// Update the number of pending processes for the given |sequence_number|.
// This is called on UI thread.
- virtual void OnPendingProcesses(int sequence_number,
- int pending_processes,
- bool end) OVERRIDE;
+ void OnPendingProcesses(int sequence_number,
+ int pending_processes,
+ bool end) override;
private:
friend class base::RefCountedThreadSafe<TrackingSynchronizer>;
class RequestContext;
- virtual ~TrackingSynchronizer();
+ ~TrackingSynchronizer() override;
// Send profiler_data back to callback_object_ by calling
// DecrementPendingProcessesAndSendData which records that we are waiting
// for one less profiler data from renderer or browser child process for the
// given sequence number. This method is accessible on UI thread.
- virtual void OnProfilerDataCollected(
+ void OnProfilerDataCollected(
int sequence_number,
const tracked_objects::ProcessDataSnapshot& profiler_data,
- int process_type) OVERRIDE;
+ int process_type) override;
// Establish a new sequence_number_, and use it to notify all the processes of
// the need to supply, to the browser, their tracking data. It also registers