class TestScreen : public gfx::Screen {
public:
TestScreen() {}
- virtual ~TestScreen() {}
+ ~TestScreen() override {}
// Overridden from gfx::Screen:
- virtual bool IsDIPEnabled() OVERRIDE {
- NOTREACHED();
- return false;
- }
-
- virtual gfx::Point GetCursorScreenPoint() OVERRIDE {
+ gfx::Point GetCursorScreenPoint() override {
NOTREACHED();
return gfx::Point();
}
- virtual gfx::NativeWindow GetWindowUnderCursor() OVERRIDE {
+ gfx::NativeWindow GetWindowUnderCursor() override {
NOTREACHED();
return NULL;
}
- virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point)
- OVERRIDE {
+ gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override {
NOTREACHED();
return NULL;
}
- virtual int GetNumDisplays() const OVERRIDE {
- return displays_.size();
- }
+ int GetNumDisplays() const override { return displays_.size(); }
- virtual std::vector<gfx::Display> GetAllDisplays() const OVERRIDE {
+ std::vector<gfx::Display> GetAllDisplays() const override {
return displays_;
}
- virtual gfx::Display GetDisplayNearestWindow(
- gfx::NativeView view) const OVERRIDE {
+ gfx::Display GetDisplayNearestWindow(gfx::NativeView view) const override {
#if defined(USE_AURA)
return GetDisplayMatching(view->GetBoundsInScreen());
#else
#endif
}
- virtual gfx::Display GetDisplayNearestPoint(
- const gfx::Point& point) const OVERRIDE {
+ gfx::Display GetDisplayNearestPoint(const gfx::Point& point) const override {
NOTREACHED();
return gfx::Display();
}
- virtual gfx::Display GetDisplayMatching(
- const gfx::Rect& match_rect) const OVERRIDE {
+ gfx::Display GetDisplayMatching(const gfx::Rect& match_rect) const override {
int max_area = 0;
size_t max_area_index = 0;
return displays_[max_area_index];
}
- virtual gfx::Display GetPrimaryDisplay() const OVERRIDE {
- return displays_[0];
- }
+ gfx::Display GetPrimaryDisplay() const override { return displays_[0]; }
- virtual void AddObserver(gfx::DisplayObserver* observer) OVERRIDE {
- NOTREACHED();
- }
+ void AddObserver(gfx::DisplayObserver* observer) override { NOTREACHED(); }
- virtual void RemoveObserver(gfx::DisplayObserver* observer) OVERRIDE {
- NOTREACHED();
- }
+ void RemoveObserver(gfx::DisplayObserver* observer) override { NOTREACHED(); }
void AddDisplay(const gfx::Rect& bounds,
const gfx::Rect& work_area) {
class TestTargetDisplayProvider : public WindowSizer::TargetDisplayProvider {
public:
TestTargetDisplayProvider() {}
- virtual ~TestTargetDisplayProvider() {}
+ ~TestTargetDisplayProvider() override {}
- virtual gfx::Display GetTargetDisplay(
- const gfx::Screen* screen,
- const gfx::Rect& bounds) const OVERRIDE {
+ gfx::Display GetTargetDisplay(const gfx::Screen* screen,
+ const gfx::Rect& bounds) const override {
// On ash, the bounds is used as a indicator to specify
// the target display.
return screen->GetDisplayMatching(bounds);
scoped_ptr<WindowSizer::TargetDisplayProvider> tdp(
new TestTargetDisplayProvider);
- WindowSizer sizer(sp.PassAs<WindowSizer::StateProvider>(),
- tdp.Pass(), &test_screen, browser);
+ WindowSizer sizer(sp.Pass(), tdp.Pass(), &test_screen, browser);
sizer.DetermineWindowBoundsAndShowState(passed_in,
out_bounds,
out_show_state);
ui::WindowShowState show_state_last,
Source source,
const Browser* browser,
+ const gfx::Rect& bounds,
const gfx::Rect& display_config) {
- gfx::Rect bounds = display_config;
- gfx::Rect work_area = display_config;
TestScreen test_screen;
test_screen.AddDisplay(display_config, display_config);
scoped_ptr<TestStateProvider> sp(new TestStateProvider);
if (source == PERSISTED || source == BOTH)
- sp->SetPersistentState(bounds, work_area, show_state_persisted, true);
+ sp->SetPersistentState(bounds, display_config, show_state_persisted, true);
if (source == LAST_ACTIVE || source == BOTH)
sp->SetLastActiveState(bounds, show_state_last, true);
scoped_ptr<WindowSizer::TargetDisplayProvider> tdp(
new TestTargetDisplayProvider);
- WindowSizer sizer(sp.PassAs<WindowSizer::StateProvider>(),
- tdp.Pass(), &test_screen, browser);
+ WindowSizer sizer(sp.Pass(), tdp.Pass(), &test_screen, browser);
ui::WindowShowState out_show_state = ui::SHOW_STATE_DEFAULT;
gfx::Rect out_bounds;