#include "util/u_math.h"
#include "util/u_pack_color.h"
-#include "pipe/p_debug.h"
+
+#include "util/u_debug.h"
+#include "pipe/internal/p_winsys_screen.h"
#include "r300_context.h"
#include "r300_reg.h"
+#include "r300_state_inlines.h"
+#include "r300_state_shader.h"
/* r300_state: Functions used to intialize state context by translating
- * Gallium state objects into semi-native r300 state objects.
- *
- * XXX break this file up into pieces if it gets too big! */
-
-/* Pack a float into a dword. */
-static uint32_t pack_float_32(float f)
-{
- union {
- float f;
- uint32_t u;
- } u;
-
- u.f = f;
- return u.u;
-}
-
-static uint32_t translate_blend_function(int blend_func) {
- switch (blend_func) {
- case PIPE_BLEND_ADD:
- return R300_COMB_FCN_ADD_CLAMP;
- case PIPE_BLEND_SUBTRACT:
- return R300_COMB_FCN_SUB_CLAMP;
- case PIPE_BLEND_REVERSE_SUBTRACT:
- return R300_COMB_FCN_RSUB_CLAMP;
- case PIPE_BLEND_MIN:
- return R300_COMB_FCN_MIN;
- case PIPE_BLEND_MAX:
- return R300_COMB_FCN_MAX;
- default:
- debug_printf("r300: Unknown blend function %d\n", blend_func);
- break;
- }
- return 0;
-}
-
-/* XXX we can also offer the D3D versions of some of these... */
-static uint32_t translate_blend_factor(int blend_fact) {
- switch (blend_fact) {
- case PIPE_BLENDFACTOR_ONE:
- return R300_BLEND_GL_ONE;
- case PIPE_BLENDFACTOR_SRC_COLOR:
- return R300_BLEND_GL_SRC_COLOR;
- case PIPE_BLENDFACTOR_SRC_ALPHA:
- return R300_BLEND_GL_SRC_ALPHA;
- case PIPE_BLENDFACTOR_DST_ALPHA:
- return R300_BLEND_GL_DST_ALPHA;
- case PIPE_BLENDFACTOR_DST_COLOR:
- return R300_BLEND_GL_DST_COLOR;
- case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
- return R300_BLEND_GL_SRC_ALPHA_SATURATE;
- case PIPE_BLENDFACTOR_CONST_COLOR:
- return R300_BLEND_GL_CONST_COLOR;
- case PIPE_BLENDFACTOR_CONST_ALPHA:
- return R300_BLEND_GL_CONST_ALPHA;
- /* XXX WTF are these?
- case PIPE_BLENDFACTOR_SRC1_COLOR:
- case PIPE_BLENDFACTOR_SRC1_ALPHA: */
- case PIPE_BLENDFACTOR_ZERO:
- return R300_BLEND_GL_ZERO;
- case PIPE_BLENDFACTOR_INV_SRC_COLOR:
- return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
- case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
- return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
- case PIPE_BLENDFACTOR_INV_DST_ALPHA:
- return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
- case PIPE_BLENDFACTOR_INV_DST_COLOR:
- return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
- case PIPE_BLENDFACTOR_INV_CONST_COLOR:
- return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
- case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
- return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
- /* XXX see above
- case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
- case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: */
- default:
- debug_printf("r300: Unknown blend factor %d\n", blend_fact);
- break;
- }
- return 0;
-}
+ * Gallium state objects into semi-native r300 state objects. */
/* Create a new blend state based on the CSO blend state.
