class InProcessRendererThread : public base::Thread {
public:
explicit InProcessRendererThread(const std::string& channel_id);
- virtual ~InProcessRendererThread();
+ ~InProcessRendererThread() override;
protected:
- virtual void Init() OVERRIDE;
- virtual void CleanUp() OVERRIDE;
+ void Init() override;
+ void CleanUp() override;
private:
std::string channel_id_;