Rename Qt Quick-specific classes to QQuick*
[profile/ivi/qtdeclarative.git] / src / declarative / items / qquickshadereffectsource.cpp
 **
 ****************************************************************************/
 
-#include "qsgshadereffectsource_p.h"
+#include "qquickshadereffectsource_p.h"
 
-#include "qsgitem_p.h"
-#include "qsgcanvas_p.h"
+#include "qquickitem_p.h"
+#include "qquickcanvas_p.h"
 #include <private/qsgadaptationlayer_p.h>
 #include <private/qsgrenderer_p.h>
 
@@ -54,11 +54,11 @@ QT_BEGIN_NAMESPACE
 
 DEFINE_BOOL_CONFIG_OPTION(qmlFboOverlay, QML_FBO_OVERLAY)
 
-class QSGShaderEffectSourceTextureProvider : public QSGTextureProvider
+class QQuickShaderEffectSourceTextureProvider : public QSGTextureProvider
 {
     Q_OBJECT
 public:
-    QSGShaderEffectSourceTextureProvider()
+    QQuickShaderEffectSourceTextureProvider()
         : sourceTexture(0)
     {
     }
@@ -71,28 +71,28 @@ public:
         return sourceTexture;
     }
 
-    QSGShaderEffectTexture *sourceTexture;
+    QQuickShaderEffectTexture *sourceTexture;
 
     QSGTexture::Filtering mipmapFiltering;
     QSGTexture::Filtering filtering;
     QSGTexture::WrapMode horizontalWrap;
     QSGTexture::WrapMode verticalWrap;
 };
-#include "qsgshadereffectsource.moc"
+#include "qquickshadereffectsource.moc"
 
 
-QSGShaderEffectSourceNode::QSGShaderEffectSourceNode()
+QQuickShaderEffectSourceNode::QQuickShaderEffectSourceNode()
 {
     setFlag(UsePreprocess, true);
 }
 
-void QSGShaderEffectSourceNode::markDirtyTexture()
+void QQuickShaderEffectSourceNode::markDirtyTexture()
 {
     markDirty(DirtyMaterial);
 }
 
 
-QSGShaderEffectTexture::QSGShaderEffectTexture(QSGItem *shaderSource)
+QQuickShaderEffectTexture::QQuickShaderEffectTexture(QQuickItem *shaderSource)
     : QSGDynamicTexture()
     , m_item(0)
     , m_format(GL_RGBA)
@@ -103,7 +103,7 @@ QSGShaderEffectTexture::QSGShaderEffectTexture(QSGItem *shaderSource)
 #ifdef QSG_DEBUG_FBO_OVERLAY
     , m_debugOverlay(0)
 #endif
-    , m_context(QSGItemPrivate::get(shaderSource)->sceneGraphContext())
+    , m_context(QQuickItemPrivate::get(shaderSource)->sceneGraphContext())
     , m_mipmap(false)
     , m_live(true)
     , m_recursive(false)
@@ -114,7 +114,7 @@ QSGShaderEffectTexture::QSGShaderEffectTexture(QSGItem *shaderSource)
 {
 }
 
-QSGShaderEffectTexture::~QSGShaderEffectTexture()
+QQuickShaderEffectTexture::~QQuickShaderEffectTexture()
 {
     delete m_renderer;
     delete m_fbo;
@@ -124,23 +124,23 @@ QSGShaderEffectTexture::~QSGShaderEffectTexture()
 #endif
 }
 
-int QSGShaderEffectTexture::textureId() const
+int QQuickShaderEffectTexture::textureId() const
 {
     return m_fbo ? m_fbo->texture() : 0;
 }
 
-bool QSGShaderEffectTexture::hasAlphaChannel() const
+bool QQuickShaderEffectTexture::hasAlphaChannel() const
 {
     return m_format != GL_RGB;
 }
 
-bool QSGShaderEffectTexture::hasMipmaps() const
+bool QQuickShaderEffectTexture::hasMipmaps() const
 {
     return m_mipmap;
 }
 
 
-void QSGShaderEffectTexture::bind()
+void QQuickShaderEffectTexture::bind()
 {
 #ifndef QT_NO_DEBUG
     if (!m_recursive && m_fbo && ((m_multisampling && m_secondaryFbo->isBound()) || m_fbo->isBound()))
@@ -150,7 +150,7 @@ void QSGShaderEffectTexture::bind()
     updateBindOptions();
 }
 
-bool QSGShaderEffectTexture::updateTexture()
+bool QQuickShaderEffectTexture::updateTexture()
 {
     if ((m_live || m_grab) && m_dirtyTexture) {
         grab();
@@ -160,7 +160,7 @@ bool QSGShaderEffectTexture::updateTexture()
     return false;
 }
 