*
blend->blend_control = R300_ALPHA_BLEND_ENABLE |
R300_SEPARATE_ALPHA_ENABLE |
R300_READ_ENABLE |
- translate_blend_function(state->rgb_func) |
- (translate_blend_factor(state->rgb_src_factor) <<
+ r300_translate_blend_function(state->rgb_func) |
+ (r300_translate_blend_factor(state->rgb_src_factor) <<
R300_SRC_BLEND_SHIFT) |
- (translate_blend_factor(state->rgb_dst_factor) <<
+ (r300_translate_blend_factor(state->rgb_dst_factor) <<
R300_DST_BLEND_SHIFT);
blend->alpha_blend_control =
- translate_blend_function(state->alpha_func) |
- (translate_blend_factor(state->alpha_src_factor) <<
+ r300_translate_blend_function(state->alpha_func) |
+ (r300_translate_blend_factor(state->alpha_src_factor) <<
R300_SRC_BLEND_SHIFT) |
- (translate_blend_factor(state->alpha_dst_factor) <<
+ (r300_translate_blend_factor(state->alpha_dst_factor) <<
R300_DST_BLEND_SHIFT);
}
const struct pipe_blend_color* color)
{
struct r300_context* r300 = r300_context(pipe);
- uint32_t r, g, b, a;
ubyte ur, ug, ub, ua;
- r = util_iround(color->color[0] * 1023.0f);
- g = util_iround(color->color[1] * 1023.0f);
- b = util_iround(color->color[2] * 1023.0f);
- a = util_iround(color->color[3] * 1023.0f);
-
ur = float_to_ubyte(color->color[0]);
ug = float_to_ubyte(color->color[1]);
ub = float_to_ubyte(color->color[2]);
ua = float_to_ubyte(color->color[3]);
- r300->blend_color_state->blend_color = (a << 24) | (r << 16) | (g << 8) | b;
+ util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM,
+ &r300->blend_color_state->blend_color);
+ /* XXX this is wrong */
r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
uint shader, uint index,
const struct pipe_constant_buffer* buffer)
{
- /* XXX */
-}
-
-static uint32_t translate_depth_stencil_function(int zs_func) {
- switch (zs_func) {
- case PIPE_FUNC_NEVER:
- return R300_ZS_NEVER;
- case PIPE_FUNC_LESS:
- return R300_ZS_LESS;
- case PIPE_FUNC_EQUAL:
- return R300_ZS_EQUAL;
- case PIPE_FUNC_LEQUAL:
- return R300_ZS_LEQUAL;
- case PIPE_FUNC_GREATER:
- return R300_ZS_GREATER;
- case PIPE_FUNC_NOTEQUAL:
- return R300_ZS_NOTEQUAL;
- case PIPE_FUNC_GEQUAL:
- return R300_ZS_GEQUAL;
- case PIPE_FUNC_ALWAYS:
- return R300_ZS_ALWAYS;
- default:
- debug_printf("r300: Unknown depth/stencil function %d\n",
- zs_func);
- break;
- }
- return 0;
-}
+ struct r300_context* r300 = r300_context(pipe);
-static uint32_t translate_stencil_op(int s_op) {
- switch (s_op) {
- case PIPE_STENCIL_OP_KEEP:
- return R300_ZS_KEEP;
- case PIPE_STENCIL_OP_ZERO:
- return R300_ZS_ZERO;
- case PIPE_STENCIL_OP_REPLACE:
- return R300_ZS_REPLACE;
- case PIPE_STENCIL_OP_INCR:
- return R300_ZS_INCR;
- case PIPE_STENCIL_OP_DECR:
- return R300_ZS_DECR;
- case PIPE_STENCIL_OP_INCR_WRAP:
- return R300_ZS_INCR_WRAP;
- case PIPE_STENCIL_OP_DECR_WRAP:
- return R300_ZS_DECR_WRAP;
- case PIPE_STENCIL_OP_INVERT:
- return R300_ZS_INVERT;
- default:
- debug_printf("r300: Unknown stencil op %d", s_op);
- break;
+ /* This entire chunk of code seems ever-so-slightly baked.
