir_expression *as_expression()
{
*/
unsigned int get_num_operands() const
{
- return get_num_operands(operation);
+ return (this->operation == ir_quadop_vector)
+ ? this->type->vector_elements : get_num_operands(operation);
}
/**
virtual ir_visitor_status accept(ir_hierarchical_visitor *);
ir_expression_operation operation;
- ir_rvalue *operands[2];
+ ir_rvalue *operands[4];
};
assert(callee->return_type != NULL);
type = callee->return_type;
actual_parameters->move_nodes_to(& this->actual_parameters);
+ this->use_builtin = callee->is_builtin;
}
virtual ir_call *clone(void *mem_ctx, struct hash_table *ht) const;
/**
* Get a generic ir_call object when an error occurs
*
- * Any allocation will be performed with 'ctx' as talloc owner.
+ * Any allocation will be performed with 'ctx' as ralloc owner.
*/
static ir_call *get_error_instruction(void *ctx);
/* List of ir_rvalue of paramaters passed in this call. */
exec_list actual_parameters;
+ /** Should this call only bind to a built-in function? */
+ bool use_builtin;
+
private:
ir_call()
: callee(NULL)
virtual ir_visitor_status accept(ir_hierarchical_visitor *);
+ virtual ir_discard *as_discard()
+ {
+ return this;
+ }
+
ir_rvalue *condition;
};
/*@}*/
ir_txb, /**< Texture look-up with LOD bias */
ir_txl, /**< Texture look-up with explicit LOD */
ir_txd, /**< Texture look-up with partial derivatvies */
- ir_txf /**< Texel fetch with explicit LOD */
+ ir_txf, /**< Texel fetch with explicit LOD */
+ ir_txs /**< Texture size */
};
* selected from \c ir_texture_opcodes. In the printed IR, these will
* appear as:
*
- * Texel offset
- * | Projection divisor
- * | | Shadow comparitor
- * | | |
- * v v v
- * (tex (sampler) (coordinate) (0 0 0) (1) ( ))
- * (txb (sampler) (coordinate) (0 0 0) (1) ( ) (bias))
- * (txl (sampler) (coordinate) (0 0 0) (1) ( ) (lod))
- * (txd (sampler) (coordinate) (0 0 0) (1) ( ) (dPdx dPdy))
- * (txf (sampler) (coordinate) (0 0 0) (lod))
+ * Texel offset (0 or an expression)
+ * | Projection divisor
+ * | | Shadow comparitor
+ * | | |
+ * v v v
+ * (tex <type> <sampler> <coordinate> 0 1 ( ))
+ * (txb <type> <sampler> <coordinate> 0 1 ( ) <bias>)
+ * (txl <type> <sampler> <coordinate> 0 1 ( ) <lod>)
+ * (txd <type> <sampler> <coordinate> 0 1 ( ) (dPdx dPdy))
+ * (txf <type> <sampler> <coordinate> 0 <lod>)
+ * (txs <type> <sampler> <lod>)
*/
class ir_texture : public ir_rvalue {
public:
ir_texture(enum ir_texture_opcode op)
- : op(op), projector(NULL), shadow_comparitor(NULL)
+ : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL)
{
this->ir_type = ir_type_texture;
}
*/
const char *opcode_string();
- /** Set the sampler and infer the type. */
- void set_sampler(ir_dereference *sampler);
+ /** Set the sampler and type. */
+ void set_sampler(ir_dereference *sampler, const glsl_type *type);
/**
* Do a reverse-lookup to translate a string into an ir_texture_opcode.
*/
ir_rvalue *shadow_comparitor;
- /** Explicit texel offsets. */
- signed char offsets[3];
+ /** Texel offset. */
+ ir_rvalue *offset;
union {
ir_rvalue *lod; /**< Floating point LOD */
virtual ir_visitor_status accept(ir_hierarchical_visitor *);
- bool is_lvalue()
+ bool is_lvalue() const
{
return val->is_lvalue() && !mask.has_duplicates;
}
/**
* Get the variable that is ultimately referenced by an r-value
*/
- virtual ir_variable *variable_referenced();
+ virtual ir_variable *variable_referenced() const;
ir_rvalue *val;
ir_swizzle_mask mask;
return this;
}
- bool is_lvalue();
+ bool is_lvalue() const;
/**
* Get the variable that is ultimately referenced by an r-value
*/
- virtual ir_variable *variable_referenced() = 0;
+ virtual ir_variable *variable_referenced() const = 0;
};
/**
* Get the variable that is ultimately referenced by an r-value
*/
- virtual ir_variable *variable_referenced()
+ virtual ir_variable *variable_referenced() const
{
return this->var;
}
/**
* Get the variable that is ultimately referenced by an r-value
*/
- virtual ir_variable *variable_referenced()
+ virtual ir_variable *variable_referenced() const
{
return this->array->variable_referenced();
}
/**
* Get the variable that is ultimately referenced by an r-value
*/
- virtual ir_variable *variable_referenced()
+ virtual ir_variable *variable_referenced() const
{
return this->record->variable_referenced();
}
/**
* Determine whether a constant has the same value as another constant
*
- * \sa ir_constant::is_zero, ir_constant::is_one
+ * \sa ir_constant::is_zero, ir_constant::is_one,
+ * ir_constant::is_negative_one
*/
bool has_value(const ir_constant *) const;
virtual bool is_zero() const;
virtual bool is_one() const;
+ virtual bool is_negative_one() const;
/**
* Value of the constant.
*/
void validate_ir_tree(exec_list *instructions);
+struct _mesa_glsl_parse_state;
+struct gl_shader_program;
+
+/**
+ * Detect whether an unlinked shader contains static recursion
+ *
+ * If the list of instructions is determined to contain static recursion,
+ * \c _mesa_glsl_error will be called to emit error messages for each function
+ * that is in the recursion cycle.
+ */
+void
+detect_recursion_unlinked(struct _mesa_glsl_parse_state *state,
+ exec_list *instructions);
+
+/**
+ * Detect whether a linked shader contains static recursion
+ *
+ * If the list of instructions is determined to contain static recursion,
+ * \c link_error_printf will be called to emit error messages for each function
+ * that is in the recursion cycle. In addition,
+ * \c gl_shader_program::LinkStatus will be set to false.
+ */
+void
+detect_recursion_linked(struct gl_shader_program *prog,
+ exec_list *instructions);
+
/**
* Make a clone of each IR instruction in a list
*
struct _mesa_glsl_parse_state *state);
extern void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
+_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state);
extern void
_mesa_glsl_release_functions(void);
ir_has_call(ir_instruction *ir);
extern void
-do_set_program_inouts(exec_list *instructions, struct gl_program *prog);
+do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
+ bool is_fragment_shader);
+
+extern char *
+prototype_string(const glsl_type *return_type, const char *name,
+ exec_list *parameters);
#endif /* IR_H */