char arenaStorage[4096];
SkArenaAlloc alloc(arenaStorage, sizeof(storage));
Matrix43 matrix43;
- SkRasterPipeline shaderPipeline;
+ SkRasterPipeline shaderPipeline(&alloc);
// Convert the SkColors into float colors. The conversion depends on some conditions:
// - If the pixmap has a dst colorspace, we have to be "color-correct".