#include <android/bitmap.h>
#include <android/native_window_jni.h>
-#include <map>
#include "base/android/jni_android.h"
#include "base/android/scoped_java_ref.h"
#include "base/bind.h"
#include "base/command_line.h"
+#include "base/containers/hash_tables.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread.h"
+#include "base/threading/thread_checker.h"
#include "cc/base/switches.h"
#include "cc/input/input_handler.h"
#include "cc/layers/layer.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/context_provider.h"
#include "cc/output/output_surface.h"
-#include "cc/resources/scoped_ui_resource.h"
-#include "cc/resources/ui_resource_bitmap.h"
#include "cc/trees/layer_tree_host.h"
+#include "content/browser/android/child_process_launcher_android.h"
#include "content/browser/gpu/browser_gpu_channel_host_factory.h"
#include "content/browser/gpu/gpu_surface_tracker.h"
#include "content/common/gpu/client/command_buffer_proxy_impl.h"
#include "content/common/gpu/client/gpu_channel_host.h"
#include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
#include "content/common/gpu/gpu_process_launch_causes.h"
+#include "content/common/host_shared_bitmap_manager.h"
#include "content/public/browser/android/compositor_client.h"
#include "gpu/command_buffer/client/gles2_interface.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/skia/include/core/SkMallocPixelRef.h"
#include "ui/base/android/window_android.h"
#include "ui/gfx/android/device_display_info.h"
-#include "ui/gfx/android/java_bitmap.h"
#include "ui/gfx/frame_time.h"
+#include "ui/gl/android/surface_texture.h"
+#include "ui/gl/android/surface_texture_tracker.h"
#include "webkit/common/gpu/context_provider_in_process.h"
#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
-namespace gfx {
-class JavaBitmap;
-}
-
namespace {
-// Used for drawing directly to the screen. Bypasses resizing and swaps.
-class DirectOutputSurface : public cc::OutputSurface {
- public:
- DirectOutputSurface(
- const scoped_refptr<cc::ContextProvider>& context_provider)
- : cc::OutputSurface(context_provider) {
- capabilities_.adjust_deadline_for_parent = false;
- }
-
- virtual void Reshape(const gfx::Size& size, float scale_factor) OVERRIDE {
- surface_size_ = size;
- }
- virtual void SwapBuffers(cc::CompositorFrame*) OVERRIDE {
- context_provider_->ContextGL()->ShallowFlushCHROMIUM();
- }
-};
+const unsigned int kMaxSwapBuffers = 2U;
// Used to override capabilities_.adjust_deadline_for_parent to false
class OutputSurfaceWithoutParent : public cc::OutputSurface {
}
};
-class TransientUIResource : public cc::ScopedUIResource {
+class SurfaceTextureTrackerImpl : public gfx::SurfaceTextureTracker {
public:
- static scoped_ptr<TransientUIResource> Create(
- cc::LayerTreeHost* host,
- const cc::UIResourceBitmap& bitmap) {
- return make_scoped_ptr(new TransientUIResource(host, bitmap));
+ SurfaceTextureTrackerImpl() : next_surface_texture_id_(1) {
+ thread_checker_.DetachFromThread();
}
- virtual cc::UIResourceBitmap GetBitmap(cc::UIResourceId uid,
- bool resource_lost) OVERRIDE {
- if (!retrieved_) {
- cc::UIResourceBitmap old_bitmap(bitmap_);
-
- // Return a place holder for all following calls to GetBitmap.
- SkBitmap tiny_bitmap;
- SkCanvas canvas(tiny_bitmap);
- tiny_bitmap.setConfig(
- SkBitmap::kARGB_8888_Config, 1, 1, 0, kOpaque_SkAlphaType);
- tiny_bitmap.allocPixels();
- canvas.drawColor(SK_ColorWHITE);
- tiny_bitmap.setImmutable();
-
- // Release our reference of the true bitmap.
