#include <GL/glx.h>
#include <GL/glxext.h>
+class XCompositeHandler;
+
class XCompositeGLXIntegration : public GraphicsHardwareIntegration
{
public:
XCompositeGLXIntegration(WaylandCompositor *compositor);
+ ~XCompositeGLXIntegration();
void initializeHardware(Wayland::Display *waylandDisplay);
Display *mDisplay;
int mScreen;
+ XCompositeHandler *mHandler;
};
#endif // XCOMPOSITEGLXINTEGRATION_H