nir_shader * nir_create_passthrough_gs(const nir_shader_compiler_options *options,
const nir_shader *prev_stage,
enum shader_prim primitive_type,
- bool emulate_edgeflags);
+ bool emulate_edgeflags,
+ bool force_line_strip_out);
bool nir_lower_fragcolor(nir_shader *shader, unsigned max_cbufs);
bool nir_lower_fragcoord_wtrans(nir_shader *shader);