- bitmap_ = cc::UIResourceBitmap(tiny_bitmap);
-
- retrieved_ = true;
- return old_bitmap;
- }
- return bitmap_;
+ // Overridden from gfx::SurfaceTextureTracker:
+ virtual scoped_refptr<gfx::SurfaceTexture> AcquireSurfaceTexture(
+ int primary_id,
+ int secondary_id) OVERRIDE {
+ base::AutoLock lock(surface_textures_lock_);
+ SurfaceTextureMapKey key(primary_id, secondary_id);
+ SurfaceTextureMap::iterator it = surface_textures_.find(key);
+ if (it == surface_textures_.end())
+ return scoped_refptr<gfx::SurfaceTexture>();
+ scoped_refptr<gfx::SurfaceTexture> surface_texture = it->second;
+ surface_textures_.erase(it);
+ return surface_texture;
}
- protected:
- TransientUIResource(cc::LayerTreeHost* host,
- const cc::UIResourceBitmap& bitmap)
- : cc::ScopedUIResource(host, bitmap), retrieved_(false) {}
+ int AddSurfaceTexture(gfx::SurfaceTexture* surface_texture,
+ int child_process_id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ int surface_texture_id = next_surface_texture_id_++;
+ if (next_surface_texture_id_ == INT_MAX)
+ next_surface_texture_id_ = 1;
+
+ base::AutoLock lock(surface_textures_lock_);
+ SurfaceTextureMapKey key(surface_texture_id, child_process_id);
+ DCHECK(surface_textures_.find(key) == surface_textures_.end());
+ surface_textures_[key] = surface_texture;
+ content::RegisterChildProcessSurfaceTexture(
+ surface_texture_id,
+ child_process_id,
+ surface_texture->j_surface_texture().obj());
+ return surface_texture_id;
+ }
+
+ void RemoveAllSurfaceTextures(int child_process_id) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ base::AutoLock lock(surface_textures_lock_);
+ SurfaceTextureMap::iterator it = surface_textures_.begin();
+ while (it != surface_textures_.end()) {
+ if (it->first.second == child_process_id) {
+ content::UnregisterChildProcessSurfaceTexture(it->first.first,
+ it->first.second);
+ surface_textures_.erase(it++);
+ } else {
+ ++it;
+ }
+ }
+ }
private:
- bool retrieved_;
+ typedef std::pair<int, int> SurfaceTextureMapKey;
+ typedef base::hash_map<SurfaceTextureMapKey,
+ scoped_refptr<gfx::SurfaceTexture> >
+ SurfaceTextureMap;
+ SurfaceTextureMap surface_textures_;
+ mutable base::Lock surface_textures_lock_;
+ int next_surface_texture_id_;
+ base::ThreadChecker thread_checker_;
};
+base::LazyInstance<SurfaceTextureTrackerImpl> g_surface_texture_tracker =
+ LAZY_INSTANCE_INITIALIZER;
static bool g_initialized = false;
namespace content {
-typedef std::map<int, base::android::ScopedJavaGlobalRef<jobject> >
- SurfaceMap;
-static base::LazyInstance<SurfaceMap>
- g_surface_map = LAZY_INSTANCE_INITIALIZER;
-static base::LazyInstance<base::Lock> g_surface_map_lock;
-
// static
Compositor* Compositor::Create(CompositorClient* client,
gfx::NativeWindow root_window) {
// static
void Compositor::Initialize() {
DCHECK(!CompositorImpl::IsInitialized());
+ // SurfaceTextureTracker instance must be set before we create a GPU thread
+ // that could be using it to initialize GLImage instances.
+ gfx::SurfaceTextureTracker::InitInstance(g_surface_texture_tracker.Pointer());
g_initialized = true;
}
}
// static
-jobject CompositorImpl::GetSurface(int surface_id) {
- base::AutoLock lock(g_surface_map_lock.Get());
- SurfaceMap* surfaces = g_surface_map.Pointer();
- SurfaceMap::iterator it = surfaces->find(surface_id);
- jobject jsurface = it == surfaces->end() ? NULL : it->second.obj();
+int CompositorImpl::CreateSurfaceTexture(int child_process_id) {
+ // Note: this needs to be 0 as the surface texture implemenation will take
+ // ownership of the texture and call glDeleteTextures when the GPU service
+ // attaches the surface texture to a real texture id. glDeleteTextures
+ // silently ignores 0.
