#include "base/message_loop/message_loop.h"
#include "base/metrics/field_trial.h"
#include "base/metrics/histogram.h"
+#include "base/tracked_objects.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/public/common/content_constants.h"
#include "content/public/common/content_switches.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_cmd_helper.h"
#include "gpu/command_buffer/client/gles2_implementation.h"
-#include "gpu/command_buffer/client/gles2_lib.h"
#include "gpu/command_buffer/client/gles2_trace_implementation.h"
#include "gpu/command_buffer/client/transfer_buffer.h"
#include "gpu/command_buffer/common/constants.h"
return it->second;
}
-uint32_t GenFlushID() {
- static base::subtle::Atomic32 flush_id = 0;
-
- base::subtle::Atomic32 my_id = base::subtle::Barrier_AtomicIncrement(
- &flush_id, 1);
- return static_cast<uint32_t>(my_id);
-}
-
-// Singleton used to initialize and terminate the gles2 library.
-class GLES2Initializer {
- public:
- GLES2Initializer() {
- gles2::Initialize();
- }
-
- ~GLES2Initializer() {
- gles2::Terminate();
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(GLES2Initializer);
-};
-
-////////////////////////////////////////////////////////////////////////////////
-
-base::LazyInstance<GLES2Initializer> g_gles2_initializer =
- LAZY_INSTANCE_INITIALIZER;
-
-////////////////////////////////////////////////////////////////////////////////
-
} // namespace anonymous
-// Helper macros to reduce the amount of code.
-
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DCommandBufferImpl::name() { \
- gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_R(name, glname, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name() { \
- return gl_->glname(); \
-}
-
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- return gl_->glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- return gl_->glname(a1) ? true : false; \
-}
-
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
- gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
- return gl_->glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
- gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
- return gl_->glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4) { \
- gl_->glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_4R(name, glname, t1, t2, t3, t4, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4) { \
- return gl_->glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5) { \
- gl_->glname(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6) { \
- gl_->glname(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7, t8 a8) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7, t8 a8, t9 a9) { \
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-class WebGraphicsContext3DErrorMessageCallback
- : public gpu::gles2::GLES2Implementation::ErrorMessageCallback {
- public:
- WebGraphicsContext3DErrorMessageCallback(
- WebGraphicsContext3DCommandBufferImpl* context)
- : graphics_context_(context) {
- }
-
- virtual void OnErrorMessage(const char* msg, int id) OVERRIDE;
-
- private:
- WebGraphicsContext3DCommandBufferImpl* graphics_context_;
-
- DISALLOW_COPY_AND_ASSIGN(WebGraphicsContext3DErrorMessageCallback);
-};
-
-void WebGraphicsContext3DErrorMessageCallback::OnErrorMessage(
- const char* msg, int id) {
- graphics_context_->OnErrorMessage(msg, id);
-}
-
WebGraphicsContext3DCommandBufferImpl::SharedMemoryLimits::SharedMemoryLimits()
: command_buffer_size(kDefaultCommandBufferSize),
start_transfer_buffer_size(kDefaultStartTransferBufferSize),
bool lose_context_when_out_of_memory,
const SharedMemoryLimits& limits,
WebGraphicsContext3DCommandBufferImpl* share_context)
- : initialize_failed_(false),
+ : lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
+ attributes_(attributes),
visible_(false),
host_(host),
surface_id_(surface_id),
active_url_(active_url),
- context_lost_callback_(0),
- context_lost_reason_(GL_NO_ERROR),
- error_message_callback_(0),
- attributes_(attributes),
gpu_preference_(attributes.preferDiscreteGPU ? gfx::PreferDiscreteGpu
: gfx::PreferIntegratedGpu),
- weak_ptr_factory_(this),
- initialized_(false),
- gl_(NULL),
- lose_context_when_out_of_memory_(lose_context_when_out_of_memory),
mem_limits_(limits),
- flush_id_(0) {
+ weak_ptr_factory_(this) {
if (share_context) {
DCHECK(!attributes_.shareResources);
share_group_ = share_context->share_group_;
TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::MaybeInitializeGL");
+ // Below, we perform an expensive one-time initialization that is required to
+ // get first pixels to the screen. This can't be called "jank" since there is
+ // nothing on the screen. Using TaskStopwatch to exclude the operation from
+ // jank calculations.
