protected:
// Sets up the test fixture.
- virtual void SetUp() OVERRIDE {
+ virtual void SetUp() override {
base::IntegrityLevel level = base::INTEGRITY_UNKNOWN;
if (!GetProcessIntegrityLevel(base::GetCurrentProcessHandle(), &level) ||
level != base::HIGH_INTEGRITY) {
}
// Tears down the test fixture.
- virtual void TearDown() OVERRIDE {
+ virtual void TearDown() override {
if (!skip_test_)
manager_.DeleteAllRules();
}