tp_palm_detect(struct tp_dispatch *tp, struct tp_touch *t, uint64_t time)
{
const int PALM_TIMEOUT = 200; /* ms */
+ const int DIRECTIONS = NE|E|SE|SW|W|NW;
/* If labelled a touch as palm, we unlabel as palm when
- we move out of the palm edge zone within the timeout.
+ we move out of the palm edge zone within the timeout, provided
+ the direction is within 45 degrees of the horizontal.
*/
if (t->palm.is_palm) {
if (time < t->palm.time + PALM_TIMEOUT &&
(t->x > tp->palm.left_edge && t->x < tp->palm.right_edge)) {
- t->palm.is_palm = false;
- tp_set_pointer(tp, t);
+ int dirs = vector_get_direction(t->x - t->palm.x, t->y - t->palm.y);
+ if ((dirs & DIRECTIONS) && !(dirs & ~DIRECTIONS)) {
+ t->palm.is_palm = false;
+ tp_set_pointer(tp, t);
+ }
}
return;
}
t->palm.is_palm = true;
t->palm.time = time;
+ t->palm.x = t->x;
+ t->palm.y = t->y;
}
static void