+ tracked_objects::TaskStopwatch stopwatch;
+ stopwatch.Start();
+
if (!CreateContext(surface_id_ != 0)) {
Destroy();
+
+ stopwatch.Stop();
+
initialize_failed_ = true;
return false;
}
- // TODO(twiz): This code is too fragile in that it assumes that only WebGL
- // contexts will request noExtensions.
- if (gl_ && attributes_.noExtensions)
+ if (gl_ && attributes_.webGL)
gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation");
command_buffer_->SetChannelErrorCallback(
base::Bind(&WebGraphicsContext3DCommandBufferImpl::OnErrorMessage,
weak_ptr_factory_.GetWeakPtr()));
- client_error_message_callback_.reset(
- new WebGraphicsContext3DErrorMessageCallback(this));
- real_gl_->SetErrorMessageCallback(client_error_message_callback_.get());
+ real_gl_->SetErrorMessageCallback(getErrorMessageCallback());
- // Set attributes_ from created offscreen context.
- {
- static const int pcount = 4;
- static const GLenum pnames[pcount] = {
- GL_ALPHA_BITS,
- GL_DEPTH_BITS,
- GL_STENCIL_BITS,
- GL_SAMPLE_BUFFERS,
- };
- GLint pvalues[pcount] = { 0, 0, 0, 0 };
-
- gl_->GetMultipleIntegervCHROMIUM(pnames, pcount,
- pvalues, sizeof(pvalues));
-
- attributes_.alpha = pvalues[0] > 0;
- attributes_.depth = pvalues[1] > 0;
- attributes_.stencil = pvalues[2] > 0;
- attributes_.antialias = pvalues[3] > 0;
- }
+ stopwatch.Stop();
visible_ = true;
initialized_ = true;
share_group_command_buffer = share_context->command_buffer_.get();
}
+ ::gpu::gles2::ContextCreationAttribHelper attribs_for_gles2;
+ ConvertAttributes(attributes_, &attribs_for_gles2);
+ attribs_for_gles2.lose_context_when_out_of_memory =
+ lose_context_when_out_of_memory_;
+ DCHECK(attribs_for_gles2.buffer_preserved);
std::vector<int32> attribs;
- attribs.push_back(ALPHA_SIZE);
- attribs.push_back(attributes_.alpha ? 8 : 0);
- attribs.push_back(DEPTH_SIZE);
- attribs.push_back(attributes_.depth ? 24 : 0);
- attribs.push_back(STENCIL_SIZE);
- attribs.push_back(attributes_.stencil ? 8 : 0);
- attribs.push_back(SAMPLES);
- attribs.push_back(attributes_.antialias ? 4 : 0);
- attribs.push_back(SAMPLE_BUFFERS);
- attribs.push_back(attributes_.antialias ? 1 : 0);
- attribs.push_back(FAIL_IF_MAJOR_PERF_CAVEAT);
- attribs.push_back(attributes_.failIfMajorPerformanceCaveat ? 1 : 0);
- attribs.push_back(LOSE_CONTEXT_WHEN_OUT_OF_MEMORY);
- attribs.push_back(lose_context_when_out_of_memory_ ? 1 : 0);
- attribs.push_back(BIND_GENERATES_RESOURCES);
- attribs.push_back(0);
- attribs.push_back(NONE);
+ attribs_for_gles2.Serialize(&attribs);
// Create a proxy to a command buffer in the GPU process.
if (onscreen) {
}
bool WebGraphicsContext3DCommandBufferImpl::CreateContext(bool onscreen) {
- // Ensure the gles2 library is initialized first in a thread safe way.
- g_gles2_initializer.Get();
-
+ TRACE_EVENT0("gpu", "WebGfxCtx3DCmdBfrImpl::CreateContext");
scoped_refptr<gpu::gles2::ShareGroup> gles2_share_group;
scoped_ptr<base::AutoLock> share_group_lock;
DCHECK(host_.get());
// Create the object exposing the OpenGL API.
