#include "../shared/config-parser.h"
#include "weston-egl-ext.h"
+#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
+
+#define container_of(ptr, type, member) ({ \
+ const __typeof__( ((type *)0)->member ) *__mptr = (ptr); \
+ (type *)( (char *)__mptr - offsetof(type,member) );})
struct weston_transform {
struct weston_matrix matrix;
struct weston_output {
uint32_t id;
+ EGLSurface egl_surface;
struct wl_list link;
struct wl_list resource_list;
struct wl_global *global;
int32_t mm_width, mm_height;
struct weston_border border;
pixman_region32_t region;
- pixman_region32_t previous_damage;
+ int current_buffer;
+ pixman_region32_t buffer_damage[2];
int repaint_needed;
int repaint_scheduled;
struct weston_output_zoom zoom;
struct weston_plane {
pixman_region32_t damage;
+ pixman_region32_t opaque;
int32_t x, y;
};
+struct weston_renderer {
+ void (*repaint_output)(struct weston_output *output,
+ pixman_region32_t *output_damage);
+ void (*flush_damage)(struct weston_surface *surface);
+ void (*attach)(struct weston_surface *es, struct wl_buffer *buffer);
+ void (*destroy_surface)(struct weston_surface *surface);
+};
+
struct weston_compositor {
- struct wl_shm *shm;
struct wl_signal destroy_signal;
EGLDisplay egl_display;
EGLContext egl_context;
EGLConfig egl_config;
- GLuint fbo;
struct weston_shader texture_shader_rgba;
+ struct weston_shader texture_shader_rgbx;
struct weston_shader texture_shader_egl_external;
struct weston_shader texture_shader_y_uv;
struct weston_shader texture_shader_y_u_v;
struct weston_shell_interface shell_interface;
struct wl_signal activate_signal;
+ struct wl_signal kill_signal;
struct wl_signal lock_signal;
struct wl_signal unlock_signal;
struct wl_array indices; /* only used in compositor-wayland */
struct wl_array vtxcnt;
struct weston_plane primary_plane;
+ int fan_debug;
uint32_t focus;
+ struct weston_renderer *renderer;
+
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
image_target_renderbuffer_storage;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
struct wl_list layer_link;
struct weston_shader *shader;
GLfloat color[4];
- GLfloat opaque_rect[4];
- GLfloat alpha;
- int blend;
+ float alpha;
struct weston_plane *plane;
/* Surface geometry state, mutable.
* That includes the transformations referenced from the list.
*/
struct {
- GLfloat x, y; /* surface translation on display */
+ float x, y; /* surface translation on display */
int32_t width, height;
/* struct weston_transform */
struct wl_buffer *buffer;
struct wl_listener buffer_destroy_listener;
+ /* All the pending state, that wl_surface.commit will apply. */
+ struct {
+ /* wl_surface.attach */
+ int remove_contents;
+ struct wl_buffer *buffer;
+ struct wl_listener buffer_destroy_listener;
+ int32_t sx;
+ int32_t sy;
+
+ /* wl_surface.damage */
+ pixman_region32_t damage;
+
+ /* wl_surface.set_opaque_region */
+ pixman_region32_t opaque;
+
+ /* wl_surface.set_input_region */
+ pixman_region32_t input;
+
+ /* wl_surface.frame */
+ struct wl_list frame_callback_list;
+ } pending;
+
/*
* If non-NULL, this function will be called on surface::attach after
* a new buffer has been set up for this surface. The integer params
wl_fixed_t *x, wl_fixed_t *y);
void
weston_surface_to_global_float(struct weston_surface *surface,
- GLfloat sx, GLfloat sy, GLfloat *x, GLfloat *y);
+ float sx, float sy, float *x, float *y);
void
+weston_surface_from_global_float(struct weston_surface *surface,
+ float x, float y, float *sx, float *sy);
+void
weston_surface_from_global(struct weston_surface *surface,
int32_t x, int32_t y, int32_t *sx, int32_t *sy);
void
weston_surface_activate(struct weston_surface *surface,
struct weston_seat *seat);
void
-weston_surface_draw(struct weston_surface *es,
- struct weston_output *output, pixman_region32_t *damage);
-
-void
notify_motion(struct weston_seat *seat, uint32_t time,
wl_fixed_t x, wl_fixed_t y);
void
void
weston_surface_configure(struct weston_surface *surface,
- GLfloat x, GLfloat y, int width, int height);
+ float x, float y, int width, int height);
void
weston_surface_restack(struct weston_surface *surface, struct wl_list *below);
void
weston_surface_set_position(struct weston_surface *surface,
- GLfloat x, GLfloat y);
+ float x, float y);
int
weston_surface_is_mapped(struct weston_surface *surface);
void
-weston_surface_assign_output(struct weston_surface *surface);
-
-void
weston_surface_schedule_repaint(struct weston_surface *surface);
void
int
weston_compositor_init(struct weston_compositor *ec, struct wl_display *display,
int argc, char *argv[], const char *config_file);
-int
-weston_compositor_init_gl(struct weston_compositor *ec);
void
weston_compositor_shutdown(struct weston_compositor *ec);
void
weston_seat_init(struct weston_seat *seat, struct weston_compositor *ec);
void
weston_seat_init_pointer(struct weston_seat *seat);
-void
+int
weston_seat_init_keyboard(struct weston_seat *seat, struct xkb_keymap *keymap);
void
weston_seat_init_touch(struct weston_seat *seat);
text_cursor_position_notifier_create(struct weston_compositor *ec);
void
+text_model_factory_create(struct weston_compositor *ec);
+
+void
input_method_create(struct weston_compositor *ec,
struct weston_seat *seat);
void
weston_watch_process(struct weston_process *process);
-int
-weston_xserver_init(struct weston_compositor *compositor);
-
struct weston_surface_animation;
typedef void (*weston_surface_animation_done_func_t)(struct weston_surface_animation *animation, void *data);
struct weston_surface_animation *
-weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
+weston_zoom_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data);
struct weston_surface_animation *
weston_fade_run(struct weston_surface *surface,
weston_surface_animation_done_func_t done, void *data);
struct weston_surface_animation *
-weston_slide_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
+weston_slide_run(struct weston_surface *surface, float start, float stop,
weston_surface_animation_done_func_t done, void *data);
void
weston_surface_set_color(struct weston_surface *surface,
- GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ float red, float green, float blue, float alpha);
void
weston_surface_destroy(struct weston_surface *surface);
+int
+weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode);
+
+int
+gles2_renderer_init(struct weston_compositor *ec);
+void
+gles2_renderer_destroy(struct weston_compositor *ec);
+
struct weston_compositor *
backend_init(struct wl_display *display, int argc, char *argv[],
- const char *config_file);
+ const char *config_file);
int
-weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode);
+module_init(struct weston_compositor *compositor);
#endif