#include <string>
#include "base/bind.h"
+#include "base/debug/trace_event_argument.h"
#include "base/json/json_writer.h"
#include "base/logging.h"
#include "base/metrics/histogram.h"
#include "cc/debug/devtools_instrumentation.h"
+#include "cc/debug/frame_viewer_instrumentation.h"
#include "cc/debug/traced_value.h"
#include "cc/layers/picture_layer_impl.h"
-#include "cc/resources/direct_raster_worker_pool.h"
-#include "cc/resources/image_raster_worker_pool.h"
-#include "cc/resources/pixel_buffer_raster_worker_pool.h"
-#include "cc/resources/raster_worker_pool_delegate.h"
+#include "cc/resources/raster_buffer.h"
+#include "cc/resources/rasterizer.h"
#include "cc/resources/tile.h"
-#include "skia/ext/paint_simplifier.h"
-#include "third_party/skia/include/core/SkBitmap.h"
-#include "third_party/skia/include/core/SkPixelRef.h"
-#include "ui/gfx/rect_conversions.h"
+#include "ui/gfx/geometry/rect_conversions.h"
namespace cc {
namespace {
// a tile is of solid color.
const bool kUseColorEstimator = true;
-class DisableLCDTextFilter : public SkDrawFilter {
+class RasterTaskImpl : public RasterTask {
public:
- // SkDrawFilter interface.
- virtual bool filter(SkPaint* paint, SkDrawFilter::Type type) OVERRIDE {
- if (type != SkDrawFilter::kText_Type)
- return true;
-
- paint->setLCDRenderText(false);
- return true;
- }
-};
-
-class RasterWorkerPoolTaskImpl : public internal::RasterWorkerPoolTask {
- public:
- RasterWorkerPoolTaskImpl(
+ RasterTaskImpl(
const Resource* resource,
- PicturePileImpl* picture_pile,
+ RasterSource* raster_source,
const gfx::Rect& content_rect,
float contents_scale,
- RasterMode raster_mode,
TileResolution tile_resolution,
int layer_id,
const void* tile_id,
int source_frame_number,
bool analyze_picture,
RenderingStatsInstrumentation* rendering_stats,
- const base::Callback<void(const PicturePileImpl::Analysis&, bool)>& reply,
- internal::WorkerPoolTask::Vector* dependencies)
- : internal::RasterWorkerPoolTask(resource, dependencies),
- picture_pile_(picture_pile),
+ const base::Callback<void(const RasterSource::SolidColorAnalysis&, bool)>&
+ reply,
+ ImageDecodeTask::Vector* dependencies)
+ : RasterTask(resource, dependencies),
+ raster_source_(raster_source),
content_rect_(content_rect),
contents_scale_(contents_scale),
- raster_mode_(raster_mode),
tile_resolution_(tile_resolution),
layer_id_(layer_id),
tile_id_(tile_id),
source_frame_number_(source_frame_number),
analyze_picture_(analyze_picture),
rendering_stats_(rendering_stats),
- reply_(reply),
- canvas_(NULL) {}
+ reply_(reply) {}
+
+ // Overridden from Task:
+ void RunOnWorkerThread() override {
+ TRACE_EVENT0("cc", "RasterizerTaskImpl::RunOnWorkerThread");
- // Overridden from internal::Task:
- virtual void RunOnWorkerThread() OVERRIDE {
- TRACE_EVENT0("cc", "RasterWorkerPoolTaskImpl::RunOnWorkerThread");
+ DCHECK(raster_source_.get());
+ DCHECK(raster_buffer_);
- DCHECK(picture_pile_);
- if (canvas_) {
- AnalyzeAndRaster(picture_pile_->GetCloneForDrawingOnThread(
- RasterWorkerPool::GetPictureCloneIndexForCurrentThread()));
+ if (analyze_picture_) {
+ Analyze(raster_source_.get());
+ if (analysis_.is_solid_color)
+ return;
}
- }
- // Overridden from internal::WorkerPoolTask:
- virtual void ScheduleOnOriginThread(internal::WorkerPoolTaskClient* client)
- OVERRIDE {
- DCHECK(!canvas_);
- canvas_ = client->AcquireCanvasForRaster(this, resource());
+ Raster(raster_source_.get());
}
- virtual void RunOnOriginThread() OVERRIDE {
- TRACE_EVENT0("cc", "RasterWorkerPoolTaskImpl::RunOnOriginThread");
- if (canvas_)
- AnalyzeAndRaster(picture_pile_);
+
+ // Overridden from RasterizerTask:
+ void ScheduleOnOriginThread(RasterizerTaskClient* client) override {
+ DCHECK(!raster_buffer_);
+ raster_buffer_ = client->AcquireBufferForRaster(resource());
}
- virtual void CompleteOnOriginThread(internal::WorkerPoolTaskClient* client)
- OVERRIDE {
- canvas_ = NULL;
- client->ReleaseCanvasForRaster(this, resource());
+ void CompleteOnOriginThread(RasterizerTaskClient* client) override {
+ client->ReleaseBufferForRaster(raster_buffer_.Pass());
}
- virtual void RunReplyOnOriginThread() OVERRIDE {
- DCHECK(!canvas_);
+ void RunReplyOnOriginThread() override {
+ DCHECK(!raster_buffer_);
reply_.Run(analysis_, !HasFinishedRunning());
}
protected:
- virtual ~RasterWorkerPoolTaskImpl() { DCHECK(!canvas_); }
+ ~RasterTaskImpl() override { DCHECK(!raster_buffer_); }
private:
- scoped_ptr<base::Value> DataAsValue() const {
- scoped_ptr<base::DictionaryValue> res(new base::DictionaryValue());
- res->Set("tile_id", TracedValue::CreateIDRef(tile_id_).release());
- res->Set("resolution", TileResolutionAsValue(tile_resolution_).release());
- res->SetInteger("source_frame_number", source_frame_number_);
- res->SetInteger("layer_id", layer_id_);
- return res.PassAs<base::Value>();
- }
-
- void AnalyzeAndRaster(PicturePileImpl* picture_pile) {
- DCHECK(picture_pile);
- DCHECK(canvas_);
-
- if (analyze_picture_) {
- Analyze(picture_pile);
- if (analysis_.is_solid_color)
- return;
- }
-
- Raster(picture_pile);
- }
-
- void Analyze(PicturePileImpl* picture_pile) {
- TRACE_EVENT1("cc",
- "RasterWorkerPoolTaskImpl::Analyze",
- "data",
- TracedValue::FromValue(DataAsValue().release()));
+ void Analyze(const RasterSource* raster_source) {
+ frame_viewer_instrumentation::ScopedAnalyzeTask analyze_task(
+ tile_id_, tile_resolution_, source_frame_number_, layer_id_);
- DCHECK(picture_pile);
+ DCHECK(raster_source);
- picture_pile->AnalyzeInRect(
- content_rect_, contents_scale_, &analysis_, rendering_stats_);
+ raster_source->PerformSolidColorAnalysis(content_rect_, contents_scale_,
+ &analysis_);
// Record the solid color prediction.