+ const int kDummyTextureId = 0;
+ scoped_refptr<gfx::SurfaceTexture> surface_texture =
+ gfx::SurfaceTexture::Create(kDummyTextureId);
+ return g_surface_texture_tracker.Pointer()->AddSurfaceTexture(
+ surface_texture.get(), child_process_id);
+}
- LOG_IF(WARNING, !jsurface) << "No surface for surface id " << surface_id;
- return jsurface;
+// static
+void CompositorImpl::DestroyAllSurfaceTextures(int child_process_id) {
+ g_surface_texture_tracker.Pointer()->RemoveAllSurfaceTextures(
+ child_process_id);
}
CompositorImpl::CompositorImpl(CompositorClient* client,
window_(NULL),
surface_id_(0),
client_(client),
- root_window_(root_window) {
+ root_window_(root_window),
+ did_post_swapbuffers_(false),
+ ignore_schedule_composite_(false),
+ needs_composite_(false),
+ needs_animate_(false),
+ will_composite_immediately_(false),
+ composite_on_vsync_trigger_(DO_NOT_COMPOSITE),
+ pending_swapbuffers_(0U),
+ weak_factory_(this) {
DCHECK(client);
DCHECK(root_window);
ImageTransportFactoryAndroid::AddObserver(this);
SetSurface(NULL);
}
-void CompositorImpl::Composite() {
- if (host_)
- host_->Composite(gfx::FrameTime::Now());
+void CompositorImpl::PostComposite(CompositingTrigger trigger) {
+ DCHECK(needs_composite_);
+ DCHECK(trigger == COMPOSITE_IMMEDIATELY || trigger == COMPOSITE_EVENTUALLY);
+
+ if (will_composite_immediately_ ||
+ (trigger == COMPOSITE_EVENTUALLY && WillComposite())) {
+ // We will already composite soon enough.
+ DCHECK(WillComposite());
+ return;
+ }
+
+ if (DidCompositeThisFrame()) {
+ DCHECK(!WillCompositeThisFrame());
+ if (composite_on_vsync_trigger_ != COMPOSITE_IMMEDIATELY) {
+ composite_on_vsync_trigger_ = trigger;
+ root_window_->RequestVSyncUpdate();
+ }
+ DCHECK(WillComposite());
+ return;
+ }
+
+ base::TimeDelta delay;
+ if (trigger == COMPOSITE_IMMEDIATELY) {
+ will_composite_immediately_ = true;
+ composite_on_vsync_trigger_ = DO_NOT_COMPOSITE;
+ } else {
+ DCHECK(!WillComposite());
+ const base::TimeDelta estimated_composite_time = vsync_period_ / 4;
+ const base::TimeTicks now = base::TimeTicks::Now();
+
+ if (!last_vsync_.is_null() && (now - last_vsync_) < vsync_period_) {
+ base::TimeTicks next_composite =
+ last_vsync_ + vsync_period_ - estimated_composite_time;
+ if (next_composite < now) {
+ // It's too late, we will reschedule composite as needed on the next
+ // vsync.
+ composite_on_vsync_trigger_ = COMPOSITE_EVENTUALLY;
+ root_window_->RequestVSyncUpdate();
+ DCHECK(WillComposite());
+ return;
+ }
+
+ delay = next_composite - now;
+ }
+ }
+ TRACE_EVENT2("cc", "CompositorImpl::PostComposite",
+ "trigger", trigger,
+ "delay", delay.InMillisecondsF());
+
+ DCHECK(composite_on_vsync_trigger_ == DO_NOT_COMPOSITE);
+ if (current_composite_task_)
+ current_composite_task_->Cancel();
+
+ // Unretained because we cancel the task on shutdown.
