new PaintingData(fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix);
sk_sp<GrTexture> permutationsTexture(
GrRefCachedBitmapTexture(args.fContext, paintingData->getPermutationsBitmap(),
- GrSamplerParams::ClampNoFilter(), args.fColorMode));
+ GrSamplerParams::ClampNoFilter()));
sk_sp<GrTexture> noiseTexture(
GrRefCachedBitmapTexture(args.fContext, paintingData->getNoiseBitmap(),
- GrSamplerParams::ClampNoFilter(), args.fColorMode));
+ GrSamplerParams::ClampNoFilter()));
SkMatrix m = *args.fViewMatrix;
m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);