QSGGeometry *fill = geometry();
// Check that the vertex type matches the material.
- Q_ASSERT(m_material_type != TypeFlat || fill->stride() == sizeof(Vertex));
- Q_ASSERT(m_material_type != TypeVertexGradient || fill->stride() == sizeof(ColorVertex));
+ Q_ASSERT(m_material_type != TypeFlat || fill->sizeOfVertex() == sizeof(Vertex));
+ Q_ASSERT(m_material_type != TypeVertexGradient || fill->sizeOfVertex() == sizeof(ColorVertex));
QSGGeometry *borderGeometry = 0;
if (m_border) {
borderGeometry = border()->geometry();
- Q_ASSERT(borderGeometry->stride() == sizeof(Vertex));
+ Q_ASSERT(borderGeometry->sizeOfVertex() == sizeof(Vertex));
}
int fillVertexCount = 0;