-void QSGShaderEffectTexture::setHasMipmaps(bool mipmap)
+void QQuickShaderEffectTexture::setHasMipmaps(bool mipmap)
 {
     if (mipmap == m_mipmap)
         return;
@@ -170,7 +170,7 @@ void QSGShaderEffectTexture::setHasMipmaps(bool mipmap)
 }
 
 
-void QSGShaderEffectTexture::setItem(QSGNode *item)
+void QQuickShaderEffectTexture::setItem(QSGNode *item)
 {
     if (item == m_item)
         return;
@@ -178,7 +178,7 @@ void QSGShaderEffectTexture::setItem(QSGNode *item)
     markDirtyTexture();
 }
 
-void QSGShaderEffectTexture::setRect(const QRectF &rect)
+void QQuickShaderEffectTexture::setRect(const QRectF &rect)
 {
     if (rect == m_rect)
         return;
@@ -186,7 +186,7 @@ void QSGShaderEffectTexture::setRect(const QRectF &rect)
     markDirtyTexture();
 }
 
-void QSGShaderEffectTexture::setSize(const QSize &size)
+void QQuickShaderEffectTexture::setSize(const QSize &size)
 {
     if (size == m_size)
         return;
@@ -194,7 +194,7 @@ void QSGShaderEffectTexture::setSize(const QSize &size)
     markDirtyTexture();
 }
 
-void QSGShaderEffectTexture::setFormat(GLenum format)
+void QQuickShaderEffectTexture::setFormat(GLenum format)
 {
     if (format == m_format)
         return;
@@ -202,7 +202,7 @@ void QSGShaderEffectTexture::setFormat(GLenum format)
     markDirtyTexture();
 }
 
-void QSGShaderEffectTexture::setLive(bool live)
+void QQuickShaderEffectTexture::setLive(bool live)
 {
     if (live == m_live)
         return;
@@ -210,7 +210,7 @@ void QSGShaderEffectTexture::setLive(bool live)
     markDirtyTexture();
 }
 
-void QSGShaderEffectTexture::scheduleUpdate()
+void QQuickShaderEffectTexture::scheduleUpdate()
 {
     if (m_grab)
         return;
@@ -219,19 +219,19 @@ void QSGShaderEffectTexture::scheduleUpdate()
         emit textureChanged();
 }
 
-void QSGShaderEffectTexture::setRecursive(bool recursive)
+void QQuickShaderEffectTexture::setRecursive(bool recursive)
 {
     m_recursive = recursive;
 }
 
-void QSGShaderEffectTexture::markDirtyTexture()
+void QQuickShaderEffectTexture::markDirtyTexture()
 {
     m_dirtyTexture = true;
     if (m_live || m_grab)
         emit textureChanged();
 }
 
-void QSGShaderEffectTexture::grab()
+void QQuickShaderEffectTexture::grab()
 {
     if (!m_item || m_size.isNull()) {
         delete m_fbo;
@@ -390,7 +390,7 @@ void QSGShaderEffectTexture::grab()
         markDirtyTexture(); // Continuously update if 'live' and 'recursive'.
 }
 
-QImage QSGShaderEffectTexture::toImage() const
+QImage QQuickShaderEffectTexture::toImage() const
 {
     if (m_fbo)
         return m_fbo->toImage();
@@ -399,7 +399,7 @@ QImage QSGShaderEffectTexture::toImage() const
 }
 
 /*!
-    \qmlclass ShaderEffectSource QSGShaderEffectSource
+    \qmlclass ShaderEffectSource QQuickShaderEffectSource
     \since 5.0
     \ingroup qml-basic-visual-elements
     \brief The ShaderEffectSource element renders a QML element into a texture
@@ -475,8 +475,8 @@ QImage QSGShaderEffectTexture::toImage() const
     but not multisampled framebuffer objects.
 */
 
-QSGShaderEffectSource::QSGShaderEffectSource(QSGItem *parent)
-    : QSGItem(parent)
+QQuickShaderEffectSource::QQuickShaderEffectSource(QQuickItem *parent)
+    : QQuickItem(parent)
     , m_provider(0)
     , m_texture(0)
     , m_wrapMode(ClampToEdge)
@@ -492,7 +492,7 @@ QSGShaderEffectSource::QSGShaderEffectSource(QSGItem *parent)
     setFlag(ItemHasContents);
 }
 