- bool bind_generates_resources = false;
+ const bool bind_generates_resources = false;
+ const bool support_client_side_arrays = false;
+
real_gl_.reset(
new gpu::gles2::GLES2Implementation(gles2_helper_.get(),
- gles2_share_group,
+ gles2_share_group.get(),
transfer_buffer_.get(),
bind_generates_resources,
lose_context_when_out_of_memory_,
+ support_client_side_arrays,
command_buffer_.get()));
- gl_ = real_gl_.get();
+ setGLInterface(real_gl_.get());
if (!real_gl_->Initialize(
mem_limits_.start_transfer_buffer_size,
if (CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableGpuClientTracing)) {
- trace_gl_.reset(new gpu::gles2::GLES2TraceImplementation(gl_));
- gl_ = trace_gl_.get();
+ trace_gl_.reset(new gpu::gles2::GLES2TraceImplementation(GetGLInterface()));
+ setGLInterface(trace_gl_.get());
}
return true;
}
-bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
+bool WebGraphicsContext3DCommandBufferImpl::InitializeOnCurrentThread() {
if (!MaybeInitializeGL()) {
DLOG(ERROR) << "Failed to initialize context.";
return false;
}
- gles2::SetGLContext(gl_);
if (gpu::error::IsError(command_buffer_->GetLastError())) {
LOG(ERROR) << "Context dead on arrival. Last error: "
<< command_buffer_->GetLastError();
return true;
}
-uint32_t WebGraphicsContext3DCommandBufferImpl::lastFlushID() {
- return flush_id_;
-}
-
-DELEGATE_TO_GL_R(insertSyncPoint, InsertSyncPointCHROMIUM, unsigned int)
-
void WebGraphicsContext3DCommandBufferImpl::Destroy() {
share_group_->RemoveContext(this);
- if (gl_) {
+ gpu::gles2::GLES2Interface* gl = GetGLInterface();
+ if (gl) {
// First flush the context to ensure that any pending frees of resources
// are completed. Otherwise, if this context is part of a share group,
// those resources might leak. Also, any remaining side effects of commands
// issued on this context might not be visible to other contexts in the
// share group.
- gl_->Flush();
- gl_ = NULL;
+ gl->Flush();
+ setGLInterface(NULL);
}
trace_gl_.reset();
return real_gl_.get();
}
-void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
- NOTREACHED();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::postSubBufferCHROMIUM(
- int x, int y, int width, int height) {
- NOTREACHED();
-}
-
-DELEGATE_TO_GL_3(reshapeWithScaleFactor, ResizeCHROMIUM, int, int, float)
-
-void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
- WGC3Denum error) {
- if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
- synthetic_errors_.end()) {
- synthetic_errors_.push_back(error);
- }
-}
-
-DELEGATE_TO_GL_4R(mapBufferSubDataCHROMIUM, MapBufferSubDataCHROMIUM, WGC3Denum,
- WGC3Dintptr, WGC3Dsizeiptr, WGC3Denum, void*)
-
-DELEGATE_TO_GL_1(unmapBufferSubDataCHROMIUM, UnmapBufferSubDataCHROMIUM,
- const void*)
-
-void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access) {
- return gl_->MapTexSubImage2DCHROMIUM(
- target, level, xoffset, yoffset, width, height, format, type, access);
-}
-
-DELEGATE_TO_GL_1(unmapTexSubImage2DCHROMIUM, UnmapTexSubImage2DCHROMIUM,
- const void*)
-
-void WebGraphicsContext3DCommandBufferImpl::setVisibilityCHROMIUM(
- bool visible) {
- NOTREACHED();
-}
-
-DELEGATE_TO_GL_3(discardFramebufferEXT, DiscardFramebufferEXT, WGC3Denum,
- WGC3Dsizei, const WGC3Denum*)
-
-void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture) {
- NOTIMPLEMENTED();
-}
-
-blink::WebString WebGraphicsContext3DCommandBufferImpl::
- getRequestableExtensionsCHROMIUM() {
- return blink::WebString::fromUTF8(
- gl_->GetRequestableExtensionsCHROMIUM());
-}
-
-DELEGATE_TO_GL_1(requestExtensionCHROMIUM, RequestExtensionCHROMIUM,
- const char*)
-
-void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter) {
- gl_->BlitFramebufferCHROMIUM(
- srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-DELEGATE_TO_GL_5(renderbufferStorageMultisampleCHROMIUM,
- RenderbufferStorageMultisampleCHROMIUM, WGC3Denum, WGC3Dsizei,
- WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
-
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
- WGC3Duint, const WGC3Dchar*)
-
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindFramebuffer, BindFramebuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_4(blendColor, BlendColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferData, BufferData,
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
-
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
-
-DELEGATE_TO_GL_4(clearColor, ClearColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
