Plumb dst color space in many places, rather than "mode"
[platform/upstream/libSkiaSharp.git] / src / core / SkPictureShader.cpp
index 74cce68..23f2e31 100644 (file)
@@ -328,7 +328,6 @@ sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(const AsFPArgs&
         return nullptr;
     }
     return bitmapShader->asFragmentProcessor(SkShader::AsFPArgs(
-        args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fDstColorSpace,
-        args.fColorMode));
+        args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fDstColorSpace));
 }
 #endif