+ * It's as if I've got pipe_buffer* matryoshkas... */
+ if (buffer && buffer->buffer && buffer->buffer->size) {
+ void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ memcpy(r300->shader_constants[shader].constants,
+ map, buffer->buffer->size);
+ pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
+
+ r300->shader_constants[shader].user_count =
+ buffer->buffer->size / (sizeof(float) * 4);
+ } else {
+ r300->shader_constants[shader].user_count = 0;
}
- return 0;
-}
-static uint32_t translate_alpha_function(int alpha_func) {
- switch (alpha_func) {
- case PIPE_FUNC_NEVER:
- return R300_FG_ALPHA_FUNC_NEVER;
- case PIPE_FUNC_LESS:
- return R300_FG_ALPHA_FUNC_LESS;
- case PIPE_FUNC_EQUAL:
- return R300_FG_ALPHA_FUNC_EQUAL;
- case PIPE_FUNC_LEQUAL:
- return R300_FG_ALPHA_FUNC_LE;
- case PIPE_FUNC_GREATER:
- return R300_FG_ALPHA_FUNC_GREATER;
- case PIPE_FUNC_NOTEQUAL:
- return R300_FG_ALPHA_FUNC_NOTEQUAL;
- case PIPE_FUNC_GEQUAL:
- return R300_FG_ALPHA_FUNC_GE;
- case PIPE_FUNC_ALWAYS:
- return R300_FG_ALPHA_FUNC_ALWAYS;
- default:
- debug_printf("r300: Unknown alpha function %d", alpha_func);
- break;
- }
- return 0;
+ r300->dirty_state |= R300_NEW_CONSTANTS;
}
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
}
dsa->z_stencil_control |=
- (translate_depth_stencil_function(state->depth.func) <<
+ (r300_translate_depth_stencil_function(state->depth.func) <<
R300_Z_FUNC_SHIFT);
}
if (state->stencil[0].enabled) {
dsa->z_buffer_control |= R300_STENCIL_ENABLE;
dsa->z_stencil_control |=
- (translate_depth_stencil_function(state->stencil[0].func) <<
- R300_S_FRONT_FUNC_SHIFT) |
- (translate_stencil_op(state->stencil[0].fail_op) <<
- R300_S_FRONT_SFAIL_OP_SHIFT) |
- (translate_stencil_op(state->stencil[0].zpass_op) <<
- R300_S_FRONT_ZPASS_OP_SHIFT) |
- (translate_stencil_op(state->stencil[0].zfail_op) <<
- R300_S_FRONT_ZFAIL_OP_SHIFT);
+ (r300_translate_depth_stencil_function(state->stencil[0].func) <<
+ R300_S_FRONT_FUNC_SHIFT) |
+ (r300_translate_stencil_op(state->stencil[0].fail_op) <<
+ R300_S_FRONT_SFAIL_OP_SHIFT) |
+ (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
+ R300_S_FRONT_ZPASS_OP_SHIFT) |
+ (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
+ R300_S_FRONT_ZFAIL_OP_SHIFT);
dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
(state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
if (state->stencil[1].enabled) {
dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
dsa->z_stencil_control |=
- (translate_depth_stencil_function(state->stencil[1].func) <<
- R300_S_BACK_FUNC_SHIFT) |
- (translate_stencil_op(state->stencil[1].fail_op) <<
- R300_S_BACK_SFAIL_OP_SHIFT) |
- (translate_stencil_op(state->stencil[1].zpass_op) <<
- R300_S_BACK_ZPASS_OP_SHIFT) |
- (translate_stencil_op(state->stencil[1].zfail_op) <<
- R300_S_BACK_ZFAIL_OP_SHIFT);
+ (r300_translate_depth_stencil_function(state->stencil[1].func) <<
+ R300_S_BACK_FUNC_SHIFT) |
+ (r300_translate_stencil_op(state->stencil[1].fail_op) <<
+ R300_S_BACK_SFAIL_OP_SHIFT) |
+ (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
+ R300_S_BACK_ZPASS_OP_SHIFT) |
+ (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
+ R300_S_BACK_ZFAIL_OP_SHIFT);
dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
(state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
/* Alpha test setup. */
if (state->alpha.enabled) {
- dsa->alpha_function = translate_alpha_function(state->alpha.func) |
+ dsa->alpha_function =
+ r300_translate_alpha_function(state->alpha.func) |
R300_FG_ALPHA_FUNC_ENABLE;
dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
0, 1023);
r300->framebuffer_state = *state;
- /* XXX do we need to mark dirty state? */
+ r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
}
/* Create fragment shader state. */
static void* r300_create_fs_state(struct pipe_context* pipe,
- const struct pipe_shader_state* state)
+ const struct pipe_shader_state* shader)
{
- struct r300_fs_state* fs = CALLOC_STRUCT(r300_fs_state);
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = NULL;
+
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