UMA_HISTOGRAM_BOOLEAN("Renderer4.SolidColorTilesAnalyzed",
analysis_.is_solid_color &= kUseColorEstimator;
}
- void Raster(PicturePileImpl* picture_pile) {
- TRACE_EVENT2(
- "cc",
- "RasterWorkerPoolTaskImpl::Raster",
- "data",
- TracedValue::FromValue(DataAsValue().release()),
- "raster_mode",
- TracedValue::FromValue(RasterModeAsValue(raster_mode_).release()));
-
- devtools_instrumentation::ScopedLayerTask raster_task(
+ void Raster(const RasterSource* raster_source) {
+ frame_viewer_instrumentation::ScopedRasterTask raster_task(
+ tile_id_, tile_resolution_, source_frame_number_, layer_id_);
+ devtools_instrumentation::ScopedLayerTask layer_task(
devtools_instrumentation::kRasterTask, layer_id_);
- skia::RefPtr<SkDrawFilter> draw_filter;
- switch (raster_mode_) {
- case LOW_QUALITY_RASTER_MODE:
- draw_filter = skia::AdoptRef(new skia::PaintSimplifier);
- break;
- case HIGH_QUALITY_NO_LCD_RASTER_MODE:
- draw_filter = skia::AdoptRef(new DisableLCDTextFilter);
- break;
- case HIGH_QUALITY_RASTER_MODE:
- break;
- case NUM_RASTER_MODES:
- default:
- NOTREACHED();
- }
- canvas_->setDrawFilter(draw_filter.get());
-
- base::TimeDelta prev_rasterize_time =
- rendering_stats_->impl_thread_rendering_stats().rasterize_time;
-
- // Only record rasterization time for highres tiles, because
- // lowres tiles are not required for activation and therefore
- // introduce noise in the measurement (sometimes they get rasterized
- // before we draw and sometimes they aren't)
- RenderingStatsInstrumentation* stats =
- tile_resolution_ == HIGH_RESOLUTION ? rendering_stats_ : NULL;
- DCHECK(picture_pile);
- picture_pile->RasterToBitmap(
- canvas_, content_rect_, contents_scale_, stats);
-
- if (rendering_stats_->record_rendering_stats()) {
- base::TimeDelta current_rasterize_time =
- rendering_stats_->impl_thread_rendering_stats().rasterize_time;
- HISTOGRAM_CUSTOM_COUNTS(
- "Renderer4.PictureRasterTimeUS",
- (current_rasterize_time - prev_rasterize_time).InMicroseconds(),
- 0,
- 100000,
- 100);
- }
+ DCHECK(raster_source);
+
+ raster_buffer_->Playback(raster_source_.get(), content_rect_,
+ contents_scale_);
}
- PicturePileImpl::Analysis analysis_;
- scoped_refptr<PicturePileImpl> picture_pile_;
+ RasterSource::SolidColorAnalysis analysis_;
+ scoped_refptr<RasterSource> raster_source_;
gfx::Rect content_rect_;
float contents_scale_;
- RasterMode raster_mode_;
TileResolution tile_resolution_;
int layer_id_;
const void* tile_id_;
int source_frame_number_;
bool analyze_picture_;
RenderingStatsInstrumentation* rendering_stats_;
- const base::Callback<void(const PicturePileImpl::Analysis&, bool)> reply_;
- SkCanvas* canvas_;
+ const base::Callback<void(const RasterSource::SolidColorAnalysis&, bool)>
+ reply_;
+ scoped_ptr<RasterBuffer> raster_buffer_;
- DISALLOW_COPY_AND_ASSIGN(RasterWorkerPoolTaskImpl);
+ DISALLOW_COPY_AND_ASSIGN(RasterTaskImpl);
};
-class ImageDecodeWorkerPoolTaskImpl : public internal::WorkerPoolTask {
+class ImageDecodeTaskImpl : public ImageDecodeTask {
public:
- ImageDecodeWorkerPoolTaskImpl(
- SkPixelRef* pixel_ref,
- int layer_id,
- RenderingStatsInstrumentation* rendering_stats,
- const base::Callback<void(bool was_canceled)>& reply)
+ ImageDecodeTaskImpl(SkPixelRef* pixel_ref,
+ int layer_id,
+ RenderingStatsInstrumentation* rendering_stats,
+ const base::Callback<void(bool was_canceled)>& reply)
: pixel_ref_(skia::SharePtr(pixel_ref)),
layer_id_(layer_id),
rendering_stats_(rendering_stats),
reply_(reply) {}
- // Overridden from internal::Task:
- virtual void RunOnWorkerThread() OVERRIDE {
- TRACE_EVENT0("cc", "ImageDecodeWorkerPoolTaskImpl::RunOnWorkerThread");
- Decode();
- }
-
- // Overridden from internal::WorkerPoolTask:
- virtual void ScheduleOnOriginThread(internal::WorkerPoolTaskClient* client)
- OVERRIDE {}
- virtual void RunOnOriginThread() OVERRIDE {
- TRACE_EVENT0("cc", "ImageDecodeWorkerPoolTaskImpl::RunOnOriginThread");
- Decode();
- }
- virtual void CompleteOnOriginThread(internal::WorkerPoolTaskClient* client)
- OVERRIDE {}
- virtual void RunReplyOnOriginThread() OVERRIDE {
- reply_.Run(!HasFinishedRunning());
- }
-
- protected:
- virtual ~ImageDecodeWorkerPoolTaskImpl() {}
+ // Overridden from Task:
+ void RunOnWorkerThread() override {
+ TRACE_EVENT0("cc", "ImageDecodeTaskImpl::RunOnWorkerThread");
- private:
- void Decode() {
devtools_instrumentation::ScopedImageDecodeTask image_decode_task(
pixel_ref_.get());
// This will cause the image referred to by pixel ref to be decoded.
pixel_ref_->unlockPixels();
}
+ // Overridden from RasterizerTask:
+ void ScheduleOnOriginThread(RasterizerTaskClient* client) override {}
+ void CompleteOnOriginThread(RasterizerTaskClient* client) override {}
+ void RunReplyOnOriginThread() override { reply_.Run(!HasFinishedRunning()); }
+
+ protected:
+ ~ImageDecodeTaskImpl() override {}
+
+ private:
skia::RefPtr<SkPixelRef> pixel_ref_;
int layer_id_;
RenderingStatsInstrumentation* rendering_stats_;
const base::Callback<void(bool was_canceled)> reply_;
- DISALLOW_COPY_AND_ASSIGN(ImageDecodeWorkerPoolTaskImpl);
+ DISALLOW_COPY_AND_ASSIGN(ImageDecodeTaskImpl);
};
-const size_t kScheduledRasterTasksLimit = 32u;
-
-// Memory limit policy works by mapping some bin states to the NEVER bin.
-const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = {
- // [ALLOW_NOTHING]
- {NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NEVER_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ABSOLUTE_MINIMUM]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- NEVER_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_PREPAINT_ONLY]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- NEVER_BIN, // [EVENTUALLY_BIN]
- NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- NEVER_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // [ALLOW_ANYTHING]
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Ready to draw works by mapping NOW_BIN to NOW_AND_READY_TO_DRAW_BIN.
-const ManagedTileBin kBinReadyToDrawMap[2][NUM_BINS] = {
- // Not ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Ready
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_AND_READY_TO_DRAW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Active works by mapping some bin stats to equivalent _ACTIVE_BIN state.
-const ManagedTileBin kBinIsActiveMap[2][NUM_BINS] = {
- // Inactive
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- },
- // Active
- {NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN]
- NOW_BIN, // [NOW_BIN]
- SOON_BIN, // [SOON_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN]
- EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN]
- AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_BIN]
- NEVER_BIN // [NEVER_BIN]
- }};
-
-// Determine bin based on three categories of tiles: things we need now,
-// things we need soon, and eventually.
