state.DidSwapBuffers();
}
-TEST(SchedulerStateMachineTest, TestSmoothnessTakesPriority) {
+TEST(SchedulerStateMachineTest, TestImplLatencyTakesPriority) {
SchedulerSettings settings;
settings.impl_side_painting = true;
StateMachine state(settings);
state.SetCanDraw(true);
// This test ensures that impl-draws are prioritized over main thread updates
- // in prefer smoothness mode.
+ // in prefer impl latency mode.
state.SetNeedsRedraw(true);
state.SetNeedsCommit();
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting());
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
// Verify the deadline is not triggered early until we enter
- // prefer smoothness mode.
+ // prefer impl latency mode.
EXPECT_FALSE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
- state.SetSmoothnessTakesPriority(true);
+ state.SetImplLatencyTakesPriority(true);
EXPECT_TRUE(state.ShouldTriggerBeginImplFrameDeadlineEarly());
// Trigger the deadline.