* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
+#include <errno.h>
+#include <limits.h>
#include <math.h>
+#include <string.h>
+#include <unistd.h>
+#include "linux/input.h"
#include "evdev-mt-touchpad.h"
#define DEFAULT_BUTTON_MOTION_THRESHOLD 0.02 /* 2% of size */
+#define DEFAULT_BUTTON_ENTER_TIMEOUT 100 /* ms */
+#define DEFAULT_BUTTON_LEAVE_TIMEOUT 300 /* ms */
+
+/*****************************************
+ * BEFORE YOU EDIT THIS FILE, look at the state diagram in
+ * doc/touchpad-softbutton-state-machine.svg, or online at
+ * https://drive.google.com/file/d/0B1NwWmji69nocUs1cVJTbkdwMFk/edit?usp=sharing
+ * (it's a http://draw.io diagram)
+ *
+ * Any changes in this file must be represented in the diagram.
+ *
+ * The state machine only affects the soft button area code.
+ */
+
+#define CASE_RETURN_STRING(a) case a: return #a;
+
+static inline const char*
+button_state_to_str(enum button_state state) {
+ switch(state) {
+ CASE_RETURN_STRING(BUTTON_STATE_NONE);
+ CASE_RETURN_STRING(BUTTON_STATE_AREA);
+ CASE_RETURN_STRING(BUTTON_STATE_BOTTOM);
+ CASE_RETURN_STRING(BUTTON_STATE_TOP);
+ CASE_RETURN_STRING(BUTTON_STATE_TOP_NEW);
+ CASE_RETURN_STRING(BUTTON_STATE_TOP_TO_IGNORE);
+ CASE_RETURN_STRING(BUTTON_STATE_IGNORE);
+ }
+ return NULL;
+}
+
+static inline const char*
+button_event_to_str(enum button_event event) {
+ switch(event) {
+ CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_R);
+ CASE_RETURN_STRING(BUTTON_EVENT_IN_BOTTOM_L);
+ CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_R);
+ CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_M);
+ CASE_RETURN_STRING(BUTTON_EVENT_IN_TOP_L);
+ CASE_RETURN_STRING(BUTTON_EVENT_IN_AREA);
+ CASE_RETURN_STRING(BUTTON_EVENT_UP);
+ CASE_RETURN_STRING(BUTTON_EVENT_PRESS);
+ CASE_RETURN_STRING(BUTTON_EVENT_RELEASE);
+ CASE_RETURN_STRING(BUTTON_EVENT_TIMEOUT);
+ }
+ return NULL;
+}
+
+static inline bool
+is_inside_bottom_button_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return t->y >= tp->buttons.bottom_area.top_edge;
+}
+
+static inline bool
+is_inside_bottom_right_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return is_inside_bottom_button_area(tp, t) &&
+ t->x > tp->buttons.bottom_area.rightbutton_left_edge;
+}
+
+static inline bool
+is_inside_bottom_left_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return is_inside_bottom_button_area(tp, t) &&
+ !is_inside_bottom_right_area(tp, t);
+}
+
+static inline bool
+is_inside_top_button_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return t->y <= tp->buttons.top_area.bottom_edge;
+}
+
+static inline bool
+is_inside_top_right_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return is_inside_top_button_area(tp, t) &&
+ t->x > tp->buttons.top_area.rightbutton_left_edge;
+}
+
+static inline bool
+is_inside_top_left_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return is_inside_top_button_area(tp, t) &&
+ t->x < tp->buttons.top_area.leftbutton_right_edge;
+}
+
+static inline bool
+is_inside_top_middle_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return is_inside_top_button_area(tp, t) &&
+ t->x >= tp->buttons.top_area.leftbutton_right_edge &&
+ t->x <= tp->buttons.top_area.rightbutton_left_edge;
+}
+
+static void
+tp_button_set_enter_timer(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ libinput_timer_set(&t->button.timer,
+ t->millis + DEFAULT_BUTTON_ENTER_TIMEOUT);
+}
+
+static void
+tp_button_set_leave_timer(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ libinput_timer_set(&t->button.timer,
+ t->millis + DEFAULT_BUTTON_LEAVE_TIMEOUT);
+}
+
+/*
+ * tp_button_set_state, change state and implement on-entry behavior
+ * as described in the state machine diagram.