-inline ManagedTileBin BinFromTilePriority(const TilePriority& prio) {
- const float kBackflingGuardDistancePixels = 314.0f;
-
- if (prio.priority_bin == TilePriority::NOW)
- return NOW_BIN;
-
- if (prio.priority_bin == TilePriority::SOON ||
- prio.distance_to_visible < kBackflingGuardDistancePixels)
- return SOON_BIN;
-
- if (prio.distance_to_visible == std::numeric_limits<float>::infinity())
- return NEVER_BIN;
-
- return EVENTUALLY_BIN;
-}
-
} // namespace
RasterTaskCompletionStats::RasterTaskCompletionStats()
: completed_count(0u), canceled_count(0u) {}
-scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue(
- const RasterTaskCompletionStats& stats) {
- scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
+scoped_refptr<base::debug::ConvertableToTraceFormat>
+RasterTaskCompletionStatsAsValue(const RasterTaskCompletionStats& stats) {
+ scoped_refptr<base::debug::TracedValue> state =
+ new base::debug::TracedValue();
state->SetInteger("completed_count", stats.completed_count);
state->SetInteger("canceled_count", stats.canceled_count);
- return state.PassAs<base::Value>();
+ return state;
}
// static
scoped_ptr<TileManager> TileManager::Create(
TileManagerClient* client,
base::SequencedTaskRunner* task_runner,
- ResourceProvider* resource_provider,
- ContextProvider* context_provider,
+ ResourcePool* resource_pool,
+ Rasterizer* rasterizer,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
- bool use_map_image,
- bool use_rasterize_on_demand,
- size_t max_transfer_buffer_usage_bytes,
- size_t max_raster_usage_bytes,
- unsigned map_image_texture_target) {
- return make_scoped_ptr(new TileManager(
- client,
- task_runner,
- resource_provider,
- context_provider,
- use_map_image
- ? ImageRasterWorkerPool::Create(
- task_runner, resource_provider, map_image_texture_target)
- : PixelBufferRasterWorkerPool::Create(
- task_runner,
- resource_provider,
- max_transfer_buffer_usage_bytes),
- DirectRasterWorkerPool::Create(
- task_runner, resource_provider, context_provider),
- max_raster_usage_bytes,
- rendering_stats_instrumentation,
- use_rasterize_on_demand));
+ size_t scheduled_raster_task_limit) {
+ return make_scoped_ptr(new TileManager(client,
+ task_runner,
+ resource_pool,
+ rasterizer,
+ rendering_stats_instrumentation,
+ scheduled_raster_task_limit));
}
TileManager::TileManager(
TileManagerClient* client,
- base::SequencedTaskRunner* task_runner,
- ResourceProvider* resource_provider,
- ContextProvider* context_provider,
- scoped_ptr<RasterWorkerPool> raster_worker_pool,
- scoped_ptr<RasterWorkerPool> direct_raster_worker_pool,
- size_t max_raster_usage_bytes,
+ const scoped_refptr<base::SequencedTaskRunner>& task_runner,
+ ResourcePool* resource_pool,
+ Rasterizer* rasterizer,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
- bool use_rasterize_on_demand)
+ size_t scheduled_raster_task_limit)
: client_(client),
- context_provider_(context_provider),
- resource_pool_(
- ResourcePool::Create(resource_provider,
- raster_worker_pool->GetResourceTarget(),
- raster_worker_pool->GetResourceFormat())),
- raster_worker_pool_(raster_worker_pool.Pass()),
- direct_raster_worker_pool_(direct_raster_worker_pool.Pass()),
- prioritized_tiles_dirty_(false),
- all_tiles_that_need_to_be_rasterized_have_memory_(true),
- all_tiles_required_for_activation_have_memory_(true),
- memory_required_bytes_(0),
- memory_nice_to_have_bytes_(0),
- bytes_releasable_(0),
- resources_releasable_(0),
- max_raster_usage_bytes_(max_raster_usage_bytes),
- ever_exceeded_memory_budget_(false),
+ task_runner_(task_runner),
+ resource_pool_(resource_pool),
+ rasterizer_(rasterizer),
+ scheduled_raster_task_limit_(scheduled_raster_task_limit),
+ all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
rendering_stats_instrumentation_(rendering_stats_instrumentation),
did_initialize_visible_tile_(false),
did_check_for_completed_tasks_since_last_schedule_tasks_(true),
- use_rasterize_on_demand_(use_rasterize_on_demand) {
- RasterWorkerPool* raster_worker_pools[NUM_RASTER_WORKER_POOL_TYPES] = {
- raster_worker_pool_.get(), // RASTER_WORKER_POOL_TYPE_DEFAULT
- direct_raster_worker_pool_.get() // RASTER_WORKER_POOL_TYPE_DIRECT
- };
- raster_worker_pool_delegate_ = RasterWorkerPoolDelegate::Create(
- this, raster_worker_pools, arraysize(raster_worker_pools));
+ did_oom_on_last_assign_(false),
+ ready_to_activate_check_notifier_(
+ task_runner_.get(),
+ base::Bind(&TileManager::CheckIfReadyToActivate,
+ base::Unretained(this))) {
+ rasterizer_->SetClient(this);
}
TileManager::~TileManager() {
// our memory usage to drop to zero.
global_state_ = GlobalStateThatImpactsTilePriority();
- CleanUpReleasedTiles();
- DCHECK_EQ(0u, tiles_.size());
-
- RasterTaskQueue empty[NUM_RASTER_WORKER_POOL_TYPES];
- raster_worker_pool_delegate_->ScheduleTasks(empty);
+ RasterTaskQueue empty;
+ rasterizer_->ScheduleTasks(&empty);
orphan_raster_tasks_.clear();
// This should finish all pending tasks and release any uninitialized
// resources.
- raster_worker_pool_delegate_->Shutdown();
- raster_worker_pool_delegate_->CheckForCompletedTasks();
-
- DCHECK_EQ(0u, bytes_releasable_);
- DCHECK_EQ(0u, resources_releasable_);
+ rasterizer_->Shutdown();
+ rasterizer_->CheckForCompletedTasks();
- for (std::vector<PictureLayerImpl*>::iterator it = layers_.begin();
- it != layers_.end();
- ++it) {
- (*it)->DidUnregisterLayer();
- }
- layers_.clear();
+ FreeResourcesForReleasedTiles();
+ CleanUpReleasedTiles();
}
void TileManager::Release(Tile* tile) {
- prioritized_tiles_dirty_ = true;
released_tiles_.push_back(tile);
}
-void TileManager::DidChangeTilePriority(Tile* tile) {
- prioritized_tiles_dirty_ = true;
+TaskSetCollection TileManager::TasksThatShouldBeForcedToComplete() const {
+ TaskSetCollection tasks_that_should_be_forced_to_complete;
+ if (global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY)
+ tasks_that_should_be_forced_to_complete[REQUIRED_FOR_ACTIVATION] = true;
+ return tasks_that_should_be_forced_to_complete;
}
-bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const {
- return global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
-}
-
-void TileManager::CleanUpReleasedTiles() {
+void TileManager::FreeResourcesForReleasedTiles() {
for (std::vector<Tile*>::iterator it = released_tiles_.begin();
it != released_tiles_.end();
++it) {
Tile* tile = *it;
- ManagedTileState& mts = tile->managed_state();
+ FreeResourcesForTile(tile);
+ }
+}
+
+void TileManager::CleanUpReleasedTiles() {
+ std::vector<Tile*>::iterator it = released_tiles_.begin();
+ while (it != released_tiles_.end()) {
+ Tile* tile = *it;
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- FreeResourceForTile(tile, static_cast<RasterMode>(mode));
- orphan_raster_tasks_.push_back(mts.tile_versions[mode].raster_task_);
+ if (tile->HasRasterTask()) {
+ ++it;
+ continue;
}
+ DCHECK(!tile->HasResources());
DCHECK(tiles_.find(tile->id()) != tiles_.end());
tiles_.erase(tile->id());
}
delete tile;
+ it = released_tiles_.erase(it);
}
-
- released_tiles_.clear();
-}
-
-void TileManager::UpdatePrioritizedTileSetIfNeeded() {
- if (!prioritized_tiles_dirty_)
- return;
-
- CleanUpReleasedTiles();
-
- prioritized_tiles_.Clear();
- GetTilesWithAssignedBins(&prioritized_tiles_);
- prioritized_tiles_dirty_ = false;
}
-void TileManager::DidFinishRunningTasks() {
- TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks");
-
- bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
- global_state_.soft_memory_limit_in_bytes;
+void TileManager::DidFinishRunningTasks(TaskSet task_set) {
+ if (task_set == ALL) {
+ TRACE_EVENT1("cc", "TileManager::DidFinishRunningTasks", "task_set", "ALL");
- // When OOM, keep re-assigning memory until we reach a steady state
- // where top-priority tiles are initialized.
