const gfx::Transform& content_to_target_transform,
RenderPass* dest_pass,
SurfaceId surface_id);
- void CopyPasses(const RenderPassList& source_pass_list,
- const Surface* surface);
+ void CopyPasses(const DelegatedFrameData* frame_data, Surface* surface);
bool TakeResources(Surface* surface,
const DelegatedFrameData* frame_data,
typedef base::ScopedPtrHashMap<SurfaceId, RenderPassIdAllocator>
RenderPassIdAllocatorMap;
RenderPassIdAllocatorMap render_pass_allocator_map_;
+ int next_render_pass_id_;
typedef base::hash_map<SurfaceId, int> SurfaceToResourceChildIdMap;
SurfaceToResourceChildIdMap surface_id_to_resource_child_id_;