-QSGShaderEffectSource::~QSGShaderEffectSource()
+QQuickShaderEffectSource::~QQuickShaderEffectSource()
 {
     if (m_texture)
         m_texture->deleteLater();
@@ -501,36 +501,36 @@ QSGShaderEffectSource::~QSGShaderEffectSource()
         m_provider->deleteLater();
 
     if (m_sourceItem)
-        QSGItemPrivate::get(m_sourceItem)->derefFromEffectItem(m_hideSource);
+        QQuickItemPrivate::get(m_sourceItem)->derefFromEffectItem(m_hideSource);
 }
 
-void QSGShaderEffectSource::ensureTexture()
+void QQuickShaderEffectSource::ensureTexture()
 {
     if (m_texture)
         return;
 
-    Q_ASSERT_X(QSGItemPrivate::get(this)->canvas
-               && QSGItemPrivate::get(this)->sceneGraphContext()
-               && QThread::currentThread() == QSGItemPrivate::get(this)->sceneGraphContext()->thread(),
-               "QSGShaderEffectSource::ensureTexture",
+    Q_ASSERT_X(QQuickItemPrivate::get(this)->canvas
+               && QQuickItemPrivate::get(this)->sceneGraphContext()
+               && QThread::currentThread() == QQuickItemPrivate::get(this)->sceneGraphContext()->thread(),
+               "QQuickShaderEffectSource::ensureTexture",
                "Cannot be used outside the rendering thread");
 
-    m_texture = new QSGShaderEffectTexture(this);
+    m_texture = new QQuickShaderEffectTexture(this);
     connect(m_texture, SIGNAL(textureChanged()), this, SLOT(update()));
 }
 
-QSGTextureProvider *QSGShaderEffectSource::textureProvider() const
+QSGTextureProvider *QQuickShaderEffectSource::textureProvider() const
 {
     if (!m_provider) {
         // Make sure it gets thread affinity on the rendering thread so deletion works properly..
-        Q_ASSERT_X(QSGItemPrivate::get(this)->canvas
-                   && QSGItemPrivate::get(this)->sceneGraphContext()
-                   && QThread::currentThread() == QSGItemPrivate::get(this)->sceneGraphContext()->thread(),
-                   "QSGShaderEffectSource::textureProvider",
+        Q_ASSERT_X(QQuickItemPrivate::get(this)->canvas
+                   && QQuickItemPrivate::get(this)->sceneGraphContext()
+                   && QThread::currentThread() == QQuickItemPrivate::get(this)->sceneGraphContext()->thread(),
+                   "QQuickShaderEffectSource::textureProvider",
                    "Cannot be used outside the rendering thread");
-        const_cast<QSGShaderEffectSource *>(this)->m_provider = new QSGShaderEffectSourceTextureProvider();
+        const_cast<QQuickShaderEffectSource *>(this)->m_provider = new QQuickShaderEffectSourceTextureProvider();
 
-        const_cast<QSGShaderEffectSource *>(this)->ensureTexture();
+        const_cast<QQuickShaderEffectSource *>(this)->ensureTexture();
         connect(m_texture, SIGNAL(textureChanged()), m_provider, SIGNAL(textureChanged()), Qt::DirectConnection);
         m_provider->sourceTexture = m_texture;
     }
@@ -555,12 +555,12 @@ QSGTextureProvider *QSGShaderEffectSource::textureProvider() const
     wrap mode with non-power-of-two textures.
 */
 
-QSGShaderEffectSource::WrapMode QSGShaderEffectSource::wrapMode() const
+QQuickShaderEffectSource::WrapMode QQuickShaderEffectSource::wrapMode() const
 {
     return m_wrapMode;
 }
 
-void QSGShaderEffectSource::setWrapMode(WrapMode mode)
+void QQuickShaderEffectSource::setWrapMode(WrapMode mode)
 {
     if (mode == m_wrapMode)
         return;
@@ -575,17 +575,17 @@ void QSGShaderEffectSource::setWrapMode(WrapMode mode)
     This property holds the element to be rendered into the texture.
 */
 
-QSGItem *QSGShaderEffectSource::sourceItem() const
+QQuickItem *QQuickShaderEffectSource::sourceItem() const
 {
     return m_sourceItem;
 }
 
