class RequestContext;
HistogramSynchronizer();
- virtual ~HistogramSynchronizer();
+ ~HistogramSynchronizer() override;
// Establish a new sequence number, and use it to notify all processes
// (renderers, plugins, GPU, etc) of the need to supply, to the browser,
// Update the number of pending processes for the given |sequence_number|.
// This is called on UI thread.
- virtual void OnPendingProcesses(int sequence_number,
- int pending_processes,
- bool end) OVERRIDE;
+ void OnPendingProcesses(int sequence_number,
+ int pending_processes,
+ bool end) override;
// Send histogram_data back to caller and also record that we are waiting
// for one less histogram data from child process for the given sequence
// number. This method is accessible on UI thread.
- virtual void OnHistogramDataCollected(
+ void OnHistogramDataCollected(
int sequence_number,
- const std::vector<std::string>& pickled_histograms) OVERRIDE;
+ const std::vector<std::string>& pickled_histograms) override;
// Set the callback_thread_ and callback_ members. If these members already
// had values, then as a side effect, post the old callback_ to the old