+ current_composite_task_.reset(new base::CancelableClosure(
+ base::Bind(&CompositorImpl::Composite, base::Unretained(this), trigger)));
+ base::MessageLoop::current()->PostDelayedTask(
+ FROM_HERE, current_composite_task_->callback(), delay);
+}
+
+void CompositorImpl::Composite(CompositingTrigger trigger) {
+ BrowserGpuChannelHostFactory* factory =
+ BrowserGpuChannelHostFactory::instance();
+ if (!factory->GetGpuChannel() || factory->GetGpuChannel()->IsLost()) {
+ CauseForGpuLaunch cause =
+ CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
+ factory->EstablishGpuChannel(
+ cause,
+ base::Bind(&CompositorImpl::OnGpuChannelEstablished,
+ weak_factory_.GetWeakPtr()));
+ return;
+ }
+
+ DCHECK(host_);
+ DCHECK(trigger == COMPOSITE_IMMEDIATELY || trigger == COMPOSITE_EVENTUALLY);
+ DCHECK(needs_composite_);
+ DCHECK(!DidCompositeThisFrame());
+
+ if (trigger == COMPOSITE_IMMEDIATELY)
+ will_composite_immediately_ = false;
+
+ DCHECK_LE(pending_swapbuffers_, kMaxSwapBuffers);
+ if (pending_swapbuffers_ == kMaxSwapBuffers) {
+ TRACE_EVENT0("compositor", "CompositorImpl_SwapLimit");
+ return;
+ }
+
+ // Reset state before Layout+Composite since that might create more
+ // requests to Composite that we need to respect.
+ needs_composite_ = false;
+
+ // Only allow compositing once per vsync.
+ current_composite_task_->Cancel();
+ DCHECK(DidCompositeThisFrame() && !WillComposite());
+
+ // Ignore ScheduleComposite() from layer tree changes during layout and
+ // animation updates that will already be reflected in the current frame
+ // we are about to draw.
+ ignore_schedule_composite_ = true;
+ client_->Layout();
+
+ const base::TimeTicks frame_time = gfx::FrameTime::Now();
+ if (needs_animate_) {
+ needs_animate_ = false;
+ root_window_->Animate(frame_time);
+ }
+ ignore_schedule_composite_ = false;
+
+ did_post_swapbuffers_ = false;
+ host_->Composite(frame_time);
+ if (did_post_swapbuffers_)
+ pending_swapbuffers_++;
+
+ // Need to track vsync to avoid compositing more than once per frame.
+ root_window_->RequestVSyncUpdate();
+}
+
+void CompositorImpl::OnGpuChannelEstablished() {
+ ScheduleComposite();
+}
+
+UIResourceProvider& CompositorImpl::GetUIResourceProvider() {
+ return ui_resource_provider_;
}
void CompositorImpl::SetRootLayer(scoped_refptr<cc::Layer> root_layer) {
- root_layer_->RemoveAllChildren();
- root_layer_->AddChild(root_layer);
+ if (subroot_layer_) {
+ subroot_layer_->RemoveFromParent();
+ subroot_layer_ = NULL;
+ }
+ if (root_layer) {
+ subroot_layer_ = root_layer;
+ root_layer_->AddChild(root_layer);
+ }
}
void CompositorImpl::SetWindowSurface(ANativeWindow* window) {
base::android::ScopedJavaLocalRef<jobject> j_surface(env, surface);
// First, cleanup any existing surface references.
- if (surface_id_) {
- DCHECK(g_surface_map.Get().find(surface_id_) !=
- g_surface_map.Get().end());
- base::AutoLock lock(g_surface_map_lock.Get());
- g_surface_map.Get().erase(surface_id_);
- }
+ if (surface_id_)
+ content::UnregisterViewSurface(surface_id_);
SetWindowSurface(NULL);
// Now, set the new surface if we have one.
