RequirementsInfo::RequirementsInfo(const Manifest* manifest)
: webgl(false),
- css3d(false),
npapi(false),
window_shape(false) {
// Before parsing requirements from the manifest, automatically default the
if (feature == "webgl") {
requirements->webgl = true;
} else if (feature == "css3d") {
- requirements->css3d = true;
+ // css3d is always available, so no check is needed, but no error is
+ // generated.
} else {
*error = ErrorUtils::FormatErrorMessageUTF16(
errors::kInvalidRequirement, iter.key());