+ } else {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
+ }
+
+ /* Copy state directly into shader. */
+ fs->state = *shader;
+
+ tgsi_scan_shader(shader->tokens, &fs->info);
return (void*)fs;
}
/* Bind fragment shader state. */
-static void r300_bind_fs_state(struct pipe_context* pipe, void* state)
+static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
- r300->fs_state = (struct r300_fs_state*)state;
+ if (fs == NULL) {
+ r300->fs = NULL;
+ return;
+ } else if (!fs->translated) {
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ r500_translate_fragment_shader(r300, (struct r500_fragment_shader*)fs);
+ } else {
+ r300_translate_fragment_shader(r300, (struct r300_fragment_shader*)fs);
+ }
+ }
+
+ fs->translated = TRUE;
+ r300->fs = fs;
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
}
-/* Delect fragment shader state. */
-static void r300_delete_fs_state(struct pipe_context* pipe, void* state)
+/* Delete fragment shader state. */
+static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
- FREE(state);
+ FREE(shader);
}
static void r300_set_polygon_stipple(struct pipe_context* pipe,
/* XXX */
}
-#if 0
-struct pipe_rasterizer_state
-{
- unsigned flatshade:1;
- unsigned light_twoside:1;
- unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
- unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
- unsigned scissor:1;
- unsigned poly_smooth:1;
- unsigned poly_stipple_enable:1;
- unsigned point_smooth:1;
- unsigned point_sprite:1;
- unsigned multisample:1; /* XXX maybe more ms state in future */
- unsigned line_smooth:1;
- unsigned line_last_pixel:1;
- unsigned bypass_clipping:1;
- unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
- still needed though, to indicate inputs/outputs */
- unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
- unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
- unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
- ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
-};
-#endif
-
static INLINE int pack_float_16_6x(float f) {
return ((int)(f * 6.0) & 0xffff);
}
if (rs->polygon_offset_enable) {
rs->depth_offset_front = rs->depth_offset_back =
- pack_float_32(state->offset_units);
+ fui(state->offset_units);
rs->depth_scale_front = rs->depth_scale_back =
- pack_float_32(state->offset_scale);
+ fui(state->offset_scale);
}
if (state->line_stipple_enable) {
rs->line_stipple_config =
R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
- (pack_float_32((float)state->line_stipple_factor) &
+ (fui((float)state->line_stipple_factor) &
R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
/* XXX this might need to be scaled up */
rs->line_stipple_value = state->line_stipple_pattern;
}
+ rs->rs = *state;
+
return (void*)rs;
}
static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_rs_state* rs = (struct r300_rs_state*)state;
+
+ draw_set_rasterizer_state(r300->draw, &rs->rs);
- r300->rs_state = (struct r300_rs_state*)state;
+ r300->rs_state = rs;
r300->dirty_state |= R300_NEW_RASTERIZER;
}
FREE(state);
}
-static uint32_t translate_wrap(int wrap) {
- switch (wrap) {
- case PIPE_TEX_WRAP_REPEAT:
- return R300_TX_REPEAT;
- case PIPE_TEX_WRAP_CLAMP:
- return R300_TX_CLAMP;
- case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
- return R300_TX_CLAMP_TO_EDGE;
- case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
- return R300_TX_CLAMP_TO_BORDER;
- case PIPE_TEX_WRAP_MIRROR_REPEAT:
- return R300_TX_REPEAT | R300_TX_MIRRORED;
- case PIPE_TEX_WRAP_MIRROR_CLAMP:
- return R300_TX_CLAMP | R300_TX_MIRRORED;
- case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
- return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
- return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
- default:
- debug_printf("r300: Unknown texture wrap %d", wrap);
- return 0;
- }
-}
-
-static uint32_t translate_tex_filters(int min, int mag, int mip) {
- uint32_t retval = 0;
- switch (min) {
- case PIPE_TEX_FILTER_NEAREST:
- retval |= R300_TX_MIN_FILTER_NEAREST;
- case PIPE_TEX_FILTER_LINEAR:
