LINE_ADJ( shader , i + 0 , i + 1, i + 2, i + 3 );
}
break;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ for (i = 1; i + 2 < count; i++) {
+ LINE( shader, i - 1, i, i + 1, i + 2 );
+ }
+ break;
default:
debug_assert(!"Unsupported primitive in geometry shader");