+ */
+static void
+tp_button_set_state(struct tp_dispatch *tp, struct tp_touch *t,
+ enum button_state new_state, enum button_event event)
+{
+ libinput_timer_cancel(&t->button.timer);
+
+ t->button.state = new_state;
+ switch (t->button.state) {
+ case BUTTON_STATE_NONE:
+ t->button.curr = 0;
+ break;
+ case BUTTON_STATE_AREA:
+ t->button.curr = BUTTON_EVENT_IN_AREA;
+ tp_set_pointer(tp, t);
+ break;
+ case BUTTON_STATE_BOTTOM:
+ t->button.curr = event;
+ break;
+ case BUTTON_STATE_TOP:
+ break;
+ case BUTTON_STATE_TOP_NEW:
+ t->button.curr = event;
+ tp_button_set_enter_timer(tp, t);
+ break;
+ case BUTTON_STATE_TOP_TO_IGNORE:
+ tp_button_set_leave_timer(tp, t);
+ break;
+ case BUTTON_STATE_IGNORE:
+ t->button.curr = 0;
+ break;
+ }
+}
+
+static void
+tp_button_none_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch (event) {
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM, event);
+ break;
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW, event);
+ break;
+ case BUTTON_EVENT_IN_AREA:
+ tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ case BUTTON_EVENT_RELEASE:
+ case BUTTON_EVENT_TIMEOUT:
+ break;
+ }
+}
+
+static void
+tp_button_area_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch (event) {
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ case BUTTON_EVENT_IN_AREA:
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ case BUTTON_EVENT_RELEASE:
+ case BUTTON_EVENT_TIMEOUT:
+ break;
+ }
+}
+
+static void
+tp_button_bottom_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch (event) {
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ if (event != t->button.curr)
+ tp_button_set_state(tp, t, BUTTON_STATE_BOTTOM,
+ event);
+ break;
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ case BUTTON_EVENT_IN_AREA:
+ tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ case BUTTON_EVENT_RELEASE:
+ case BUTTON_EVENT_TIMEOUT:
+ break;
+ }
+}
+
+static void
+tp_button_top_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch (event) {
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event);
+ break;
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ if (event != t->button.curr)
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
+ event);
+ break;
+ case BUTTON_EVENT_IN_AREA:
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP_TO_IGNORE, event);
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ case BUTTON_EVENT_RELEASE:
+ case BUTTON_EVENT_TIMEOUT:
+ break;
+ }
+}
+
+static void
+tp_button_top_new_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch(event) {
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
+ break;
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ if (event != t->button.curr)
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
+ event);
+ break;
+ case BUTTON_EVENT_IN_AREA:
+ tp_button_set_state(tp, t, BUTTON_STATE_AREA, event);
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP, event);
+ break;
+ case BUTTON_EVENT_RELEASE:
+ break;
+ case BUTTON_EVENT_TIMEOUT:
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP, event);
+ break;
+ }
+}
+
+static void
+tp_button_top_to_ignore_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch(event) {
