try {
CAudioIO::initialize();
+ __setInit(true);
} catch (CAudioError& e) {
finalize();
throw;
}
- __setInit(true);
CAudioIO::onStateChanged(CAudioInfo::EAudioIOState::AUDIO_IO_STATE_IDLE);
}
internalUnlock();
throw;
} catch (const std::bad_alloc&) {
+//LCOV_EXCL_START
internalUnlock();
THROW_ERROR_MSG(CAudioError::EError::ERROR_OUT_OF_MEMORY, "Failed to allocate CPulseAudioClient object");
+//LCOV_EXCL_STOP
}
}