ANativeWindow* window = NULL;
- if (surface)
+ if (surface) {
+ // Note: This ensures that any local references used by
+ // ANativeWindow_fromSurface are released immediately. This is needed as a
+ // workaround for https://code.google.com/p/android/issues/detail?id=68174
+ base::android::ScopedJavaLocalFrame scoped_local_reference_frame(env);
window = ANativeWindow_fromSurface(env, surface);
+ }
if (window) {
SetWindowSurface(window);
ANativeWindow_release(window);
- {
- base::AutoLock lock(g_surface_map_lock.Get());
- g_surface_map.Get().insert(std::make_pair(surface_id_, j_surface));
- }
+ content::RegisterViewSurface(surface_id_, j_surface.obj());
}
}
void CompositorImpl::SetVisible(bool visible) {
if (!visible) {
- ui_resource_map_.clear();
+ if (WillComposite())
+ CancelComposite();
+ ui_resource_provider_.SetLayerTreeHost(NULL);
host_.reset();
- client_->UIResourcesAreInvalid();
} else if (!host_) {
+ DCHECK(!WillComposite());
+ needs_composite_ = false;
+ needs_animate_ = false;
+ pending_swapbuffers_ = 0;
cc::LayerTreeSettings settings;
settings.refresh_rate = 60.0;
settings.impl_side_painting = false;
settings.allow_antialiasing = false;
settings.calculate_top_controls_position = false;
settings.top_controls_height = 0.f;
- settings.use_memory_management = false;
settings.highp_threshold_min = 2048;
CommandLine* command_line = CommandLine::ForCurrentProcess();
settings.initial_debug_state.SetRecordRenderingStats(
command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking));
+ settings.initial_debug_state.show_fps_counter =
+ command_line->HasSwitch(cc::switches::kUIShowFPSCounter);
- host_ = cc::LayerTreeHost::CreateSingleThreaded(this, this, NULL, settings);
+ host_ = cc::LayerTreeHost::CreateSingleThreaded(
+ this, this, HostSharedBitmapManager::current(), settings);
host_->SetRootLayer(root_layer_);
host_->SetVisible(true);
host_->SetViewportSize(size_);
host_->set_has_transparent_background(has_transparent_background_);
host_->SetDeviceScaleFactor(device_scale_factor_);
- // Need to recreate the UI resources because a new LayerTreeHost has been
- // created.
- client_->DidLoseUIResources();
+ ui_resource_provider_.SetLayerTreeHost(host_.get());
}
}
host_->set_has_transparent_background(flag);
}
-bool CompositorImpl::CompositeAndReadback(void *pixels, const gfx::Rect& rect) {
- if (host_)
- return host_->CompositeAndReadback(pixels, rect);
- else
- return false;
-}
-
-cc::UIResourceId CompositorImpl::GenerateUIResourceFromUIResourceBitmap(
- const cc::UIResourceBitmap& bitmap,
- bool is_transient) {
- if (!host_)
- return 0;
-
- cc::UIResourceId id = 0;
- scoped_ptr<cc::UIResourceClient> resource;
- if (is_transient) {
- scoped_ptr<TransientUIResource> transient_resource =
- TransientUIResource::Create(host_.get(), bitmap);
- id = transient_resource->id();
- resource = transient_resource.Pass();
- } else {
- scoped_ptr<cc::ScopedUIResource> scoped_resource =
- cc::ScopedUIResource::Create(host_.get(), bitmap);
- id = scoped_resource->id();
- resource = scoped_resource.Pass();
- }
-
- ui_resource_map_.set(id, resource.Pass());
- return id;
-}
-
-cc::UIResourceId CompositorImpl::GenerateUIResource(const SkBitmap& bitmap,
- bool is_transient) {
- return GenerateUIResourceFromUIResourceBitmap(cc::UIResourceBitmap(bitmap),
- is_transient);
-}
-
-cc::UIResourceId CompositorImpl::GenerateCompressedUIResource(
- const gfx::Size& size,
- void* pixels,
- bool is_transient) {
- DCHECK_LT(0, size.width());
- DCHECK_LT(0, size.height());
- DCHECK_EQ(0, size.width() % 4);
- DCHECK_EQ(0, size.height() % 4);
-
- size_t data_size = size.width() * size.height() / 2;
