mouse_wheel_pending_ = true;
current_wheel_event_ = wheel_event;
- HISTOGRAM_COUNTS_100("Renderer.WheelQueueSize",
- coalesced_mouse_wheel_events_.size());
+ LOCAL_HISTOGRAM_COUNTS_100("Renderer.WheelQueueSize",
+ coalesced_mouse_wheel_events_.size());
FilterAndSendWebInputEvent(
wheel_event.event.event, wheel_event.event.latency, false);
// renderer and we need to give something to the HandleKeyboardEvent
// handler.
key_queue_.push_back(key_event);
- HISTOGRAM_COUNTS_100("Renderer.KeyboardQueueSize", key_queue_.size());
+ LOCAL_HISTOGRAM_COUNTS_100("Renderer.KeyboardQueueSize", key_queue_.size());
gesture_event_queue_.FlingHasBeenHalted();