class QSGGeometryNode;
class QSGSprite;
-class QSGSpriteEngine;
+class QSGStochasticEngine;
struct SimpleVertex {
float x;
QDeclarativeListProperty<QSGSprite> sprites();
- QSGSpriteEngine* spriteEngine() {return m_spriteEngine;}
+ QSGStochasticEngine* spriteEngine() {return m_spriteEngine;}
enum EntryEffect {
None = 0,