// This manages the shadow for the layers.
scoped_ptr<ShadowLayerDelegate> shadow_;
- base::WeakPtrFactory<WindowSlider> weak_factory_;
-
float active_start_threshold_;
const float start_threshold_touchscreen_;
const float start_threshold_touchpad_;
const float complete_threshold_;
+ base::WeakPtrFactory<WindowSlider> weak_factory_;
+
DISALLOW_COPY_AND_ASSIGN(WindowSlider);
};