StatusViewAnimation(StatusView* status_view,
double opacity_start,
double opacity_end);
- virtual ~StatusViewAnimation();
+ ~StatusViewAnimation() override;
double GetCurrentOpacity();
private:
// gfx::LinearAnimation:
- virtual void AnimateToState(double state) OVERRIDE;
+ void AnimateToState(double state) override;
// gfx::AnimationDelegate:
- virtual void AnimationEnded(const Animation* animation) OVERRIDE;
+ void AnimationEnded(const Animation* animation) override;
StatusView* status_view_;
StatusView(views::Widget* popup,
ui::ThemeProvider* theme_provider);
- virtual ~StatusView();
+ ~StatusView() override;
// Set the bubble text to a certain value, hides the bubble if text is
// an empty string. Trigger animation sequence to display if
void StartShowing();
// views::View:
- virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
+ void OnPaint(gfx::Canvas* canvas) override;
BubbleState state_;
BubbleStyle style_;
// Animation functions.
int GetCurrentBubbleWidth();
void SetBubbleWidth(int width);
- virtual void AnimateToState(double state) OVERRIDE;
- virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE;
+ void AnimateToState(double state) override;
+ void AnimationEnded(const gfx::Animation* animation) override;
// Manager that owns us.
StatusBubbleViews* status_bubble_;