-void QSGShaderEffectSource::setSourceItem(QSGItem *item)
+void QQuickShaderEffectSource::setSourceItem(QQuickItem *item)
 {
     if (item == m_sourceItem)
         return;
     if (m_sourceItem)
-        QSGItemPrivate::get(m_sourceItem)->derefFromEffectItem(m_hideSource);
+        QQuickItemPrivate::get(m_sourceItem)->derefFromEffectItem(m_hideSource);
     m_sourceItem = item;
     if (m_sourceItem) {
         // TODO: Find better solution.
@@ -596,7 +596,7 @@ void QSGShaderEffectSource::setSourceItem(QSGItem *item)
             m_sourceItem->setParentItem(this);
             m_sourceItem->setVisible(false);
         }
-        QSGItemPrivate::get(m_sourceItem)->refFromEffectItem(m_hideSource);
+        QQuickItemPrivate::get(m_sourceItem)->refFromEffectItem(m_hideSource);
     }
     update();
     emit sourceItemChanged();
@@ -611,12 +611,12 @@ void QSGShaderEffectSource::setSourceItem(QSGItem *item)
     the whole \l sourceItem is rendered to texture.
 */
 
-QRectF QSGShaderEffectSource::sourceRect() const
+QRectF QQuickShaderEffectSource::sourceRect() const
 {
     return m_sourceRect;
 }
 
-void QSGShaderEffectSource::setSourceRect(const QRectF &rect)
+void QQuickShaderEffectSource::setSourceRect(const QRectF &rect)
 {
     if (rect == m_sourceRect)
         return;
@@ -636,12 +636,12 @@ void QSGShaderEffectSource::setSourceRect(const QRectF &rect)
     size.
 */
 
-QSize QSGShaderEffectSource::textureSize() const
+QSize QQuickShaderEffectSource::textureSize() const
 {
     return m_textureSize;
 }
 
-void QSGShaderEffectSource::setTextureSize(const QSize &size)
+void QQuickShaderEffectSource::setTextureSize(const QSize &size)
 {
     if (size == m_textureSize)
         return;
@@ -667,12 +667,12 @@ void QSGShaderEffectSource::setTextureSize(const QSize &size)
     \note Some OpenGL implementations do not support the GL_ALPHA format.
 */
 
-QSGShaderEffectSource::Format QSGShaderEffectSource::format() const
+QQuickShaderEffectSource::Format QQuickShaderEffectSource::format() const
 {
     return m_format;
 }
 
-void QSGShaderEffectSource::setFormat(QSGShaderEffectSource::Format format)
+void QQuickShaderEffectSource::setFormat(QQuickShaderEffectSource::Format format)
 {
     if (format == m_format)
         return;
@@ -689,12 +689,12 @@ void QSGShaderEffectSource::setFormat(QSGShaderEffectSource::Format format)
     \l sourceItem. The property is true by default.
 */
 
-bool QSGShaderEffectSource::live() const
+bool QQuickShaderEffectSource::live() const
 {
     return m_live;
 }
 
-void QSGShaderEffectSource::setLive(bool live)
+void QQuickShaderEffectSource::setLive(bool live)
 {
     if (live == m_live)
         return;
@@ -714,18 +714,18 @@ void QSGShaderEffectSource::setLive(bool live)
     and meant to replace the \l sourceItem.
 */
 
-bool QSGShaderEffectSource::hideSource() const
+bool QQuickShaderEffectSource::hideSource() const
 {
     return m_hideSource;
 }
 
-void QSGShaderEffectSource::setHideSource(bool hide)
+void QQuickShaderEffectSource::setHideSource(bool hide)
 {
     if (hide == m_hideSource)
         return;
     if (m_sourceItem) {
-        QSGItemPrivate::get(m_sourceItem)->refFromEffectItem(hide);
-        QSGItemPrivate::get(m_sourceItem)->derefFromEffectItem(m_hideSource);
+        QQuickItemPrivate::get(m_sourceItem)->refFromEffectItem(hide);
+        QQuickItemPrivate::get(m_sourceItem)->derefFromEffectItem(m_hideSource);
     }
     m_hideSource = hide;
     update();
@@ -741,12 +741,12 @@ void QSGShaderEffectSource::setHideSource(bool hide)
     non-power-of-two textures.
 */
 
-bool QSGShaderEffectSource::mipmap() const
+bool QQuickShaderEffectSource::mipmap() const
 {
     return m_mipmap;
 }
 
-void QSGShaderEffectSource::setMipmap(bool enabled)
+void QQuickShaderEffectSource::setMipmap(bool enabled)
 {
     if (enabled == m_mipmap)
         return;
@@ -773,12 +773,12 @@ void QSGShaderEffectSource::setMipmap(bool enabled)
     updating it means that it immediately becomes dirty again.
 */
 
-bool QSGShaderEffectSource::recursive() const
+bool QQuickShaderEffectSource::recursive() const
 {
     return m_recursive;
 }
 