- if (all_tiles_that_need_to_be_rasterized_have_memory_ &&
- !memory_usage_above_limit)
- return;
+ bool memory_usage_above_limit = resource_pool_->total_memory_usage_bytes() >
+ global_state_.soft_memory_limit_in_bytes;
- raster_worker_pool_delegate_->CheckForCompletedTasks();
- did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
+ // When OOM, keep re-assigning memory until we reach a steady state
+ // where top-priority tiles are initialized.
+ if (all_tiles_that_need_to_be_rasterized_are_scheduled_ &&
+ !memory_usage_above_limit)
+ return;
- TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
-
- // |tiles_that_need_to_be_rasterized| will be empty when we reach a
- // steady memory state. Keep scheduling tasks until we reach this state.
- if (!tiles_that_need_to_be_rasterized.empty()) {
- ScheduleTasks(tiles_that_need_to_be_rasterized);
- return;
- }
-
- resource_pool_->ReduceResourceUsage();
-
- // We don't reserve memory for required-for-activation tiles during
- // accelerated gestures, so we just postpone activation when we don't
- // have these tiles, and activate after the accelerated gesture.
- bool allow_rasterize_on_demand =
- global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY;
-
- // Use on-demand raster for any required-for-activation tiles that have not
- // been been assigned memory after reaching a steady memory state. This
- // ensures that we activate even when OOM.
- for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
- ManagedTileState::TileVersion& tile_version =
- mts.tile_versions[mts.raster_mode];
-
- if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) {
- // If we can't raster on demand, give up early (and don't activate).
- if (!allow_rasterize_on_demand)
- return;
- if (use_rasterize_on_demand_)
- tile_version.set_rasterize_on_demand();
- }
- }
-
- client_->NotifyReadyToActivate();
-}
-
-void TileManager::DidFinishRunningTasksRequiredForActivation() {
- // This is only a true indication that all tiles required for
- // activation are initialized when no tiles are OOM. We need to
- // wait for DidFinishRunningTasks() to be called, try to re-assign
- // memory and in worst case use on-demand raster when tiles
- // required for activation are OOM.
- if (!all_tiles_required_for_activation_have_memory_)
- return;
-
- client_->NotifyReadyToActivate();
-}
-
-void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) {
- TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins");
-
- // Compute new stats to be return by GetMemoryStats().
- memory_required_bytes_ = 0;
- memory_nice_to_have_bytes_ = 0;
+ rasterizer_->CheckForCompletedTasks();
+ did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
- const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy;
- const TreePriority tree_priority = global_state_.tree_priority;
+ TileVector tiles_that_need_to_be_rasterized;
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
- // For each tree, bin into different categories of tiles.
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
- Tile* tile = it->second;
- ManagedTileState& mts = tile->managed_state();
-
- const ManagedTileState::TileVersion& tile_version =
- tile->GetTileVersionForDrawing();
- bool tile_is_ready_to_draw = tile_version.IsReadyToDraw();
- bool tile_is_active = tile_is_ready_to_draw ||
- mts.tile_versions[mts.raster_mode].raster_task_;
-
- // Get the active priority and bin.
- TilePriority active_priority = tile->priority(ACTIVE_TREE);
- ManagedTileBin active_bin = BinFromTilePriority(active_priority);
-
- // Get the pending priority and bin.
- TilePriority pending_priority = tile->priority(PENDING_TREE);
- ManagedTileBin pending_bin = BinFromTilePriority(pending_priority);
-
- bool pending_is_low_res = pending_priority.resolution == LOW_RESOLUTION;
- bool pending_is_non_ideal =
- pending_priority.resolution == NON_IDEAL_RESOLUTION;
- bool active_is_non_ideal =
- active_priority.resolution == NON_IDEAL_RESOLUTION;
-
- // Adjust pending bin state for low res tiles. This prevents
- // pending tree low-res tiles from being initialized before
- // high-res tiles.
- if (pending_is_low_res)
- pending_bin = std::max(pending_bin, EVENTUALLY_BIN);
-
- // Adjust bin state based on if ready to draw.
- active_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][active_bin];
- pending_bin = kBinReadyToDrawMap[tile_is_ready_to_draw][pending_bin];
-
- // Adjust bin state based on if active.
- active_bin = kBinIsActiveMap[tile_is_active][active_bin];
- pending_bin = kBinIsActiveMap[tile_is_active][pending_bin];
-
- // We never want to paint new non-ideal tiles, as we always have
- // a high-res tile covering that content (paint that instead).
- if (!tile_is_ready_to_draw && active_is_non_ideal)
- active_bin = NEVER_BIN;
- if (!tile_is_ready_to_draw && pending_is_non_ideal)
- pending_bin = NEVER_BIN;
-
- // Compute combined bin.
- ManagedTileBin combined_bin = std::min(active_bin, pending_bin);
-
- if (!tile_is_ready_to_draw || tile_version.requires_resource()) {
- // The bin that the tile would have if the GPU memory manager had
- // a maximally permissive policy, send to the GPU memory manager
- // to determine policy.
- ManagedTileBin gpu_memmgr_stats_bin = combined_bin;
- if ((gpu_memmgr_stats_bin == NOW_BIN) ||
- (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN))
- memory_required_bytes_ += BytesConsumedIfAllocated(tile);
- if (gpu_memmgr_stats_bin != NEVER_BIN)
- memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile);
+ // |tiles_that_need_to_be_rasterized| will be empty when we reach a
+ // steady memory state. Keep scheduling tasks until we reach this state.
+ if (!tiles_that_need_to_be_rasterized.empty()) {
+ ScheduleTasks(tiles_that_need_to_be_rasterized);
+ return;
}
- ManagedTileBin tree_bin[NUM_TREES];
- tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin];
- tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin];
-
- TilePriority tile_priority;
- switch (tree_priority) {
- case SAME_PRIORITY_FOR_BOTH_TREES:
- mts.bin = kBinPolicyMap[memory_policy][combined_bin];
- tile_priority = tile->combined_priority();
- break;
- case SMOOTHNESS_TAKES_PRIORITY:
- mts.bin = tree_bin[ACTIVE_TREE];
- tile_priority = active_priority;
- break;
- case NEW_CONTENT_TAKES_PRIORITY:
- mts.bin = tree_bin[PENDING_TREE];
- tile_priority = pending_priority;
- break;
+ FreeResourcesForReleasedTiles();
+
+ resource_pool_->ReduceResourceUsage();
+
+ // We don't reserve memory for required-for-activation tiles during
+ // accelerated gestures, so we just postpone activation when we don't
+ // have these tiles, and activate after the accelerated gesture.
+ // Likewise if we don't allow any tiles (as is the case when we're
+ // invisible), if we have tiles that aren't ready, then we shouldn't
+ // activate as activation can cause checkerboards.
+ bool allow_rasterize_on_demand =
+ global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY &&
+ global_state_.memory_limit_policy != ALLOW_NOTHING;
+
+ // Use on-demand raster for any required-for-activation tiles that have not
+ // been been assigned memory after reaching a steady memory state. This
+ // ensures that we activate even when OOM. Note that we have to rebuilt the
+ // queue in case the last AssignGpuMemoryToTiles evicted some tiles that
+ // would otherwise not be picked up by the old raster queue.
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
+ bool ready_to_activate = true;
+ while (!raster_priority_queue_.IsEmpty()) {
+ Tile* tile = raster_priority_queue_.Top();
+ ManagedTileState& mts = tile->managed_state();
+
+ if (tile->required_for_activation() && !mts.draw_info.IsReadyToDraw()) {
+ // If we can't raster on demand, give up early (and don't activate).
