#define R300_CONTEXT_H
#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
#include "pipe/p_context.h"
#include "tgsi/tgsi_scan.h"
#include "util/u_memory.h"
};
struct r300_rs_state {
+ /* XXX icky as fucking hell */
+ struct pipe_rasterizer_state rs;
+
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
};
+struct r300_rs_block {
+ uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
+ uint32_t count; /* R300_RS_COUNT */
+ uint32_t inst_count; /* R300_RS_INST_COUNT */
+ uint32_t inst[8]; /* R300_RS_INST_[0-7] */
+};
+
struct r300_sampler_state {
uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
struct r300_texture_state {
};
-#define R300_NEW_BLEND 0x000001
-#define R300_NEW_BLEND_COLOR 0x000002
-#define R300_NEW_DSA 0x000004
-#define R300_NEW_FRAMEBUFFERS 0x000008
-#define R300_NEW_FRAGMENT_SHADER 0x000010
-#define R300_NEW_RASTERIZER 0x000020
-#define R300_NEW_SAMPLER 0x000040
-#define R300_NEW_SCISSOR 0x004000
-#define R300_NEW_TEXTURE 0x008000
-#define R300_NEW_VERTEX_SHADER 0x800000
-#define R300_NEW_KITCHEN_SINK 0xffffff
+#define R300_NEW_BLEND 0x0000001
+#define R300_NEW_BLEND_COLOR 0x0000002
+#define R300_NEW_CONSTANTS 0x0000004
+#define R300_NEW_DSA 0x0000008
+#define R300_NEW_FRAMEBUFFERS 0x0000010
+#define R300_NEW_FRAGMENT_SHADER 0x0000020
+#define R300_NEW_RASTERIZER 0x0000040
+#define R300_NEW_RS_BLOCK 0x0000080
+#define R300_NEW_SAMPLER 0x0000100
+#define R300_NEW_SCISSOR 0x0010000
+#define R300_NEW_TEXTURE 0x0020000
+#define R300_NEW_VERTEX_FORMAT 0x2000000
+#define R300_NEW_VERTEX_SHADER 0x4000000
+#define R300_NEW_KITCHEN_SINK 0x7ffffff
/* The next several objects are not pure Radeon state; they inherit from
* various Gallium classes. */
+struct r300_constant_buffer {
+ /* Buffer of constants */
+ /* XXX first number should be raised */
+ float constants[8][4];
+ /* Number of user-defined constants */
+ int user_count;
+ /* Total number of constants */
+ int count;
+};
+
struct r3xx_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
/* Has this shader been translated yet? */
boolean translated;
+
+ /* Pixel stack size */
+ int stack_size;
};
struct r300_fragment_shader {
/* Parent class */
struct r3xx_fragment_shader shader;
+
+ /* Number of ALU instructions */
+ int alu_instruction_count;
+
+ /* Number of texture instructions */
+ int tex_instruction_count;
+
+ /* Number of texture indirections */
+ int indirections;
+
+ /* Indirection node offsets */
+ int offset0;
+ int offset1;
+ int offset2;
+ int offset3;
+
+ /* Machine instructions */
+ struct {
+ uint32_t alu_rgb_inst;
+ uint32_t alu_rgb_addr;
+ uint32_t alu_alpha_inst;
+ uint32_t alu_alpha_addr;
+ } instructions[64]; /* XXX magic num */
};
struct r500_fragment_shader {
/* Parent class */
struct r3xx_fragment_shader shader;
+
+ /* Number of used instructions */
+ int instruction_count;
+
+ /* Machine instructions */
+ struct {
+ uint32_t inst0;
+ uint32_t inst1;
+ uint32_t inst2;
+ uint32_t inst3;
+ uint32_t inst4;
+ uint32_t inst5;
+ } instructions[256]; /*< XXX magic number */
};
struct r300_texture {
/* Offsets into the buffer. */
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
+ /* Stride (pitch?) of this texture in bytes */
+ unsigned stride;
+
/* Total size of this texture, in bytes. */
unsigned size;
struct pipe_buffer* buffer;
};
+struct r300_vertex_format {
+ /* Parent class */
+ struct vertex_info vinfo;
+ /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
+ uint32_t vap_prog_stream_cntl[8];
+ /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
+ uint32_t vap_prog_stream_cntl_ext[8];
+};
+
struct r300_context {
/* Parent class */
struct pipe_context context;
struct r300_blend_state* blend_state;
/* Blend color state. */
struct r300_blend_color_state* blend_color_state;
+ /* Shader constants. */
+ struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
/* Fragment shader. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
struct r300_rs_state* rs_state;
+ /* RS block state. */
+ struct r300_rs_block* rs_block;
/* Sampler states. */
struct r300_sampler_state* sampler_states[8];
int sampler_count;
struct r300_texture* textures[8];
struct r300_texture_state* texture_states[8];
int texture_count;
+ /* Vertex buffers. */
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+ int vertex_buffer_count;
+ /* Vertex information. */
+ struct r300_vertex_format vertex_info;
/* Bitmask of dirty state objects. */
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
}
/* Context initialization. */
+struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_surface_functions(struct r300_context* r300);