std::string TilePriorityBinToString(TilePriority::PriorityBin bin);
enum TileMemoryLimitPolicy {
- // Nothing.
+ // Nothing. This mode is used when visible is set to false.
ALLOW_NOTHING = 0,
// You might be made visible, but you're not being interacted with.
// You're the only thing in town. Go crazy.
ALLOW_ANYTHING = 3, // Venti.
-
NUM_TILE_MEMORY_LIMIT_POLICIES = 4,
// NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding