#include "cc/base/cc_export.h"
#include "cc/base/scoped_ptr_vector.h"
#include "cc/layers/layer_lists.h"
-#include "ui/gfx/rect.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/transform.h"
-#include "ui/gfx/vector2d.h"
namespace cc {
struct ScrollUpdateInfo {
int layer_id;
+ // TODO(miletus) : Use ScrollOffset once LayerTreeHost/Blink fully supports
+ // franctional scroll offset.
gfx::Vector2d scroll_delta;
};
};