#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "content/browser/frame_host/navigation_request_info.h"
+#include "content/common/content_export.h"
namespace content {
class ResourceRequestBody;
+// PlzNavigate
// A UI thread object that owns a navigation request until it commits. It
// ensures the UI thread can start a navigation request in the
// ResourceDispatcherHost (that lives on the IO thread).
// the navigation following its refactoring.
class NavigationRequest {
public:
- NavigationRequest(const NavigationRequestInfo& info, int64 frame_node_id);
+ NavigationRequest(const NavigationRequestInfo& info,
+ int64 frame_tree_node_id);
~NavigationRequest();
- const NavigationRequestInfo& info_for_testing() const { return info_; }
- int64 frame_node_id() const { return frame_node_id_; }
-
// Called on the UI thread by the RenderFrameHostManager which owns the
// NavigationRequest. After calling this function, |body| can no longer be
// manipulated on the UI thread.
void BeginNavigation(scoped_refptr<ResourceRequestBody> body);
+ // Called on the UI thread by the RenderFrameHostManager which owns the
+ // NavigationRequest whenever this navigation request should be canceled.
+ void CancelNavigation();
+
+ const NavigationRequestInfo& info() const { return info_; }
+
+ int64 frame_tree_node_id() const { return frame_tree_node_id_; }
+
+ int64 navigation_request_id() const { return navigation_request_id_; }
+
private:
+ const int64 navigation_request_id_;
const NavigationRequestInfo info_;
- const int64 frame_node_id_;
+ const int64 frame_tree_node_id_;
DISALLOW_COPY_AND_ASSIGN(NavigationRequest);
};