+ if (!allow_rasterize_on_demand) {
+ ready_to_activate = false;
+ break;
+ }
+
+ mts.draw_info.set_rasterize_on_demand();
+ client_->NotifyTileStateChanged(tile);
+ }
+ raster_priority_queue_.Pop();
}
- // Bump up the priority if we determined it's NEVER_BIN on one tree,
- // but is still required on the other tree.
- bool is_in_never_bin_on_both_trees = tree_bin[ACTIVE_TREE] == NEVER_BIN &&
- tree_bin[PENDING_TREE] == NEVER_BIN;
-
- if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees)
- mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN;
-
- mts.resolution = tile_priority.resolution;
- mts.priority_bin = tile_priority.priority_bin;
- mts.distance_to_visible = tile_priority.distance_to_visible;
- mts.required_for_activation = tile_priority.required_for_activation;
-
- mts.visible_and_ready_to_draw =
- tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN;
-
- // If the tile is in NEVER_BIN and it does not have an active task, then we
- // can release the resources early. If it does have the task however, we
- // should keep it in the prioritized tile set to ensure that AssignGpuMemory
- // can visit it.
- if (mts.bin == NEVER_BIN &&
- !mts.tile_versions[mts.raster_mode].raster_task_) {
- FreeResourcesForTile(tile);
- continue;
+ if (ready_to_activate) {
+ DCHECK(IsReadyToActivate());
+ ready_to_activate_check_notifier_.Schedule();
}
+ raster_priority_queue_.Reset();
+ return;
+ }
- // Insert the tile into a priority set.
- tiles->InsertTile(tile, mts.bin);
+ if (task_set == REQUIRED_FOR_ACTIVATION) {
+ TRACE_EVENT1("cc",
+ "TileManager::DidFinishRunningTasks",
+ "task_set",
+ "REQUIRED_FOR_ACTIVATION");
+ ready_to_activate_check_notifier_.Schedule();
}
}
void TileManager::ManageTiles(const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::ManageTiles");
- // Update internal state.
- if (state != global_state_) {
- global_state_ = state;
- prioritized_tiles_dirty_ = true;
- // Soft limit is used for resource pool such that
- // memory returns to soft limit after going over.
- resource_pool_->SetResourceUsageLimits(
- global_state_.soft_memory_limit_in_bytes,
- global_state_.unused_memory_limit_in_bytes,
- global_state_.num_resources_limit);
- }
+ global_state_ = state;
// We need to call CheckForCompletedTasks() once in-between each call
// to ScheduleTasks() to prevent canceled tasks from being scheduled.
if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
- raster_worker_pool_delegate_->CheckForCompletedTasks();
+ rasterizer_->CheckForCompletedTasks();
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
}
- UpdatePrioritizedTileSetIfNeeded();
+ FreeResourcesForReleasedTiles();
+ CleanUpReleasedTiles();
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&prioritized_tiles_,
- &tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
// Finally, schedule rasterizer tasks.
ScheduleTasks(tiles_that_need_to_be_rasterized);
"DidManage",
TRACE_EVENT_SCOPE_THREAD,
"state",
- TracedValue::FromValue(BasicStateAsValue().release()));
+ BasicStateAsValue());
TRACE_COUNTER_ID1("cc",
"unused_memory_bytes",
bool TileManager::UpdateVisibleTiles() {
TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
- raster_worker_pool_delegate_->CheckForCompletedTasks();
+ rasterizer_->CheckForCompletedTasks();
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TRACE_EVENT_INSTANT1(
"DidUpdateVisibleTiles",
TRACE_EVENT_SCOPE_THREAD,
"stats",
- TracedValue::FromValue(RasterTaskCompletionStatsAsValue(
- update_visible_tiles_stats_).release()));
+ RasterTaskCompletionStatsAsValue(update_visible_tiles_stats_));
update_visible_tiles_stats_ = RasterTaskCompletionStats();
bool did_initialize_visible_tile = did_initialize_visible_tile_;
return did_initialize_visible_tile;
}
-void TileManager::GetMemoryStats(size_t* memory_required_bytes,
- size_t* memory_nice_to_have_bytes,
- size_t* memory_allocated_bytes,
- size_t* memory_used_bytes) const {
- *memory_required_bytes = memory_required_bytes_;
- *memory_nice_to_have_bytes = memory_nice_to_have_bytes_;
- *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes();
- *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes();
+scoped_refptr<base::debug::ConvertableToTraceFormat>
+TileManager::BasicStateAsValue() const {
+ scoped_refptr<base::debug::TracedValue> value =
+ new base::debug::TracedValue();
+ BasicStateAsValueInto(value.get());
+ return value;
}
-scoped_ptr<base::Value> TileManager::BasicStateAsValue() const {
- scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
+void TileManager::BasicStateAsValueInto(base::debug::TracedValue* state) const {
state->SetInteger("tile_count", tiles_.size());
- state->Set("global_state", global_state_.AsValue().release());
- state->Set("memory_requirements", GetMemoryRequirementsAsValue().release());
- return state.PassAs<base::Value>();
+ state->SetBoolean("did_oom_on_last_assign", did_oom_on_last_assign_);
+ state->BeginDictionary("global_state");
+ global_state_.AsValueInto(state);
+ state->EndDictionary();
+}
+
+void TileManager::RebuildEvictionQueueIfNeeded() {
+ TRACE_EVENT1("cc",
+ "TileManager::RebuildEvictionQueueIfNeeded",
+ "eviction_priority_queue_is_up_to_date",
+ eviction_priority_queue_is_up_to_date_);
+ if (eviction_priority_queue_is_up_to_date_)
+ return;
+
+ eviction_priority_queue_.Reset();
+ client_->BuildEvictionQueue(&eviction_priority_queue_,
+ global_state_.tree_priority);
+ eviction_priority_queue_is_up_to_date_ = true;
+}
+
+bool TileManager::FreeTileResourcesUntilUsageIsWithinLimit(
+ const MemoryUsage& limit,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ RebuildEvictionQueueIfNeeded();
+ if (eviction_priority_queue_.IsEmpty())
+ return false;
+
+ Tile* tile = eviction_priority_queue_.Top();
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ eviction_priority_queue_.Pop();
+ }
+ return true;
}
-scoped_ptr<base::Value> TileManager::AllTilesAsValue() const {
- scoped_ptr<base::ListValue> state(new base::ListValue());
- for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it)
- state->Append(it->second->AsValue().release());
+bool TileManager::FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ const MemoryUsage& limit,
+ const TilePriority& other_priority,
+ MemoryUsage* usage) {
+ while (usage->Exceeds(limit)) {
+ RebuildEvictionQueueIfNeeded();
+ if (eviction_priority_queue_.IsEmpty())
+ return false;
- return state.PassAs<base::Value>();
+ Tile* tile = eviction_priority_queue_.Top();
+ if (!other_priority.IsHigherPriorityThan(tile->combined_priority()))
+ return false;
+
+ *usage -= MemoryUsage::FromTile(tile);
+ FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(tile);
+ eviction_priority_queue_.Pop();
+ }
+ return true;
}
-scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const {
- scoped_ptr<base::DictionaryValue> requirements(new base::DictionaryValue());
-
- size_t memory_required_bytes;
- size_t memory_nice_to_have_bytes;
- size_t memory_allocated_bytes;
- size_t memory_used_bytes;
- GetMemoryStats(&memory_required_bytes,
- &memory_nice_to_have_bytes,
- &memory_allocated_bytes,
- &memory_used_bytes);
- requirements->SetInteger("memory_required_bytes", memory_required_bytes);
- requirements->SetInteger("memory_nice_to_have_bytes",
- memory_nice_to_have_bytes);
- requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes);
- requirements->SetInteger("memory_used_bytes", memory_used_bytes);
- return requirements.PassAs<base::Value>();
+bool TileManager::TilePriorityViolatesMemoryPolicy(
+ const TilePriority& priority) {
+ switch (global_state_.memory_limit_policy) {
+ case ALLOW_NOTHING:
+ return true;
+ case ALLOW_ABSOLUTE_MINIMUM:
+ return priority.priority_bin > TilePriority::NOW;
+ case ALLOW_PREPAINT_ONLY:
+ return priority.priority_bin > TilePriority::SOON;
+ case ALLOW_ANYTHING:
+ return priority.distance_to_visible ==
+ std::numeric_limits<float>::infinity();
+ }
+ NOTREACHED();
+ return true;
}
void TileManager::AssignGpuMemoryToTiles(
- PrioritizedTileSet* tiles,
TileVector* tiles_that_need_to_be_rasterized) {
- TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles");
+ TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");
// Maintain the list of released resources that can potentially be re-used
// or deleted.
