bool impl_side_painting;
bool allow_antialiasing;
bool throttle_frame_production;
+ bool single_thread_proxy_scheduler;
bool begin_frame_scheduling_enabled;
bool main_frame_before_draw_enabled;
bool main_frame_before_activation_enabled;
bool use_zero_copy;
bool ignore_root_layer_flings;
bool use_rgba_4444_textures;
- bool touch_hit_testing;
size_t texture_id_allocation_chunk_size;
+ bool use_occlusion_for_tile_prioritization;
+ bool record_full_layer;
LayerTreeDebugState initial_debug_state;
};