-
-DELEGATE_TO_GL_4(colorMask, ColorMask,
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
-
-DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Denum, WGC3Dsizei, const void*)
-
-DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, WGC3Dint)
-
-DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
-
-DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
-
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset) {
- gl_->DrawElements(
- mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
-
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
- WGC3Duint)
-
-void WebGraphicsContext3DCommandBufferImpl::finish() {
- flush_id_ = GenFlushID();
- gl_->Finish();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::flush() {
- flush_id_ = GenFlushID();
- gl_->Flush();
-}
-
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
-
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
-
-bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
- if (!name) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveAttrib(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = blink::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- GLint max_name_length = -1;
- gl_->GetProgramiv(
- program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]);
- if (!name) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- gl_->GetActiveUniform(
- program, index, max_name_length, &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = blink::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
-
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
-
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-blink::WebGraphicsContext3D::Attributes
-WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
- return attributes_;
-}
-
-WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
- if (!synthetic_errors_.empty()) {
- std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
- WGC3Denum err = *iter;
- synthetic_errors_.erase(iter);
- return err;
- }
-
- return gl_->GetError();
-}
-
bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
return initialize_failed_ ||
(command_buffer_ && IsCommandBufferContextLost()) ||
context_lost_reason_ != GL_NO_ERROR;
}
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
- GetFramebufferAttachmentParameteriv,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-blink::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
- WebGLId program) {
- GLint logLength = 0;
- gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetProgramInfoLog(
- program, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-blink::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
- WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderInfoLog(
- shader, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat,
- WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*)
-
-blink::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
- WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetShaderSource(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return blink::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-blink::WebString WebGraphicsContext3DCommandBufferImpl::
- getTranslatedShaderSourceANGLE(WebGLId shader) {
- GLint logLength = 0;
- gl_->GetShaderiv(
- shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength);
- if (!logLength)
- return blink::WebString();
- scoped_ptr<GLchar[]> log(new GLchar[logLength]);
- if (!log)
- return blink::WebString();
- GLsizei returnedLogLength = 0;
- gl_->GetTranslatedShaderSourceANGLE(
- shader, logLength, &returnedLogLength, log.get());
- if (!returnedLogLength)
- return blink::WebString();
- DCHECK_EQ(logLength, returnedLogLength + 1);
- blink::WebString res =
- blink::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-blink::WebString WebGraphicsContext3DCommandBufferImpl::getString(
- WGC3Denum name) {
- return blink::WebString::fromUTF8(
- reinterpret_cast<const char*>(gl_->GetString(name)));
-}
-
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
- WGC3Denum, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
-
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
- WGC3Duint, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
- WGC3Duint, WGC3Denum, WGC3Dint*)
-
-WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname) {
- GLvoid* value = NULL;
- // NOTE: If pname is ever a value that returns more then 1 element
- // this will corrupt memory.
