return nullptr;
}
return bitmapShader->asFragmentProcessor(SkShader::AsFPArgs(
- args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fDstColorSpace,
- args.fColorMode));
+ args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fDstColorSpace));
}
#endif