#ifndef R600_PIPE_H
#define R600_PIPE_H
+#include "util/u_blitter.h"
#include "util/u_slab.h"
#include "r600.h"
#include "r600_llvm.h"
bool flush_depthstencil_through_cb;
bool copy_depth, copy_stencil;
unsigned copy_sample;
+ unsigned log_samples;
};
struct r600_cb_misc_state {
struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
uint32_t enabled_mask;
uint32_t dirty_mask;
- uint32_t depth_texture_mask; /* which textures are depth */
+ uint32_t compressed_depthtex_mask; /* which textures are depth */
+ uint32_t compressed_colortex_mask;
};
struct r600_textures_info {
unsigned r6xx_num_clause_temp_gprs;
void *custom_dsa_flush;
void *custom_blend_resolve;
+ void *custom_blend_decompress;
struct r600_screen *screen;
struct radeon_winsys *ws;
struct r600_pipe_state *states[R600_PIPE_NSTATES];
struct r600_vertex_element *vertex_elements;
struct pipe_framebuffer_state framebuffer;
+ unsigned compressed_cb_mask;
unsigned compute_cb_target_mask;
unsigned db_shader_control;
unsigned pa_sc_line_stipple;
unsigned default_ps_gprs, default_vs_gprs;
+ /* current unaccounted memory usage */
+ uint64_t vram;
+ uint64_t gtt;
+
/* States based on r600_atom. */
struct list_head dirty_states;
struct r600_command_buffer start_cs_cmd; /* invariant state mostly */
struct r600_cs_shader_state cs_shader_state;
struct r600_sample_mask sample_mask;
+ /* current external blend state (from state tracker) */
+ struct r600_pipe_blend *blend;
+ /* state with disabled blending - used internally with blend_override */
+ struct r600_pipe_blend *no_blend;
+
+ /* 1 - override current blend state with no_blend, 0 - use external state */
+ unsigned blend_override;
+
struct radeon_winsys_cs *cs;
struct r600_range *range;
/* Index buffer. */
struct pipe_index_buffer index_buffer;
+
+ /* Dummy CMASK and FMASK buffers used to get around the R6xx hardware
+ * bug where valid CMASK and FMASK are required to be present to avoid
+ * a hardlock in certain operations but aren't actually used
+ * for anything useful. */
+ struct r600_resource *dummy_fmask;
+ struct r600_resource *dummy_cmask;
};
static INLINE void r600_emit_atom(struct r600_context *rctx, struct r600_atom *atom)
}
/* evergreen_state.c */
+void evergreen_init_common_regs(struct r600_command_buffer *cb,
+ enum chip_class ctx_chip_class,
+ enum radeon_family ctx_family,
+ int ctx_drm_minor);
+
void evergreen_init_state_functions(struct r600_context *rctx);
void evergreen_init_atom_start_cs(struct r600_context *rctx);
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *evergreen_create_db_flush_dsa(struct r600_context *rctx);
void *evergreen_create_resolve_blend(struct r600_context *rctx);
+void *evergreen_create_decompress_blend(struct r600_context *rctx);
void evergreen_polygon_offset_update(struct r600_context *rctx);
boolean evergreen_is_format_supported(struct pipe_screen *screen,
enum pipe_format format,
pipe_resource *dst, unsigned dstx,
struct pipe_resource *src, const struct pipe_box *src_box);
void r600_init_blit_functions(struct r600_context *rctx);
-void r600_blit_uncompress_depth(struct pipe_context *ctx,
+void r600_blit_decompress_depth(struct pipe_context *ctx,
struct r600_texture *texture,
struct r600_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
-void r600_flush_depth_textures(struct r600_context *rctx,
- struct r600_samplerview_state *textures);
+void r600_decompress_depth_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures);
+void r600_decompress_color_textures(struct r600_context *rctx,
+ struct r600_samplerview_state *textures);
/* r600_buffer.c */
bool r600_init_resource(struct r600_screen *rscreen,
unsigned size, unsigned alignment,
unsigned bind, unsigned usage);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
- const struct pipe_resource *templ);
+ const struct pipe_resource *templ,
+ unsigned alignment);
/* r600_pipe.c */
void r600_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence,
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
void *r600_create_db_flush_dsa(struct r600_context *rctx);
+void *r600_create_resolve_blend(struct r600_context *rctx);
+void *r700_create_resolve_blend(struct r600_context *rctx);
+void *r600_create_decompress_blend(struct r600_context *rctx);
void r600_polygon_offset_update(struct r600_context *rctx);
void r600_adjust_gprs(struct r600_context *rctx);
boolean r600_is_format_supported(struct pipe_screen *screen,
void r600_set_pipe_stencil_ref(struct pipe_context *ctx,
const struct pipe_stencil_ref *state);
void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
+void r600_draw_rectangle(struct blitter_context *blitter,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2, float depth,
+ enum blitter_attrib_type type, const union pipe_color_union *attrib);
uint32_t r600_translate_stencil_op(int s_op);
uint32_t r600_translate_fill(uint32_t func);
unsigned r600_tex_wrap(unsigned wrap);
return rscreen->ws->buffer_get_virtual_address(rresource->cs_buf);
}
+static INLINE void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r)
+{
+ struct r600_context *rctx = (struct r600_context *)ctx;
+ struct r600_resource *rr = (struct r600_resource *)r;
+
+ if (r == NULL) {
+ return;
+ }
+
+ /*
+ * The idea is to compute a gross estimate of memory requirement of
+ * each draw call. After each draw call, memory will be precisely
+ * accounted. So the uncertainty is only on the current draw call.
+ * In practice this gave very good estimate (+/- 10% of the target
+ * memory limit).
+ */
+ if (rr->domains & RADEON_DOMAIN_GTT) {
+ rctx->gtt += rr->buf->size;
+ }
+ if (rr->domains & RADEON_DOMAIN_VRAM) {
+ rctx->vram += rr->buf->size;
+ }
+}
+
#endif