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ if (event == t->button.curr)
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP,
+ event);
+ else
+ tp_button_set_state(tp, t, BUTTON_STATE_TOP_NEW,
+ event);
+ break;
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ case BUTTON_EVENT_IN_AREA:
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ case BUTTON_EVENT_RELEASE:
+ break;
+ case BUTTON_EVENT_TIMEOUT:
+ tp_button_set_state(tp, t, BUTTON_STATE_IGNORE, event);
+ break;
+ }
+}
+
+static void
+tp_button_ignore_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event)
+{
+ switch (event) {
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ case BUTTON_EVENT_IN_TOP_R:
+ case BUTTON_EVENT_IN_TOP_M:
+ case BUTTON_EVENT_IN_TOP_L:
+ case BUTTON_EVENT_IN_AREA:
+ break;
+ case BUTTON_EVENT_UP:
+ tp_button_set_state(tp, t, BUTTON_STATE_NONE, event);
+ break;
+ case BUTTON_EVENT_PRESS:
+ case BUTTON_EVENT_RELEASE:
+ case BUTTON_EVENT_TIMEOUT:
+ break;
+ }
+}
+
+static void
+tp_button_handle_event(struct tp_dispatch *tp,
+ struct tp_touch *t,
+ enum button_event event,
+ uint64_t time)
+{
+ struct libinput *libinput = tp->device->base.seat->libinput;
+ enum button_state current = t->button.state;
+
+ switch(t->button.state) {
+ case BUTTON_STATE_NONE:
+ tp_button_none_handle_event(tp, t, event);
+ break;
+ case BUTTON_STATE_AREA:
+ tp_button_area_handle_event(tp, t, event);
+ break;
+ case BUTTON_STATE_BOTTOM:
+ tp_button_bottom_handle_event(tp, t, event);
+ break;
+ case BUTTON_STATE_TOP:
+ tp_button_top_handle_event(tp, t, event);
+ break;
+ case BUTTON_STATE_TOP_NEW:
+ tp_button_top_new_handle_event(tp, t, event);
+ break;
+ case BUTTON_STATE_TOP_TO_IGNORE:
+ tp_button_top_to_ignore_handle_event(tp, t, event);
+ break;
+ case BUTTON_STATE_IGNORE:
+ tp_button_ignore_handle_event(tp, t, event);
+ break;
+ }
+
+ if (current != t->button.state)
+ log_debug(libinput,
+ "button state: from %s, event %s to %s\n",
+ button_state_to_str(current),
+ button_event_to_str(event),
+ button_state_to_str(t->button.state));
+}
+
+int
+tp_button_handle_state(struct tp_dispatch *tp, uint64_t time)
+{
+ struct tp_touch *t;
+
+ tp_for_each_touch(tp, t) {
+ if (t->state == TOUCH_NONE)
+ continue;
+
+ if (t->state == TOUCH_END) {
+ tp_button_handle_event(tp, t, BUTTON_EVENT_UP, time);
+ } else if (t->dirty) {
+ if (is_inside_bottom_right_area(tp, t))
+ tp_button_handle_event(tp, t, BUTTON_EVENT_IN_BOTTOM_R, time);
+ else if (is_inside_bottom_left_area(tp, t))
+ tp_button_handle_event(tp, t, BUTTON_EVENT_IN_BOTTOM_L, time);
+ else if (is_inside_top_right_area(tp, t))
+ tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_R, time);
+ else if (is_inside_top_middle_area(tp, t))
+ tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_M, time);
+ else if (is_inside_top_left_area(tp, t))
+ tp_button_handle_event(tp, t, BUTTON_EVENT_IN_TOP_L, time);
+ else
+ tp_button_handle_event(tp, t, BUTTON_EVENT_IN_AREA, time);
+ }
+ if (tp->queued & TOUCHPAD_EVENT_BUTTON_RELEASE)
+ tp_button_handle_event(tp, t, BUTTON_EVENT_RELEASE, time);
+ if (tp->queued & TOUCHPAD_EVENT_BUTTON_PRESS)
