new AppListPositioner(display_, view_size, kMinDistanceFromEdge));
}
- virtual void SetUp() OVERRIDE {
+ void SetUp() override {
display_.set_bounds(gfx::Rect(0, 0, kScreenWidth, kScreenHeight));
// Assume there is a menu bar at the top of the screen, as on Mac and Unity.
// This is for cases where the work area does not fill the entire screen.