{
struct gl_renderer *gr = get_renderer(surface->compositor);
struct gl_surface_state *gs = get_surface_state(surface);
+ struct wl_buffer *buffer = surface->buffer_ref.buffer;
#ifdef GL_UNPACK_ROW_LENGTH
pixman_box32_t *rectangles;
if (!gr->has_unpack_subimage) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- surface->pitch, surface->buffer->height, 0,
+ surface->pitch, buffer->height, 0,
GL_BGRA_EXT, GL_UNSIGNED_BYTE,
- wl_shm_buffer_get_data(surface->buffer));
+ wl_shm_buffer_get_data(buffer));
goto done;
}
#ifdef GL_UNPACK_ROW_LENGTH
/* Mesa does not define GL_EXT_unpack_subimage */
glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
- data = wl_shm_buffer_get_data(surface->buffer);
+ data = wl_shm_buffer_get_data(buffer);
rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
for (i = 0; i < n; i++) {
pixman_box32_t r;