// If this operation becomes expensive too, only do this after some
// resource(s) was returned. Note that in that case, one also need to
// invalidate when releasing some resource from the pool.
- resource_pool_->CheckBusyResources();
+ resource_pool_->CheckBusyResources(false);
// Now give memory out to the tiles until we're out, and build
// the needs-to-be-rasterized queue.
- all_tiles_that_need_to_be_rasterized_have_memory_ = true;
- all_tiles_required_for_activation_have_memory_ = true;
-
- // Cast to prevent overflow.
- int64 soft_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.soft_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int64 hard_bytes_available =
- static_cast<int64>(bytes_releasable_) +
- static_cast<int64>(global_state_.hard_memory_limit_in_bytes) -
- static_cast<int64>(resource_pool_->acquired_memory_usage_bytes());
- int resources_available = resources_releasable_ +
- global_state_.num_resources_limit -
- resource_pool_->acquired_resource_count();
- size_t soft_bytes_allocatable =
- std::max(static_cast<int64>(0), soft_bytes_available);
- size_t hard_bytes_allocatable =
- std::max(static_cast<int64>(0), hard_bytes_available);
- size_t resources_allocatable = std::max(0, resources_available);
-
- size_t bytes_that_exceeded_memory_budget = 0;
- size_t soft_bytes_left = soft_bytes_allocatable;
- size_t hard_bytes_left = hard_bytes_allocatable;
-
- size_t resources_left = resources_allocatable;
- bool oomed_soft = false;
- bool oomed_hard = false;
- bool have_hit_soft_memory = false; // Soft memory comes after hard.
-
- // Memory we assign to raster tasks now will be deducted from our memory
- // in future iterations if priorities change. By assigning at most half
- // the raster limit, we will always have another 50% left even if priorities
- // change completely (assuming we check for completed/cancelled rasters
- // between each call to this function).
- size_t max_raster_bytes = max_raster_usage_bytes_ / 2;
- size_t raster_bytes = 0;
-
unsigned schedule_priority = 1u;
- for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) {
- Tile* tile = *it;
- ManagedTileState& mts = tile->managed_state();
-
- mts.scheduled_priority = schedule_priority++;
-
- mts.raster_mode = tile->DetermineOverallRasterMode();
-
- ManagedTileState::TileVersion& tile_version =
- mts.tile_versions[mts.raster_mode];
-
- // If this tile doesn't need a resource, then nothing to do.
- if (!tile_version.requires_resource())
- continue;
-
- // If the tile is not needed, free it up.
- if (mts.bin == NEVER_BIN) {
- FreeResourcesForTile(tile);
- continue;
- }
-
- const bool tile_uses_hard_limit = mts.bin <= NOW_BIN;
- const size_t bytes_if_allocated = BytesConsumedIfAllocated(tile);
- const size_t raster_bytes_if_rastered = raster_bytes + bytes_if_allocated;
- const size_t tile_bytes_left =
- (tile_uses_hard_limit) ? hard_bytes_left : soft_bytes_left;
-
- // Hard-limit is reserved for tiles that would cause a calamity
- // if they were to go away, so by definition they are the highest
- // priority memory, and must be at the front of the list.
- DCHECK(!(have_hit_soft_memory && tile_uses_hard_limit));
- have_hit_soft_memory |= !tile_uses_hard_limit;
-
- size_t tile_bytes = 0;
- size_t tile_resources = 0;
-
- // It costs to maintain a resource.
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- if (mts.tile_versions[mode].resource_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = true;
+ bool had_enough_memory_to_schedule_tiles_needed_now = true;
+
+ MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes,
+ global_state_.num_resources_limit);
+ MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(),
+ resource_pool_->acquired_resource_count());
+
+ eviction_priority_queue_is_up_to_date_ = false;
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
+
+ while (!raster_priority_queue_.IsEmpty()) {
+ Tile* tile = raster_priority_queue_.Top();
+ TilePriority priority = tile->combined_priority();
+
+ if (TilePriorityViolatesMemoryPolicy(priority)) {
+ TRACE_EVENT_INSTANT0(
+ "cc",
+ "TileManager::AssignGpuMemory tile violates memory policy",
+ TRACE_EVENT_SCOPE_THREAD);
+ break;
}
- // Allow lower priority tiles with initialized resources to keep
- // their memory by only assigning memory to new raster tasks if
- // they can be scheduled.
- if (raster_bytes_if_rastered <= max_raster_bytes) {
- // If we don't have the required version, and it's not in flight
- // then we'll have to pay to create a new task.
- if (!tile_version.resource_ && !tile_version.raster_task_) {
- tile_bytes += bytes_if_allocated;
- tile_resources++;
- }
+ // We won't be able to schedule this tile, so break out early.
+ if (tiles_that_need_to_be_rasterized->size() >=
+ scheduled_raster_task_limit_) {
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
- // Tile is OOM.
- if (tile_bytes > tile_bytes_left || tile_resources > resources_left) {
- FreeResourcesForTile(tile);
-
- // This tile was already on screen and now its resources have been
- // released. In order to prevent checkerboarding, set this tile as
- // rasterize on demand immediately.
- if (mts.visible_and_ready_to_draw && use_rasterize_on_demand_)
- tile_version.set_rasterize_on_demand();
-
- oomed_soft = true;
- if (tile_uses_hard_limit) {
- oomed_hard = true;
- bytes_that_exceeded_memory_budget += tile_bytes;
- }
- } else {
- resources_left -= tile_resources;
- hard_bytes_left -= tile_bytes;
- soft_bytes_left =
- (soft_bytes_left > tile_bytes) ? soft_bytes_left - tile_bytes : 0;
- if (tile_version.resource_)
- continue;
+ ManagedTileState& mts = tile->managed_state();
+ mts.scheduled_priority = schedule_priority++;
+ mts.resolution = priority.resolution;
+
+ DCHECK(mts.draw_info.mode() ==
+ ManagedTileState::DrawInfo::PICTURE_PILE_MODE ||
+ !mts.draw_info.IsReadyToDraw());
+
+ // If the tile already has a raster_task, then the memory used by it is
+ // already accounted for in memory_usage. Otherwise, we'll have to acquire
+ // more memory to create a raster task.
+ MemoryUsage memory_required_by_tile_to_be_scheduled;
+ if (!mts.raster_task.get()) {
+ memory_required_by_tile_to_be_scheduled = MemoryUsage::FromConfig(
+ tile->size(), resource_pool_->resource_format());
}
- DCHECK(!tile_version.resource_);
-
- // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized|
- // has reached it's limit or we've failed to assign gpu memory to this
- // or any higher priority tile. Preventing tiles that fit into memory
- // budget to be rasterized when higher priority tile is oom is
- // important for two reasons:
- // 1. Tile size should not impact raster priority.
- // 2. Tiles with existing raster task could otherwise incorrectly
- // be added as they are not affected by |bytes_allocatable|.
- bool can_schedule_tile =
- !oomed_soft && raster_bytes_if_rastered <= max_raster_bytes &&
- tiles_that_need_to_be_rasterized->size() < kScheduledRasterTasksLimit;
-
- if (!can_schedule_tile) {
- all_tiles_that_need_to_be_rasterized_have_memory_ = false;
- if (tile->required_for_activation())
- all_tiles_required_for_activation_have_memory_ = false;
- it.DisablePriorityOrdering();
- continue;
+ bool tile_is_needed_now = priority.priority_bin == TilePriority::NOW;
+
+ // This is the memory limit that will be used by this tile. Depending on
+ // the tile priority, it will be one of hard_memory_limit or
+ // soft_memory_limit.
