Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / content / browser / renderer_host / compositing_iosurface_context_mac.mm
index de978ee..5f09792 100644 (file)
@@ -11,7 +11,6 @@
 #include "base/command_line.h"
 #include "base/debug/trace_event.h"
 #include "base/logging.h"
-#include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h"
 #include "content/browser/gpu/gpu_data_manager_impl.h"
 #include "ui/base/ui_base_switches.h"
 #include "ui/gl/gl_switches.h"
@@ -70,32 +69,10 @@ CompositingIOSurfaceContext::Get(int window_number) {
   // Note that VSync is ignored because CoreAnimation will automatically
   // rate limit draws.
 
-  // Prepare the shader program cache. Precompile the shader programs
-  // needed to draw the IO Surface for non-offscreen contexts.
-  bool prepared = false;
-  scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache;
-  {
-    gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context);
-    shader_program_cache.reset(new CompositingIOSurfaceShaderPrograms());
-    if (window_number == kOffscreenContextWindowNumber) {
-      prepared = true;
-    } else {
-      prepared = (
-          shader_program_cache->UseBlitProgram() &&
-          shader_program_cache->UseSolidWhiteProgram());
-    }
-    glUseProgram(0u);
-  }
-  if (!prepared) {
-    LOG(ERROR) << "IOSurface failed to compile/link required shader programs.";
-    return NULL;
-  }
-
   return new CompositingIOSurfaceContext(
       window_number,
       cgl_context_strong,
-      cgl_context,
-      shader_program_cache.Pass());
+      cgl_context);
 }
 
 void CompositingIOSurfaceContext::PoisonContextAndSharegroup() {
@@ -113,12 +90,10 @@ void CompositingIOSurfaceContext::PoisonContextAndSharegroup() {
 CompositingIOSurfaceContext::CompositingIOSurfaceContext(
     int window_number,
     base::ScopedTypeRef<CGLContextObj> cgl_context_strong,
-    CGLContextObj cgl_context,
-    scoped_ptr<CompositingIOSurfaceShaderPrograms> shader_program_cache)
+    CGLContextObj cgl_context)
     : window_number_(window_number),
       cgl_context_strong_(cgl_context_strong),
       cgl_context_(cgl_context),
-      shader_program_cache_(shader_program_cache.Pass()),
       poisoned_(false) {
   DCHECK(window_map()->find(window_number_) == window_map()->end());
   window_map()->insert(std::make_pair(window_number_, this));
@@ -129,10 +104,6 @@ CompositingIOSurfaceContext::CompositingIOSurfaceContext(
 CompositingIOSurfaceContext::~CompositingIOSurfaceContext() {
   GpuDataManager::GetInstance()->RemoveObserver(this);
 
-  {
-    gfx::ScopedCGLSetCurrentContext scoped_set_current_context(cgl_context_);
-    shader_program_cache_->Reset();
-  }
   if (!poisoned_) {
     DCHECK(window_map()->find(window_number_) != window_map()->end());
     DCHECK(window_map()->find(window_number_)->second == this);