#include "base/time/time.h"
#include "content/common/content_export.h"
+namespace gfx {
+class Rect;
+} // namespace gfx
+
namespace gpu {
struct MailboxHolder;
} // namespace gpu
virtual void OnBufferReady(const VideoCaptureControllerID& id,
int buffer_id,
const media::VideoCaptureFormat& format,
+ const gfx::Rect& visible_rect,
base::TimeTicks timestamp) = 0;
// A texture mailbox buffer has been filled with data.