(*mapping)[i] = static_cast<uint16>(i);
SeededRandGenerator generator(randomization_seed);
- std::random_shuffle(mapping->begin(), mapping->end(), generator);
+
+ // Do a deterministic random shuffle of the mapping using |generator|.
+ //
+ // Note: This logic is identical to the following call with libstdc++ and VS:
+ //
+ // std::random_shuffle(mapping->begin(), mapping->end(), generator);
+ //
+ // However, this is not guaranteed by the spec and some implementations (e.g.
+ // libc++) use a different algorithm. To ensure results are consistent
+ // regardless of the compiler toolchain used, use our own version.
+ for (size_t i = 1; i < mapping->size(); ++i) {
+ // Pick an element in mapping[:i+1] with which to exchange mapping[i].
+ size_t j = generator(i + 1);
+ std::swap((*mapping)[i], (*mapping)[j]);
+ }
}
} // namespace internal