const void* pixels) {}
virtual void waitAsyncTexImage2DCHROMIUM(GLenum target) {}
virtual void releaseTexImage2DCHROMIUM(GLenum target, GLint image_id) {}
+ virtual void framebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer) {}
+ virtual void framebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level) {}
+ virtual void renderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) {}
virtual GLenum checkFramebufferStatus(GLenum target);
void set_support_compressed_texture_etc1(bool support) {
test_capabilities_.gpu.texture_format_etc1 = support;
}
+ void set_support_texture_format_bgra8888(bool support) {
+ test_capabilities_.gpu.texture_format_bgra8888 = support;
+ }
void set_support_texture_storage(bool support) {
test_capabilities_.gpu.texture_storage = support;
}
+ void set_support_texture_usage(bool support) {
+ test_capabilities_.gpu.texture_usage = support;
+ }
void set_support_sync_query(bool support) {
test_capabilities_.gpu.sync_query = support;
}