Q_ASSERT(geometry->indexType() == GL_UNSIGNED_SHORT);
geometry->allocate(glyphIndexes.size() * 4, glyphIndexes.size() * 6);
QVector4D *vp = (QVector4D *)geometry->vertexDataAsTexturedPoint2D();
- Q_ASSERT(geometry->stride() == sizeof(QVector4D));
+ Q_ASSERT(geometry->sizeOfVertex() == sizeof(QVector4D));
ushort *ip = geometry->indexDataAsUShort();
QPointF position(p.x(), p.y() - m_font.ascent());