-void QSGShaderEffectSource::setRecursive(bool enabled)
+void QQuickShaderEffectSource::setRecursive(bool enabled)
 {
     if (enabled == m_recursive)
         return;
@@ -793,7 +793,7 @@ void QSGShaderEffectSource::setRecursive(bool enabled)
     Use this to update the texture when \l live is false.
 */
 
-void QSGShaderEffectSource::scheduleUpdate()
+void QQuickShaderEffectSource::scheduleUpdate()
 {
     if (m_grab)
         return;
@@ -801,29 +801,29 @@ void QSGShaderEffectSource::scheduleUpdate()
     update();
 }
 
-static void get_wrap_mode(QSGShaderEffectSource::WrapMode mode, QSGTexture::WrapMode *hWrap, QSGTexture::WrapMode *vWrap)
+static void get_wrap_mode(QQuickShaderEffectSource::WrapMode mode, QSGTexture::WrapMode *hWrap, QSGTexture::WrapMode *vWrap)
 {
     switch (mode) {
-    case QSGShaderEffectSource::RepeatHorizontally:
+    case QQuickShaderEffectSource::RepeatHorizontally:
         *hWrap = QSGTexture::Repeat;
         *vWrap = QSGTexture::ClampToEdge;
         break;
-    case QSGShaderEffectSource::RepeatVertically:
+    case QQuickShaderEffectSource::RepeatVertically:
         *vWrap = QSGTexture::Repeat;
         *hWrap = QSGTexture::ClampToEdge;
         break;
-    case QSGShaderEffectSource::Repeat:
+    case QQuickShaderEffectSource::Repeat:
         *hWrap = *vWrap = QSGTexture::Repeat;
         break;
     default:
-        // QSGShaderEffectSource::ClampToEdge
+        // QQuickShaderEffectSource::ClampToEdge
         *hWrap = *vWrap = QSGTexture::ClampToEdge;
         break;
     }
 }
 
 
-QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
+QSGNode *QQuickShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *)
 {
     if (!m_sourceItem || m_sourceItem->width() == 0 || m_sourceItem->height() == 0) {
         delete oldNode;
@@ -832,9 +832,9 @@ QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNod
 
     ensureTexture();
 
-    QSGShaderEffectTexture *tex = qobject_cast<QSGShaderEffectTexture *>(m_texture);
+    QQuickShaderEffectTexture *tex = qobject_cast<QQuickShaderEffectTexture *>(m_texture);
     tex->setLive(m_live);
-    tex->setItem(QSGItemPrivate::get(m_sourceItem)->itemNode());
+    tex->setItem(QQuickItemPrivate::get(m_sourceItem)->itemNode());
     QRectF sourceRect = m_sourceRect.width() == 0 || m_sourceRect.height() == 0
                       ? QRectF(0, 0, m_sourceItem->width(), m_sourceItem->height())
                       : m_sourceRect;
@@ -843,7 +843,7 @@ QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNod
                       ? QSize(qCeil(qAbs(sourceRect.width())), qCeil(qAbs(sourceRect.height())))
                       : m_textureSize;
     Q_ASSERT(!textureSize.isEmpty());
-    QSGItemPrivate *d = static_cast<QSGItemPrivate *>(QObjectPrivate::get(this));
+    QQuickItemPrivate *d = static_cast<QQuickItemPrivate *>(QObjectPrivate::get(this));
     const QSize minTextureSize = d->sceneGraphContext()->minimumFBOSize();
     // Keep power-of-two by doubling the size.
     while (textureSize.width() < minTextureSize.width())
@@ -860,7 +860,7 @@ QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNod
         tex->scheduleUpdate();
     m_grab = false;
 
-    QSGTexture::Filtering filtering = QSGItemPrivate::get(this)->smooth
+    QSGTexture::Filtering filtering = QQuickItemPrivate::get(this)->smooth
                                             ? QSGTexture::Linear
                                             : QSGTexture::Nearest;
     QSGTexture::Filtering mmFiltering = m_mipmap ? filtering : QSGTexture::None;
@@ -880,9 +880,9 @@ QSGNode *QSGShaderEffectSource::updatePaintNode(QSGNode *oldNode, UpdatePaintNod
         return 0;
     }
 
-    QSGShaderEffectSourceNode *node = static_cast<QSGShaderEffectSourceNode *>(oldNode);
+    QQuickShaderEffectSourceNode *node = static_cast<QQuickShaderEffectSourceNode *>(oldNode);
     if (!node) {
-        node = new QSGShaderEffectSourceNode;
+        node = new QQuickShaderEffectSourceNode;
         node->setTexture(m_texture);
         connect(m_texture, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()), Qt::DirectConnection);
     }