- gl_->GetVertexAttribPointerv(index, pname, &value);
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
-}
-
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
-
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
-
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_7(readPixels, ReadPixels,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
- WGC3Denum, void*)
-
-void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
-}
-
-DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
- WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
-
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::shaderSource(
- WebGLId shader, const WGC3Dchar* string) {
- GLint length = strlen(string);
- gl_->ShaderSource(shader, 1, &string, &length);
-}
-
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
-
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
- WGC3Denum, WGC3Duint)
-
-DELEGATE_TO_GL_3(stencilOp, StencilOp,
- WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_9(texImage2D, TexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
- WGC3Dint, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_3(texParameterf, TexParameterf,
- WGC3Denum, WGC3Denum, WGC3Dfloat);
-
-static const unsigned int kTextureWrapR = 0x8072;
-
-void WebGraphicsContext3DCommandBufferImpl::texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
- // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
- // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
- // edge of cube maps, and, if it is, push it into the GLES2 service
- // side code.
- if (pname == kTextureWrapR) {
- return;
- }
- gl_->TexParameteri(target, pname, param);
-}
-
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
-
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
-
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
- const WGC3Dfloat*)
-
-void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
- WGC3Dsizei stride, WGC3Dintptr offset) {
- gl_->VertexAttribPointer(
- index, size, type, normalized, stride,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_4(viewport, Viewport,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(genBuffers, GenBuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genFramebuffers, GenFramebuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genRenderbuffers, GenRenderbuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(genTextures, GenTextures, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteBuffers, DeleteBuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteFramebuffers, DeleteFramebuffers, WGC3Dsizei, WebGLId*);
-
-DELEGATE_TO_GL_2(deleteRenderbuffers, DeleteRenderbuffers, WGC3Dsizei,
- WebGLId*);
-
-DELEGATE_TO_GL_2(deleteTextures, DeleteTextures, WGC3Dsizei, WebGLId*);
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
- GLuint o;
- gl_->GenBuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
- GLuint o = 0;
- gl_->GenFramebuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
- GLuint o;
- gl_->GenRenderbuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
- GLuint o;
- gl_->GenTextures(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
- gl_->DeleteBuffers(1, &buffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
- WebGLId framebuffer) {
- gl_->DeleteFramebuffers(1, &framebuffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
- WebGLId renderbuffer) {
- gl_->DeleteRenderbuffers(1, &renderbuffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
- gl_->DeleteTextures(1, &texture);
-}
-
-DELEGATE_TO_GL_R(createProgram, CreateProgram, WebGLId)
-
-DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_1(deleteProgram, DeleteProgram, WebGLId)
-
-DELEGATE_TO_GL_1(deleteShader, DeleteShader, WebGLId)
-
-void WebGraphicsContext3DCommandBufferImpl::setErrorMessageCallback(
- WebGraphicsContext3D::WebGraphicsErrorMessageCallback* cb) {
- error_message_callback_ = cb;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) {
- context_lost_callback_ = cb;
-}
-
WGC3Denum WebGraphicsContext3DCommandBufferImpl::getGraphicsResetStatusARB() {
if (IsCommandBufferContextLost() &&
context_lost_reason_ == GL_NO_ERROR) {
share_context);
}
-DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint)
-
-DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT,
- WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint)
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createQueryEXT() {
- GLuint o;
- gl_->GenQueriesEXT(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteQueryEXT(
- WebGLId query) {
- gl_->DeleteQueriesEXT(1, &query);
-}
-
-DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId)
-DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum)
-DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*)
-DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT,
- WebGLId, WGC3Denum, WGC3Duint*)
-
-DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum,
- WebGLId, WebGLId, WGC3Dint, WGC3Denum, WGC3Denum);
-
-DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM,
- WebGLId, WGC3Dint, const WGC3Dchar*)
-
-void WebGraphicsContext3DCommandBufferImpl::shallowFlushCHROMIUM() {
- flush_id_ = GenFlushID();
- gl_->ShallowFlushCHROMIUM();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::shallowFinishCHROMIUM() {
- flush_id_ = GenFlushID();
- gl_->ShallowFinishCHROMIUM();
-}
-
-DELEGATE_TO_GL_1(waitSyncPoint, WaitSyncPointCHROMIUM, GLuint)
-
-void WebGraphicsContext3DCommandBufferImpl::loseContextCHROMIUM(
- WGC3Denum current, WGC3Denum other) {
- gl_->LoseContextCHROMIUM(current, other);
- gl_->Flush();
-}
-
-DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*)
-DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*)
-DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM,
- WGC3Denum, const WGC3Dbyte*)
-
-void WebGraphicsContext3DCommandBufferImpl::insertEventMarkerEXT(
- const WGC3Dchar* marker) {
- gl_->InsertEventMarkerEXT(0, marker);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::pushGroupMarkerEXT(
- const WGC3Dchar* marker) {
- gl_->PushGroupMarkerEXT(0, marker);
-}
-
-DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT);
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createVertexArrayOES() {
- GLuint array;
- gl_->GenVertexArraysOES(1, &array);
- return array;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteVertexArrayOES(
- WebGLId array) {
- gl_->DeleteVertexArraysOES(1, &array);
-}
-
-DELEGATE_TO_GL_1R(isVertexArrayOES, IsVertexArrayOES, WebGLId, WGC3Dboolean)
-DELEGATE_TO_GL_1(bindVertexArrayOES, BindVertexArrayOES, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint)
-DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM,
- WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2R(mapBufferCHROMIUM, MapBufferCHROMIUM, WGC3Denum, WGC3Denum,
- void*)
-DELEGATE_TO_GL_1R(unmapBufferCHROMIUM, UnmapBufferCHROMIUM, WGC3Denum,
- WGC3Dboolean)
-
-DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, WGC3Denum,
- WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint,
- WGC3Denum, WGC3Denum, const void*)
-DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM,
- WGC3Denum)
-
-DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, WGC3Dsizei, const WGC3Denum*)
-
-DELEGATE_TO_GL_4(drawArraysInstancedANGLE, DrawArraysInstancedANGLE, WGC3Denum,
- WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::drawElementsInstancedANGLE(
- WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset,
- WGC3Dsizei primcount) {
- gl_->DrawElementsInstancedANGLE(
- mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)), primcount);
-}
-
-DELEGATE_TO_GL_2(vertexAttribDivisorANGLE, VertexAttribDivisorANGLE, WGC3Duint,
- WGC3Duint)
-
-DELEGATE_TO_GL_4R(createImageCHROMIUM,
- CreateImageCHROMIUM,
- WGC3Dsizei,
- WGC3Dsizei,
- WGC3Denum,
- WGC3Denum,
- WGC3Duint);
-
-WGC3Duint WebGraphicsContext3DCommandBufferImpl::createImageCHROMIUM(
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum internalformat) {
- return gl_->CreateImageCHROMIUM(
- width, height, internalformat, GL_IMAGE_MAP_CHROMIUM);
-}
-
-DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint);
-
-DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM,
- WGC3Duint, WGC3Denum, GLint*);
-
-DELEGATE_TO_GL_1R(mapImageCHROMIUM, MapImageCHROMIUM, WGC3Duint, void*);
-
-void* WebGraphicsContext3DCommandBufferImpl::mapImageCHROMIUM(
- WGC3Duint image_id,
- WGC3Denum access) {
- return gl_->MapImageCHROMIUM(image_id);
-}
-
-DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint);
-
-DELEGATE_TO_GL_6(framebufferTexture2DMultisampleEXT,
- FramebufferTexture2DMultisampleEXT,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint, WGC3Dsizei)
-
-DELEGATE_TO_GL_5(renderbufferStorageMultisampleEXT,
- RenderbufferStorageMultisampleEXT, WGC3Denum, WGC3Dsizei,
- WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-GrGLInterface* WebGraphicsContext3DCommandBufferImpl::createGrGLInterface() {
- makeContextCurrent();
- return skia_bindings::CreateCommandBufferSkiaGLBinding();
-}
-
namespace {
WGC3Denum convertReason(gpu::error::ContextLostReason reason) {
}
}
-void WebGraphicsContext3DCommandBufferImpl::OnErrorMessage(
- const std::string& message, int id) {
- if (error_message_callback_) {
- blink::WebString str = blink::WebString::fromUTF8(message.c_str());
- error_message_callback_->onErrorMessage(str, id);
- }
-}
-
} // namespace content