GrCircleBlurFragmentProcessor(const SkRect& circle, float sigma,
float offset, GrTexture* blurProfile);
- GrGLFragmentProcessor* onCreateGLInstance() const override;
+ GrGLSLFragmentProcessor* onCreateGLInstance() const override;
void onGetGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;