- retval |= R300_TX_MIN_FILTER_LINEAR;
- case PIPE_TEX_FILTER_ANISO:
- retval |= R300_TX_MIN_FILTER_ANISO;
- default:
- debug_printf("r300: Unknown texture filter %d", min);
- break;
- }
- switch (mag) {
- case PIPE_TEX_FILTER_NEAREST:
- retval |= R300_TX_MAG_FILTER_NEAREST;
- case PIPE_TEX_FILTER_LINEAR:
- retval |= R300_TX_MAG_FILTER_LINEAR;
- case PIPE_TEX_FILTER_ANISO:
- retval |= R300_TX_MAG_FILTER_ANISO;
- default:
- debug_printf("r300: Unknown texture filter %d", mag);
- break;
- }
- switch (mip) {
- case PIPE_TEX_MIPFILTER_NONE:
- retval |= R300_TX_MIN_FILTER_MIP_NONE;
- case PIPE_TEX_MIPFILTER_NEAREST:
- retval |= R300_TX_MIN_FILTER_MIP_NEAREST;
- case PIPE_TEX_MIPFILTER_LINEAR:
- retval |= R300_TX_MIN_FILTER_MIP_LINEAR;
- default:
- debug_printf("r300: Unknown texture filter %d", mip);
- break;
- }
-
- return retval;
-}
-
-static uint32_t anisotropy(float max_aniso) {
- if (max_aniso >= 16.0f) {
- return R300_TX_MAX_ANISO_16_TO_1;
- } else if (max_aniso >= 8.0f) {
- return R300_TX_MAX_ANISO_8_TO_1;
- } else if (max_aniso >= 4.0f) {
- return R300_TX_MAX_ANISO_4_TO_1;
- } else if (max_aniso >= 2.0f) {
- return R300_TX_MAX_ANISO_2_TO_1;
- } else {
- return R300_TX_MAX_ANISO_1_TO_1;
- }
-}
-
static void*
r300_create_sampler_state(struct pipe_context* pipe,
const struct pipe_sampler_state* state)
int lod_bias;
sampler->filter0 |=
- (translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
- (translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
- (translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
+ (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
+ (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
+ (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
- sampler->filter0 |= translate_tex_filters(state->min_img_filter,
- state->mag_img_filter,
- state->min_mip_filter);
+ sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
+ state->mag_img_filter,
+ state->min_mip_filter);
lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
- sampler->filter1 |= anisotropy(state->max_anisotropy);
+ sampler->filter1 |= r300_anisotropy(state->max_anisotropy);
util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
&sampler->border_color);
if (r300->textures[i] != (struct r300_texture*)texture[i]) {
pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
texture[i]);
- /* XXX NEW_TEXTURE instead? */
- r300->dirty_state |= (R300_NEW_SAMPLER << i);
+ r300->dirty_state |= (R300_NEW_TEXTURE << i);
}
}
for (i = count; i < 8; i++) {
- /* XXX also state change? */
- pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
- NULL);
+ if (r300->textures[i]) {
+ pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
+ NULL);
+ r300->dirty_state |= (R300_NEW_TEXTURE << i);
+ }
}
r300->texture_count = count;
struct r300_context* r300 = r300_context(pipe);
draw_flush(r300->draw);
- uint32_t left, top, right, bottom;
-
- /* So, a bit of info. The scissors are offset by R300_SCISSORS_OFFSET in
- * both directions for all values, and can only be 13 bits wide. Why?
- * We may never know. */
- left = (state->minx + R300_SCISSORS_OFFSET) & 0x1fff;
- top = (state->miny + R300_SCISSORS_OFFSET) & 0x1fff;
- right = (state->maxx + R300_SCISSORS_OFFSET) & 0x1fff;
- bottom = (state->maxy + R300_SCISSORS_OFFSET) & 0x1fff;
-
- r300->scissor_state->scissor_top_left = (left << R300_SCISSORS_X_SHIFT) |
- (top << R300_SCISSORS_Y_SHIFT);
+ r300->scissor_state->scissor_top_left =
+ (state->minx << R300_SCISSORS_X_SHIFT) |
+ (state->miny << R300_SCISSORS_Y_SHIFT);
r300->scissor_state->scissor_bottom_right =
- (right << R300_SCISSORS_X_SHIFT) | (bottom << R300_SCISSORS_Y_SHIFT);
+ (state->maxx << R300_SCISSORS_X_SHIFT) |
+ (state->maxy << R300_SCISSORS_Y_SHIFT);
r300->dirty_state |= R300_NEW_SCISSOR;
}
const struct pipe_vertex_buffer* buffers)
{
struct r300_context* r300 = r300_context(pipe);
- /* XXX Draw */
+
+ memcpy(r300->vertex_buffers, buffers,
+ sizeof(struct pipe_vertex_buffer) * count);
+
+ r300->vertex_buffer_count = count;
+
draw_flush(r300->draw);
draw_set_vertex_buffers(r300->draw, count, buffers);
}