ovr_glProgramUniform1iv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
ovr_glProgramUniform2iv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
ovr_glProgramUniform3iv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
ovr_glProgramUniform1fv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
ovr_glProgramUniform2fv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
ovr_glProgramUniform3fv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
ovr_glProgramUniformMatrix2fv(program, location, count, transpose, value);
}
+
void
coregl_api_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniformMatrix3fv(program, location, count, transpose, value);
}
+
void
coregl_api_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
ovr_glProgramUniform1i(program, location, x);
}
+
void
coregl_api_glProgramUniform2i(GLuint program, GLint location, GLint x, GLint y)
{
ovr_glProgramUniform2i(program, location, x, y);
}
+
void
coregl_api_glProgramUniform3i(GLuint program, GLint location, GLint x, GLint y, GLint z)
{
ovr_glProgramUniform3i(program, location, x, y, z);
}
+
void
coregl_api_glProgramUniform4i(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
{
ovr_glProgramUniform4i(program, location, x, y, z, w);
}
+
void
coregl_api_glProgramUniform1f(GLuint program, GLint location, GLfloat x)
{
ovr_glProgramUniform1f(program, location, x);
}
+
void
coregl_api_glProgramUniform2f(GLuint program, GLint location, GLfloat x, GLfloat y)
{
ovr_glProgramUniform2f(program, location, x, y);
}
+
void
coregl_api_glProgramUniform3f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
{
ovr_glProgramUniform3f(program, location, x, y, z);
}
+
void
coregl_api_glProgramUniform4f(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
ovr_glProgramUniform1uiv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
ovr_glProgramUniform2uiv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
ovr_glProgramUniform3uiv(program, location, count, value);
}
+
void
coregl_api_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
coregl_api_glVertexBindingDivisor (GLuint bindingindex, GLuint divisor)
{
ovr_glVertexBindingDivisor (bindingindex, divisor);
-}
\ No newline at end of file
+}
+
+void
+coregl_api_glGetPointerv(GLenum pname, GLvoid **params)
+{
+ ovr_glGetPointerv(pname, params);
+}
+
+
+