- SkImageInfo info = {size.width(), size.height() / 2, kAlpha_8_SkColorType,
- kPremul_SkAlphaType};
- skia::RefPtr<SkMallocPixelRef> etc1_pixel_ref =
- skia::AdoptRef(SkMallocPixelRef::NewAllocate(info, 0, 0));
- memcpy(etc1_pixel_ref->getAddr(), pixels, data_size);
- etc1_pixel_ref->setImmutable();
- return GenerateUIResourceFromUIResourceBitmap(
- cc::UIResourceBitmap(etc1_pixel_ref, size), is_transient);
-}
+void CompositorImpl::SetNeedsComposite() {
+ if (!host_.get())
+ return;
+ DCHECK(!needs_composite_ || WillComposite());
-void CompositorImpl::DeleteUIResource(cc::UIResourceId resource_id) {
- UIResourceMap::iterator it = ui_resource_map_.find(resource_id);
- if (it != ui_resource_map_.end())
- ui_resource_map_.erase(it);
+ needs_composite_ = true;
+ PostComposite(COMPOSITE_IMMEDIATELY);
}
static scoped_ptr<WebGraphicsContext3DCommandBufferImpl>
CreateGpuProcessViewContext(
+ const scoped_refptr<GpuChannelHost>& gpu_channel_host,
const blink::WebGraphicsContext3D::Attributes attributes,
int surface_id) {
- BrowserGpuChannelHostFactory* factory =
- BrowserGpuChannelHostFactory::instance();
- CauseForGpuLaunch cause =
- CAUSE_FOR_GPU_LAUNCH_WEBGRAPHICSCONTEXT3DCOMMANDBUFFERIMPL_INITIALIZE;
- scoped_refptr<GpuChannelHost> gpu_channel_host(
- factory->EstablishGpuChannelSync(cause));
- if (!gpu_channel_host)
- return scoped_ptr<WebGraphicsContext3DCommandBufferImpl>();
+ DCHECK(gpu_channel_host);
GURL url("chrome://gpu/Compositor::createContext3D");
static const size_t kBytesPerPixel = 4;
limits.max_transfer_buffer_size = std::min(
3 * full_screen_texture_size_in_bytes, kDefaultMaxTransferBufferSize);
limits.mapped_memory_reclaim_limit = 2 * 1024 * 1024;
-#if !defined(OS_CHROMEOS)
- bool bind_generates_resource = false;
-#endif
bool lose_context_when_out_of_memory = true;
return make_scoped_ptr(
new WebGraphicsContext3DCommandBufferImpl(surface_id,
url,
gpu_channel_host.get(),
attributes,
-#if !defined(OS_CHROMEOS)
- bind_generates_resource,
-#endif
lose_context_when_out_of_memory,
limits,
NULL));
}
+void CompositorImpl::Layout() {
+ // TODO: If we get this callback from the SingleThreadProxy, we need
+ // to stop calling it ourselves in CompositorImpl::Composite().
+ NOTREACHED();
+ client_->Layout();
+}
+
scoped_ptr<cc::OutputSurface> CompositorImpl::CreateOutputSurface(
bool fallback) {
blink::WebGraphicsContext3D::Attributes attrs;
attrs.shareResources = true;
attrs.noAutomaticFlushes = true;
+ pending_swapbuffers_ = 0;
DCHECK(window_);
DCHECK(surface_id_);
- scoped_refptr<ContextProviderCommandBuffer> context_provider =
- ContextProviderCommandBuffer::Create(
- CreateGpuProcessViewContext(attrs, surface_id_), "BrowserCompositor");
+ scoped_refptr<ContextProviderCommandBuffer> context_provider;
+ BrowserGpuChannelHostFactory* factory =
+ BrowserGpuChannelHostFactory::instance();
+ scoped_refptr<GpuChannelHost> gpu_channel_host = factory->GetGpuChannel();
+ if (gpu_channel_host && !gpu_channel_host->IsLost()) {
+ context_provider = ContextProviderCommandBuffer::Create(
+ CreateGpuProcessViewContext(gpu_channel_host, attrs, surface_id_),
+ "BrowserCompositor");
+ }
if (!context_provider.get()) {
LOG(ERROR) << "Failed to create 3D context for compositor.";
return scoped_ptr<cc::OutputSurface>();
void CompositorImpl::OnLostResources() {
client_->DidLoseResources();
-}
-
-scoped_refptr<cc::ContextProvider> CompositorImpl::OffscreenContextProvider() {
- // There is no support for offscreen contexts, or compositor filters that
- // would require them in this compositor instance. If they are needed,
- // then implement a context provider that provides contexts from
- // ImageTransportSurfaceAndroid.