+ MemoryUsage& tile_memory_limit =
+ tile_is_needed_now ? hard_memory_limit : soft_memory_limit;
+
+ bool memory_usage_is_within_limit =
+ FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
+ tile_memory_limit - memory_required_by_tile_to_be_scheduled,
+ priority,
+ &memory_usage);
+
+ // If we couldn't fit the tile into our current memory limit, then we're
+ // done.
+ if (!memory_usage_is_within_limit) {
+ if (tile_is_needed_now)
+ had_enough_memory_to_schedule_tiles_needed_now = false;
+ all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
+ break;
}
- raster_bytes = raster_bytes_if_rastered;
+ memory_usage += memory_required_by_tile_to_be_scheduled;
tiles_that_need_to_be_rasterized->push_back(tile);
+ raster_priority_queue_.Pop();
}
- // OOM reporting uses hard-limit, soft-OOM is normal depending on limit.
- ever_exceeded_memory_budget_ |= oomed_hard;
- if (ever_exceeded_memory_budget_) {
- TRACE_COUNTER_ID2("cc",
- "over_memory_budget",
- this,
- "budget",
- global_state_.hard_memory_limit_in_bytes,
- "over",
- bytes_that_exceeded_memory_budget);
- }
+ // Note that we should try and further reduce memory in case the above loop
+ // didn't reduce memory. This ensures that we always release as many resources
+ // as possible to stay within the memory limit.
+ FreeTileResourcesUntilUsageIsWithinLimit(hard_memory_limit, &memory_usage);
+
+ UMA_HISTOGRAM_BOOLEAN("TileManager.ExceededMemoryBudget",
+ !had_enough_memory_to_schedule_tiles_needed_now);
+ did_oom_on_last_assign_ = !had_enough_memory_to_schedule_tiles_needed_now;
+
memory_stats_from_last_assign_.total_budget_in_bytes =
global_state_.hard_memory_limit_in_bytes;
- memory_stats_from_last_assign_.bytes_allocated =
- hard_bytes_allocatable - hard_bytes_left;
- memory_stats_from_last_assign_.bytes_unreleasable =
- hard_bytes_allocatable - bytes_releasable_;
- memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget;
-}
+ memory_stats_from_last_assign_.total_bytes_used = memory_usage.memory_bytes();
+ memory_stats_from_last_assign_.had_enough_memory =
+ had_enough_memory_to_schedule_tiles_needed_now;
-void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) {
- ManagedTileState& mts = tile->managed_state();
- if (mts.tile_versions[mode].resource_) {
- resource_pool_->ReleaseResource(mts.tile_versions[mode].resource_.Pass());
-
- DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile));
- DCHECK_GE(resources_releasable_, 1u);
+ raster_priority_queue_.Reset();
- bytes_releasable_ -= BytesConsumedIfAllocated(tile);
- --resources_releasable_;
- }
+ TRACE_EVENT_END2("cc",
+ "TileManager::AssignGpuMemoryToTiles",
+ "all_tiles_that_need_to_be_rasterized_are_scheduled",
+ all_tiles_that_need_to_be_rasterized_are_scheduled_,
+ "had_enough_memory_to_schedule_tiles_needed_now",
+ had_enough_memory_to_schedule_tiles_needed_now);
}
void TileManager::FreeResourcesForTile(Tile* tile) {
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- FreeResourceForTile(tile, static_cast<RasterMode>(mode));
- }
-}
-
-void TileManager::FreeUnusedResourcesForTile(Tile* tile) {
- DCHECK(tile->IsReadyToDraw());
ManagedTileState& mts = tile->managed_state();
- RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE;
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- if (mts.tile_versions[mode].IsReadyToDraw()) {
- used_mode = static_cast<RasterMode>(mode);
- break;
- }
- }
+ if (mts.draw_info.resource_)
+ resource_pool_->ReleaseResource(mts.draw_info.resource_.Pass());
+}
- for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
- if (mode != used_mode)
- FreeResourceForTile(tile, static_cast<RasterMode>(mode));
- }
+void TileManager::FreeResourcesForTileAndNotifyClientIfTileWasReadyToDraw(
+ Tile* tile) {
+ bool was_ready_to_draw = tile->IsReadyToDraw();
+ FreeResourcesForTile(tile);
+ if (was_ready_to_draw)
+ client_->NotifyTileStateChanged(tile);
}
void TileManager::ScheduleTasks(
DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_);
- for (size_t i = 0; i < NUM_RASTER_WORKER_POOL_TYPES; ++i)
- raster_queue_[i].Reset();
+ raster_queue_.Reset();
// Build a new task queue containing all task currently needed. Tasks
// are added in order of priority, highest priority task first.
++it) {
Tile* tile = *it;
ManagedTileState& mts = tile->managed_state();
- ManagedTileState::TileVersion& tile_version =
- mts.tile_versions[mts.raster_mode];
- DCHECK(tile_version.requires_resource());
- DCHECK(!tile_version.resource_);
+ DCHECK(mts.draw_info.requires_resource());
+ DCHECK(!mts.draw_info.resource_);
- if (!tile_version.raster_task_)
- tile_version.raster_task_ = CreateRasterTask(tile);
+ if (!mts.raster_task.get())
+ mts.raster_task = CreateRasterTask(tile);
- size_t pool_type = tile->use_gpu_rasterization()
- ? RASTER_WORKER_POOL_TYPE_DIRECT
- : RASTER_WORKER_POOL_TYPE_DEFAULT;
-
- raster_queue_[pool_type].items.push_back(RasterTaskQueue::Item(
- tile_version.raster_task_.get(), tile->required_for_activation()));
- raster_queue_[pool_type].required_for_activation_count +=
- tile->required_for_activation();
+ TaskSetCollection task_sets;
+ if (tile->required_for_activation())
+ task_sets.set(REQUIRED_FOR_ACTIVATION);
+ task_sets.set(ALL);
+ raster_queue_.items.push_back(
+ RasterTaskQueue::Item(mts.raster_task.get(), task_sets));
}
// We must reduce the amount of unused resoruces before calling
// ScheduleTasks to prevent usage from rising above limits.
resource_pool_->ReduceResourceUsage();
- // Schedule running of |raster_tasks_|. This replaces any previously
+ // Schedule running of |raster_queue_|. This replaces any previously
// scheduled tasks and effectively cancels all tasks not present
- // in |raster_tasks_|.
- raster_worker_pool_delegate_->ScheduleTasks(raster_queue_);
+ // in |raster_queue_|.
+ rasterizer_->ScheduleTasks(&raster_queue_);
// It's now safe to clean up orphan tasks as raster worker pool is not
// allowed to keep around unreferenced raster tasks after ScheduleTasks() has
did_check_for_completed_tasks_since_last_schedule_tasks_ = false;
}
-scoped_refptr<internal::WorkerPoolTask> TileManager::CreateImageDecodeTask(
+scoped_refptr<ImageDecodeTask> TileManager::CreateImageDecodeTask(
Tile* tile,
SkPixelRef* pixel_ref) {
- return make_scoped_refptr(new ImageDecodeWorkerPoolTaskImpl(
+ return make_scoped_refptr(new ImageDecodeTaskImpl(
pixel_ref,
tile->layer_id(),
rendering_stats_instrumentation_,
base::Unretained(pixel_ref))));
}
-scoped_refptr<internal::RasterWorkerPoolTask> TileManager::CreateRasterTask(
- Tile* tile) {
+scoped_refptr<RasterTask> TileManager::CreateRasterTask(Tile* tile) {
ManagedTileState& mts = tile->managed_state();
scoped_ptr<ScopedResource> resource =
- resource_pool_->AcquireResource(tile->tile_size_.size());
+ resource_pool_->AcquireResource(tile->size());
const ScopedResource* const_resource = resource.get();
// Create and queue all image decode tasks that this tile depends on.