+ tp_button_handle_event(tp, t, BUTTON_EVENT_PRESS, time);
+ }
+
+ return 0;
+}
+
+static void
+tp_button_handle_timeout(uint64_t now, void *data)
+{
+ struct tp_touch *t = data;
+
+ tp_button_handle_event(t->tp, t, BUTTON_EVENT_TIMEOUT, now);
+}
int
tp_process_button(struct tp_dispatch *tp,
const struct input_event *e,
- uint32_t time)
+ uint64_t time)
{
+ struct libinput *libinput = tp->device->base.seat->libinput;
uint32_t mask = 1 << (e->code - BTN_LEFT);
+
+ /* Ignore other buttons on clickpads */
+ if (tp->buttons.is_clickpad && e->code != BTN_LEFT) {
+ log_bug_kernel(libinput,
+ "received %s button event on a clickpad\n",
+ libevdev_event_code_get_name(EV_KEY, e->code));
+ return 0;
+ }
+
if (e->value) {
tp->buttons.state |= mask;
tp->queued |= TOUCHPAD_EVENT_BUTTON_PRESS;
return 0;
}
+void
+tp_release_all_buttons(struct tp_dispatch *tp,
+ uint64_t time)
+{
+ if (tp->buttons.state) {
+ tp->buttons.state = 0;
+ tp->queued |= TOUCHPAD_EVENT_BUTTON_RELEASE;
+ }
+}
+
+void
+tp_init_softbuttons(struct tp_dispatch *tp,
+ struct evdev_device *device,
+ double topbutton_size_mult)
+{
+ int width, height;
+ const struct input_absinfo *absinfo_x, *absinfo_y;
+ int xoffset, yoffset;
+ int yres;
+
+ absinfo_x = device->abs.absinfo_x;
+ absinfo_y = device->abs.absinfo_y;
+
+ xoffset = absinfo_x->minimum,
+ yoffset = absinfo_y->minimum;
+ yres = absinfo_y->resolution;
+ width = abs(absinfo_x->maximum - absinfo_x->minimum);
+ height = abs(absinfo_y->maximum - absinfo_y->minimum);
+
+ /* button height: 10mm or 15% of the touchpad height,
+ whichever is smaller */
+ if (yres > 1 && (height * 0.15/yres) > 10) {
+ tp->buttons.bottom_area.top_edge =
+ absinfo_y->maximum - 10 * yres;
+ } else {
+ tp->buttons.bottom_area.top_edge = height * .85 + yoffset;
+ }
+
+ tp->buttons.bottom_area.rightbutton_left_edge = width/2 + xoffset;
+
+ if (tp->buttons.has_topbuttons) {
+ /* T440s has the top button line 5mm from the top, event
+ analysis has shown events to start down to ~10mm from the
+ top - which maps to 15%. We allow the caller to enlarge the
+ area using a multiplier for the touchpad disabled case. */
+ double topsize_mm = 10 * topbutton_size_mult;
+ double topsize_pct = .15 * topbutton_size_mult;
+
+ if (yres > 1) {
+ tp->buttons.top_area.bottom_edge =
+ yoffset + topsize_mm * yres;
+ } else {
+ tp->buttons.top_area.bottom_edge = height * topsize_pct + yoffset;
+ }
+ tp->buttons.top_area.rightbutton_left_edge = width * .58 + xoffset;
+ tp->buttons.top_area.leftbutton_right_edge = width * .42 + xoffset;
+ } else {
+ tp->buttons.top_area.bottom_edge = INT_MIN;
+ }
+}
+
int
tp_init_buttons(struct tp_dispatch *tp,
struct evdev_device *device)
{
+ struct libinput *libinput = tp->device->base.seat->libinput;
+ struct tp_touch *t;
int width, height;
double diagonal;
+ const struct input_absinfo *absinfo_x, *absinfo_y;
+
+ tp->buttons.is_clickpad = libevdev_has_property(device->evdev,
+ INPUT_PROP_BUTTONPAD);
+ tp->buttons.has_topbuttons = libevdev_has_property(device->evdev,
+ INPUT_PROP_TOPBUTTONPAD);
if (libevdev_has_event_code(device->evdev, EV_KEY, BTN_MIDDLE) ||
