#include <string>
+#include "base/memory/scoped_ptr.h"
#include "chrome/browser/notifications/notification_delegate.h"
namespace content {
class DesktopNotificationDelegate;
-class RenderFrameHost;
}
// A NotificationObjectProxy stands in for the JavaScript Notification object
// which corresponds to a notification toast on the desktop. It can be signaled
// when various events occur regarding the desktop notification, and the
// attached JS listeners will be invoked in the renderer or worker process.
-class NotificationObjectProxy
- : public NotificationDelegate {
+class NotificationObjectProxy : public NotificationDelegate {
public:
- // Creates a Proxy object with the necessary callback information.
- NotificationObjectProxy(content::RenderFrameHost* render_frame_host,
- content::DesktopNotificationDelegate* delegate);
+ // Creates a Proxy object with the necessary callback information. The Proxy
+ // will take ownership of |delegate|.
+ NotificationObjectProxy(
+ scoped_ptr<content::DesktopNotificationDelegate> delegate);
// NotificationDelegate implementation.
- virtual void Display() OVERRIDE;
- virtual void Error() OVERRIDE;
- virtual void Close(bool by_user) OVERRIDE;
- virtual void Click() OVERRIDE;
- virtual std::string id() const OVERRIDE;
- virtual int process_id() const OVERRIDE;
- virtual content::WebContents* GetWebContents() const OVERRIDE;
+ void Display() override;
+ void Close(bool by_user) override;
+ void Click() override;
+ std::string id() const override;
protected:
- friend class base::RefCountedThreadSafe<NotificationObjectProxy>;
-
- virtual ~NotificationObjectProxy() {}
+ ~NotificationObjectProxy() override;
private:
- // Callback information to find the JS Notification object where it lives.
- int render_process_id_;
- int render_frame_id_;
- content::DesktopNotificationDelegate* delegate_;
+ scoped_ptr<content::DesktopNotificationDelegate> delegate_;
bool displayed_;
std::string id_;
};