}
void
-coregl_api_glGenSamplers(GLsizei count, GLuint* samplers)
+coregl_api_glGenSamplers(GLsizei n, GLuint* samplers)
{
- ovr_glGenSamplers(count, samplers);
+ ovr_glGenSamplers(n, samplers);
}
void
-coregl_api_glDeleteSamplers(GLsizei count, const GLuint* samplers)
+coregl_api_glDeleteSamplers(GLsizei n, const GLuint* samplers)
{
- ovr_glDeleteSamplers(count, samplers);
+ ovr_glDeleteSamplers(n, samplers);
}
GLboolean