- libevdev_has_event_code(device->evdev, EV_KEY, BTN_RIGHT))
- tp->buttons.has_buttons = true;
+ libevdev_has_event_code(device->evdev, EV_KEY, BTN_RIGHT)) {
+ if (tp->buttons.is_clickpad)
+ log_bug_kernel(libinput,
+ "%s: clickpad advertising right button\n",
+ device->sysname);
+ } else {
+ if (!tp->buttons.is_clickpad)
+ log_bug_kernel(libinput,
+ "%s: non clickpad without right button?\n",
+ device->sysname);
+ }
- width = abs(device->abs.max_x - device->abs.min_x);
- height = abs(device->abs.max_y - device->abs.min_y);
+ absinfo_x = device->abs.absinfo_x;
+ absinfo_y = device->abs.absinfo_y;
+
+ width = abs(absinfo_x->maximum - absinfo_x->minimum);
+ height = abs(absinfo_y->maximum - absinfo_y->minimum);
diagonal = sqrt(width*width + height*height);
tp->buttons.motion_dist = diagonal * DEFAULT_BUTTON_MOTION_THRESHOLD;
+ if (libevdev_get_id_vendor(device->evdev) == VENDOR_ID_APPLE)
+ tp->buttons.use_clickfinger = true;
+
+ if (tp->buttons.is_clickpad && !tp->buttons.use_clickfinger) {
+ tp_init_softbuttons(tp, device, 1.0);
+ } else {
+ tp->buttons.bottom_area.top_edge = INT_MAX;
+ tp->buttons.top_area.bottom_edge = INT_MIN;
+ }
+
+ tp_for_each_touch(tp, t) {
+ t->button.state = BUTTON_STATE_NONE;
+ libinput_timer_init(&t->button.timer,
+ tp->device->base.seat->libinput,
+ tp_button_handle_timeout, t);
+ }
+
return 0;
}
+void
+tp_destroy_buttons(struct tp_dispatch *tp)
+{
+ struct tp_touch *t;
+
+ tp_for_each_touch(tp, t)
+ libinput_timer_cancel(&t->button.timer);
+}
+
static int
-tp_post_clickfinger_buttons(struct tp_dispatch *tp, uint32_t time)
+tp_post_clickfinger_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
- enum libinput_pointer_button_state state;
+ enum libinput_button_state state;
current = tp->buttons.state;
old = tp->buttons.old_state;
return 0;
}
tp->buttons.active = button;
- state = LIBINPUT_POINTER_BUTTON_STATE_PRESSED;
+ state = LIBINPUT_BUTTON_STATE_PRESSED;
} else {
button = tp->buttons.active;
tp->buttons.active = 0;
- state = LIBINPUT_POINTER_BUTTON_STATE_RELEASED;
+ state = LIBINPUT_BUTTON_STATE_RELEASED;
}
- if (button)
- pointer_notify_button(&tp->device->base,
- time,
- button,
- state);
+ if (button) {
+ evdev_pointer_notify_button(tp->device,
+ time,
+ button,
+ state);
+ }
return 1;
}
static int
-tp_post_physical_buttons(struct tp_dispatch *tp, uint32_t time)
+tp_post_physical_buttons(struct tp_dispatch *tp, uint64_t time)
{
uint32_t current, old, button;
button = BTN_LEFT;
while (current || old) {
- enum libinput_pointer_button_state state;
+ enum libinput_button_state state;
if ((current & 0x1) ^ (old & 0x1)) {
if (!!(current & 0x1))
- state = LIBINPUT_POINTER_BUTTON_STATE_PRESSED;
+ state = LIBINPUT_BUTTON_STATE_PRESSED;
else
- state = LIBINPUT_POINTER_BUTTON_STATE_RELEASED;
+ state = LIBINPUT_BUTTON_STATE_RELEASED;
- pointer_notify_button(&tp->device->base,
- time,
- button,
- state);
+ evdev_pointer_notify_button(tp->device,
+ time,
+ button,
+ state);
}
button++;
return 0;
}
+static void
+tp_notify_softbutton(struct tp_dispatch *tp,
+ uint64_t time,
+ uint32_t button,
+ uint32_t is_topbutton,
+ enum libinput_button_state state)
+{
+ /* If we've a trackpoint, send top buttons through the trackpoint */
