#define R300_CONTEXT_H
#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
#include "pipe/p_context.h"
+#include "tgsi/tgsi_scan.h"
#include "util/u_memory.h"
+#include "r300_clear.h"
#include "r300_screen.h"
#include "r300_winsys.h"
};
struct r300_rs_state {
+ /* XXX icky as fucking hell */
+ struct pipe_rasterizer_state rs;
+
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
- uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
- uint32_t depth_offset_front; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
- uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
- uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
+ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
+ uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
+ uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
+ uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
+ uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
+ uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
+ uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
+ uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
+};
+
+struct r300_rs_block {
+ uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
+ uint32_t count; /* R300_RS_COUNT */
+ uint32_t inst_count; /* R300_RS_INST_COUNT */
+ uint32_t inst[8]; /* R300_RS_INST_[0-7] */
};
struct r300_sampler_state {
uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
};
-#define R300_NEW_BLEND 0x0001
-#define R300_NEW_BLEND_COLOR 0x0002
-#define R300_NEW_DSA 0x0004
-#define R300_NEW_RS 0x0008
-#define R300_NEW_SAMPLER 0x0010
-#define R300_NEW_SCISSOR 0x1000
-#define R300_NEW_KITCHEN_SINK 0x1fff
+struct r300_texture_state {
+};
+
+#define R300_NEW_BLEND 0x0000001
+#define R300_NEW_BLEND_COLOR 0x0000002
+#define R300_NEW_CONSTANTS 0x0000004
+#define R300_NEW_DSA 0x0000008
+#define R300_NEW_FRAMEBUFFERS 0x0000010
+#define R300_NEW_FRAGMENT_SHADER 0x0000020
+#define R300_NEW_RASTERIZER 0x0000040
+#define R300_NEW_RS_BLOCK 0x0000080
+#define R300_NEW_SAMPLER 0x0000100
+#define R300_NEW_SCISSOR 0x0010000
+#define R300_NEW_TEXTURE 0x0020000
+#define R300_NEW_VERTEX_FORMAT 0x2000000
+#define R300_NEW_VERTEX_SHADER 0x4000000
+#define R300_NEW_KITCHEN_SINK 0x7ffffff
+
+/* The next several objects are not pure Radeon state; they inherit from
+ * various Gallium classes. */
+
+struct r300_constant_buffer {
+ /* Buffer of constants */
+ /* XXX first number should be raised */
+ float constants[8][4];
+ /* Number of user-defined constants */
+ int user_count;
+ /* Total number of constants */
+ int count;
+};
+
+struct r3xx_fragment_shader {
+ /* Parent class */
+ struct pipe_shader_state state;
+ struct tgsi_shader_info info;
+
+ /* Has this shader been translated yet? */
+ boolean translated;
+
+ /* Pixel stack size */
+ int stack_size;
+};
+
+struct r300_fragment_shader {
+ /* Parent class */
+ struct r3xx_fragment_shader shader;
+
+ /* Number of ALU instructions */
+ int alu_instruction_count;
+
+ /* Number of texture instructions */
+ int tex_instruction_count;
+
+ /* Number of texture indirections */
+ int indirections;
+
+ /* Indirection node offsets */
+ int offset0;
+ int offset1;
+ int offset2;
+ int offset3;
+
+ /* Machine instructions */
+ struct {
+ uint32_t alu_rgb_inst;
+ uint32_t alu_rgb_addr;
+ uint32_t alu_alpha_inst;
+ uint32_t alu_alpha_addr;
+ } instructions[64]; /* XXX magic num */
+};
+
+struct r500_fragment_shader {
+ /* Parent class */
+ struct r3xx_fragment_shader shader;
+
+ /* Number of used instructions */
+ int instruction_count;
+
+ /* Machine instructions */
+ struct {
+ uint32_t inst0;
+ uint32_t inst1;
+ uint32_t inst2;
+ uint32_t inst3;
+ uint32_t inst4;
+ uint32_t inst5;
+ } instructions[256]; /*< XXX magic number */
+};
+
+struct r300_texture {
+ /* Parent class */
+ struct pipe_texture tex;
+
+ /* Offsets into the buffer. */
+ unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Stride (pitch?) of this texture in bytes */
+ unsigned stride;
+
+ /* Total size of this texture, in bytes. */
+ unsigned size;
+
+ /* Pipe buffer backing this texture. */
+ struct pipe_buffer* buffer;
+};
+
+struct r300_vertex_format {
+ /* Parent class */
+ struct vertex_info vinfo;
+ /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
+ uint32_t vap_prog_stream_cntl[8];
+ /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
+ uint32_t vap_prog_stream_cntl_ext[8];
+};
struct r300_context {
/* Parent class */
struct r300_blend_state* blend_state;
/* Blend color state. */
struct r300_blend_color_state* blend_color_state;
+ /* Shader constants. */
+ struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
+ /* Fragment shader. */
+ struct r3xx_fragment_shader* fs;
+ /* Framebuffer state. We currently don't need our own version of this. */
+ struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
struct r300_rs_state* rs_state;
+ /* RS block state. */
+ struct r300_rs_block* rs_block;
/* Sampler states. */
struct r300_sampler_state* sampler_states[8];
int sampler_count;
/* Scissor state. */
struct r300_scissor_state* scissor_state;
+ /* Texture states. */
+ struct r300_texture* textures[8];
+ struct r300_texture_state* texture_states[8];
+ int texture_count;
+ /* Vertex buffers. */
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+ int vertex_buffer_count;
+ /* Vertex information. */
+ struct r300_vertex_format vertex_info;
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
}
/* Context initialization. */
+struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_surface_functions(struct r300_context* r300);
+/* Fun with includes: r300_winsys also declares this prototype.
+ * We'll just step out in that case... */
+#ifndef R300_WINSYS_H
struct pipe_context* r300_create_context(struct pipe_screen* screen,
struct pipe_winsys* winsys,
struct r300_winsys* r300_winsys);
+#endif
#endif /* R300_CONTEXT_H */