#include "SkUtils.h"
#include "../jumper/SkJumper.h"
-class SkRasterPipelineBlitter : public SkBlitter {
+class SkRasterPipelineBlitter final : public SkBlitter {
public:
// Create using paint.getShader() or paint.getColor() if there is no shader.
// If there's a shader, we will modulate the shader color by the paint alpha.