+ if (is_topbutton && tp->buttons.trackpoint) {
+ struct evdev_dispatch *dispatch = tp->buttons.trackpoint->dispatch;
+ struct input_event event;
+
+ event.time.tv_sec = time/1000;
+ event.time.tv_usec = (time % 1000) * 1000;
+ event.type = EV_KEY;
+ event.code = button;
+ event.value = (state == LIBINPUT_BUTTON_STATE_PRESSED) ? 1 : 0;
+ dispatch->interface->process(dispatch, tp->buttons.trackpoint,
+ &event, time);
+ return;
+ }
+
+ /* Ignore button events not for the trackpoint while suspended */
+ if (tp->device->suspended)
+ return;
+
+ evdev_pointer_notify_button(tp->device, time, button, state);
+}
+
+static int
+tp_post_softbutton_buttons(struct tp_dispatch *tp, uint64_t time)
+{
+ uint32_t current, old, button, is_top;
+ enum libinput_button_state state;
+ enum { AREA = 0x01, LEFT = 0x02, MIDDLE = 0x04, RIGHT = 0x08 };
+
+ current = tp->buttons.state;
+ old = tp->buttons.old_state;
+ button = 0;
+ is_top = 0;
+
+ if (!tp->buttons.click_pending && current == old)
+ return 0;
+
+ if (current) {
+ struct tp_touch *t;
+
+ tp_for_each_touch(tp, t) {
+ switch (t->button.curr) {
+ case BUTTON_EVENT_IN_AREA:
+ button |= AREA;
+ break;
+ case BUTTON_EVENT_IN_TOP_L:
+ is_top = 1;
+ case BUTTON_EVENT_IN_BOTTOM_L:
+ button |= LEFT;
+ break;
+ case BUTTON_EVENT_IN_TOP_M:
+ is_top = 1;
+ button |= MIDDLE;
+ break;
+ case BUTTON_EVENT_IN_TOP_R:
+ is_top = 1;
+ case BUTTON_EVENT_IN_BOTTOM_R:
+ button |= RIGHT;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (button == 0) {
+ /* No touches, wait for a touch before processing */
+ tp->buttons.click_pending = true;
+ return 0;
+ }
+
+ if ((button & MIDDLE) || ((button & LEFT) && (button & RIGHT)))
+ button = BTN_MIDDLE;
+ else if (button & RIGHT)
+ button = BTN_RIGHT;
+ else
+ button = BTN_LEFT;
+
+ tp->buttons.active = button;
+ tp->buttons.active_is_topbutton = is_top;
+ state = LIBINPUT_BUTTON_STATE_PRESSED;
+ } else {
+ button = tp->buttons.active;
+ is_top = tp->buttons.active_is_topbutton;
+ tp->buttons.active = 0;
+ tp->buttons.active_is_topbutton = 0;
+ state = LIBINPUT_BUTTON_STATE_RELEASED;
+ }
+
+ tp->buttons.click_pending = false;
+
+ if (button)
+ tp_notify_softbutton(tp, time, button, is_top, state);
+
+ return 1;
+}
+
int
-tp_post_button_events(struct tp_dispatch *tp, uint32_t time)
+tp_post_button_events(struct tp_dispatch *tp, uint64_t time)
{
- int rc;
+ if (tp->buttons.is_clickpad) {
+ if (tp->buttons.use_clickfinger)
+ return tp_post_clickfinger_buttons(tp, time);
+ else
+ return tp_post_softbutton_buttons(tp, time);
+ }
- if ((tp->queued &
- (TOUCHPAD_EVENT_BUTTON_PRESS|TOUCHPAD_EVENT_BUTTON_RELEASE)) == 0)
- return 0;
+ return tp_post_physical_buttons(tp, time);
+}
- if (tp->buttons.has_buttons)
- rc = tp_post_physical_buttons(tp, time);
- else
- rc = tp_post_clickfinger_buttons(tp, time);
+int
+tp_button_touch_active(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return t->button.state == BUTTON_STATE_AREA;
+}
- return rc;
+bool
+tp_button_is_inside_softbutton_area(struct tp_dispatch *tp, struct tp_touch *t)
+{
+ return is_inside_top_button_area(tp, t) || is_inside_bottom_button_area(tp, t);
}