- return NULL;
-}
-
-void CompositorImpl::DidCompleteSwapBuffers() {
- client_->OnSwapBuffersCompleted();
+ ui_resource_provider_.UIResourcesAreInvalid();
}
void CompositorImpl::ScheduleComposite() {
- client_->ScheduleComposite();
+ DCHECK(!needs_composite_ || WillComposite());
+ if (ignore_schedule_composite_)
+ return;
+
+ needs_composite_ = true;
+ // We currently expect layer tree invalidations at most once per frame
+ // during normal operation and therefore try to composite immediately
+ // to minimize latency.
+ PostComposite(COMPOSITE_IMMEDIATELY);
}
void CompositorImpl::ScheduleAnimation() {
- ScheduleComposite();
+ DCHECK(!needs_animate_ || needs_composite_);
+ DCHECK(!needs_composite_ || WillComposite());
+ needs_animate_ = true;
+
+ if (needs_composite_)
+ return;
+
+ TRACE_EVENT0("cc", "CompositorImpl::ScheduleAnimation");
+ needs_composite_ = true;
+ PostComposite(COMPOSITE_EVENTUALLY);
}
void CompositorImpl::DidPostSwapBuffers() {
TRACE_EVENT0("compositor", "CompositorImpl::DidPostSwapBuffers");
- client_->OnSwapBuffersPosted();
+ did_post_swapbuffers_ = true;
+}
+
+void CompositorImpl::DidCompleteSwapBuffers() {
+ TRACE_EVENT0("compositor", "CompositorImpl::DidCompleteSwapBuffers");
+ DCHECK_GT(pending_swapbuffers_, 0U);
+ if (pending_swapbuffers_-- == kMaxSwapBuffers && needs_composite_)
+ PostComposite(COMPOSITE_IMMEDIATELY);
+ client_->OnSwapBuffersCompleted(pending_swapbuffers_);
}
void CompositorImpl::DidAbortSwapBuffers() {
TRACE_EVENT0("compositor", "CompositorImpl::DidAbortSwapBuffers");
- client_->OnSwapBuffersCompleted();
+ // This really gets called only once from
+ // SingleThreadProxy::DidLoseOutputSurfaceOnImplThread() when the
+ // context was lost.
+ client_->OnSwapBuffersCompleted(0);
}
void CompositorImpl::DidCommit() {
root_layer_->AddChild(layer);
}
+void CompositorImpl::RequestCopyOfOutputOnRootLayer(
+ scoped_ptr<cc::CopyOutputRequest> request) {
+ root_layer_->RequestCopyOfOutput(request.Pass());
+}
+
+void CompositorImpl::OnVSync(base::TimeTicks frame_time,
+ base::TimeDelta vsync_period) {
+ vsync_period_ = vsync_period;
+ last_vsync_ = frame_time;
+
+ if (WillCompositeThisFrame()) {
+ // We somehow missed the last vsync interval, so reschedule for deadline.
+ // We cannot schedule immediately, or will get us out-of-phase with new
+ // renderer frames.
+ CancelComposite();
+ composite_on_vsync_trigger_ = COMPOSITE_EVENTUALLY;
+ } else {
+ current_composite_task_.reset();
+ }
+
+ DCHECK(!DidCompositeThisFrame() && !WillCompositeThisFrame());
+ if (composite_on_vsync_trigger_ != DO_NOT_COMPOSITE) {
+ CompositingTrigger trigger = composite_on_vsync_trigger_;
+ composite_on_vsync_trigger_ = DO_NOT_COMPOSITE;
+ PostComposite(trigger);
+ }
+}
+
+void CompositorImpl::SetNeedsAnimate() {
+ if (!host_)
+ return;
+
+ host_->SetNeedsAnimate();
+}
+
} // namespace content