#include "content/renderer/render_view_impl.h"
#include "third_party/WebKit/public/web/WebAXObject.h"
#include "third_party/WebKit/public/web/WebDocument.h"
+#include "third_party/WebKit/public/web/WebFrame.h"
#include "third_party/WebKit/public/web/WebInputElement.h"
#include "third_party/WebKit/public/web/WebLocalFrame.h"
#include "third_party/WebKit/public/web/WebNode.h"
+#include "third_party/WebKit/public/web/WebSettings.h"
#include "third_party/WebKit/public/web/WebView.h"
#include "ui/accessibility/ax_tree.h"
using blink::WebAXObject;
using blink::WebDocument;
+using blink::WebFrame;
using blink::WebNode;
using blink::WebPoint;
using blink::WebRect;
+using blink::WebSettings;
using blink::WebView;
namespace content {
RendererAccessibilityComplete::RendererAccessibilityComplete(
RenderFrameImpl* render_frame)
: RendererAccessibility(render_frame),
- weak_factory_(this),
tree_source_(render_frame),
serializer_(&tree_source_),
last_scroll_offset_(gfx::Size()),
- ack_pending_(false) {
- WebAXObject::enableAccessibility();
+ ack_pending_(false),
+ weak_factory_(this) {
+ WebView* web_view = render_frame_->GetRenderView()->GetWebView();
+ WebSettings* settings = web_view->settings();
+ settings->setAccessibilityEnabled(true);
#if !defined(OS_ANDROID)
// Skip inline text boxes on Android - since there are no native Android
// APIs that compute the bounds of a range of text, it's a waste to
// include these in the AX tree.
- WebAXObject::enableInlineTextBoxAccessibility();
+ settings->setInlineTextBoxAccessibilityEnabled(true);
#endif
const WebDocument& document = GetMainDocument();
}
AccessibilityHostMsg_EventParams event_msg;
+ tree_source_.CollectChildFrameIdMapping(
+ &event_msg.node_to_frame_routing_id_map,
+ &event_msg.node_to_browser_plugin_instance_id_map);
event_msg.event_type = event.event_type;
event_msg.id = event.id;
serializer_.SerializeChanges(obj, &event_msg.update);