- internal::WorkerPoolTask::Vector decode_tasks;
+ ImageDecodeTask::Vector decode_tasks;
PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()];
- for (PicturePileImpl::PixelRefIterator iter(
- tile->content_rect(), tile->contents_scale(), tile->picture_pile());
- iter;
- ++iter) {
- SkPixelRef* pixel_ref = *iter;
+ std::vector<SkPixelRef*> pixel_refs;
+ tile->raster_source()->GatherPixelRefs(
+ tile->content_rect(), tile->contents_scale(), &pixel_refs);
+ for (SkPixelRef* pixel_ref : pixel_refs) {
uint32_t id = pixel_ref->getGenerationID();
// Append existing image decode task if available.
}
// Create and append new image decode task for this pixel ref.
- scoped_refptr<internal::WorkerPoolTask> decode_task =
+ scoped_refptr<ImageDecodeTask> decode_task =
CreateImageDecodeTask(tile, pixel_ref);
decode_tasks.push_back(decode_task);
existing_pixel_refs[id] = decode_task;
}
- // We analyze picture before rasterization to detect solid-color tiles.
- // If the tile is detected as such there is no need to raster or upload.
- // It is drawn directly as a solid-color quad saving raster and upload cost.
- // The analysis step is however expensive and is not justified when doing
- // gpu rasterization where there is no upload.
- bool analyze_picture = !tile->use_gpu_rasterization();
-
- return make_scoped_refptr(new RasterWorkerPoolTaskImpl(
- const_resource,
- tile->picture_pile(),
- tile->content_rect(),
- tile->contents_scale(),
- mts.raster_mode,
- mts.resolution,
- tile->layer_id(),
- static_cast<const void*>(tile),
- tile->source_frame_number(),
- analyze_picture,
- rendering_stats_instrumentation_,
- base::Bind(&TileManager::OnRasterTaskCompleted,
- base::Unretained(this),
- tile->id(),
- base::Passed(&resource),
- mts.raster_mode),
- &decode_tasks));
+ return make_scoped_refptr(
+ new RasterTaskImpl(const_resource,
+ tile->raster_source(),
+ tile->content_rect(),
+ tile->contents_scale(),
+ mts.resolution,
+ tile->layer_id(),
+ static_cast<const void*>(tile),
+ tile->source_frame_number(),
+ tile->use_picture_analysis(),
+ rendering_stats_instrumentation_,
+ base::Bind(&TileManager::OnRasterTaskCompleted,
+ base::Unretained(this),
+ tile->id(),
+ base::Passed(&resource)),
+ &decode_tasks));
}
void TileManager::OnImageDecodeTaskCompleted(int layer_id,
return;
LayerPixelRefTaskMap::iterator layer_it = image_decode_tasks_.find(layer_id);
-
if (layer_it == image_decode_tasks_.end())
return;
void TileManager::OnRasterTaskCompleted(
Tile::Id tile_id,
scoped_ptr<ScopedResource> resource,
- RasterMode raster_mode,
- const PicturePileImpl::Analysis& analysis,
+ const RasterSource::SolidColorAnalysis& analysis,
bool was_canceled) {
- TileMap::iterator it = tiles_.find(tile_id);
- if (it == tiles_.end()) {
- ++update_visible_tiles_stats_.canceled_count;
- resource_pool_->ReleaseResource(resource.Pass());
- return;
- }
+ DCHECK(tiles_.find(tile_id) != tiles_.end());
- Tile* tile = it->second;
+ Tile* tile = tiles_[tile_id];
ManagedTileState& mts = tile->managed_state();
- ManagedTileState::TileVersion& tile_version = mts.tile_versions[raster_mode];
- DCHECK(tile_version.raster_task_);
- orphan_raster_tasks_.push_back(tile_version.raster_task_);
- tile_version.raster_task_ = NULL;
+ DCHECK(mts.raster_task.get());
+ orphan_raster_tasks_.push_back(mts.raster_task);
+ mts.raster_task = NULL;
if (was_canceled) {
++update_visible_tiles_stats_.canceled_count;
++update_visible_tiles_stats_.completed_count;
- tile_version.set_has_text(analysis.has_text);
if (analysis.is_solid_color) {
- tile_version.set_solid_color(analysis.solid_color);
+ mts.draw_info.set_solid_color(analysis.solid_color);
resource_pool_->ReleaseResource(resource.Pass());
} else {
- tile_version.set_use_resource();
- tile_version.resource_ = resource.Pass();
-
- bytes_releasable_ += BytesConsumedIfAllocated(tile);
- ++resources_releasable_;
+ mts.draw_info.set_use_resource();
+ mts.draw_info.resource_ = resource.Pass();
}
- FreeUnusedResourcesForTile(tile);
if (tile->priority(ACTIVE_TREE).distance_to_visible == 0.f)
did_initialize_visible_tile_ = true;
+
+ client_->NotifyTileStateChanged(tile);
}
-scoped_refptr<Tile> TileManager::CreateTile(PicturePileImpl* picture_pile,
+scoped_refptr<Tile> TileManager::CreateTile(RasterSource* raster_source,
const gfx::Size& tile_size,
const gfx::Rect& content_rect,
- const gfx::Rect& opaque_rect,
float contents_scale,
int layer_id,
int source_frame_number,
int flags) {
scoped_refptr<Tile> tile = make_scoped_refptr(new Tile(this,
- picture_pile,
+ raster_source,
tile_size,
content_rect,
- opaque_rect,
contents_scale,
layer_id,
source_frame_number,
flags));
DCHECK(tiles_.find(tile->id()) == tiles_.end());
- tiles_[tile->id()] = tile;
+ tiles_[tile->id()] = tile.get();
used_layer_counts_[tile->layer_id()]++;
- prioritized_tiles_dirty_ = true;
return tile;
}
-void TileManager::RegisterPictureLayerImpl(PictureLayerImpl* layer) {
- DCHECK(std::find(layers_.begin(), layers_.end(), layer) == layers_.end());
- layers_.push_back(layer);
+void TileManager::SetRasterizerForTesting(Rasterizer* rasterizer) {
+ rasterizer_ = rasterizer;
+ rasterizer_->SetClient(this);
}
-void TileManager::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
- std::vector<PictureLayerImpl*>::iterator it =
- std::find(layers_.begin(), layers_.end(), layer);
- DCHECK(it != layers_.end());
- layers_.erase(it);
+bool TileManager::IsReadyToActivate() const {
+ TRACE_EVENT0("cc", "TileManager::IsReadyToActivate");
+ const std::vector<PictureLayerImpl*>& layers = client_->GetPictureLayers();
+
+ for (std::vector<PictureLayerImpl*>::const_iterator it = layers.begin();
+ it != layers.end();
+ ++it) {
+ if (!(*it)->AllTilesRequiredForActivationAreReadyToDraw())
+ return false;
+ }
+
+ return true;
}
-void TileManager::GetPairedPictureLayers(
- std::vector<PairedPictureLayer>* paired_layers) const {
- paired_layers->clear();
- // Reserve a maximum possible paired layers.
- paired_layers->reserve(layers_.size());
+void TileManager::CheckIfReadyToActivate() {
+ TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
- for (std::vector<PictureLayerImpl*>::const_iterator it = layers_.begin();
- it != layers_.end();
- ++it) {
- PictureLayerImpl* layer = *it;
+ rasterizer_->CheckForCompletedTasks();
+ did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
- // This is a recycle tree layer, so it shouldn't be included in the raster
- // tile generation.
- // TODO(vmpstr): We need these layers for eviction, so they should probably
- // go into a separate vector as an output.
- if (!layer->IsOnActiveOrPendingTree())
- continue;
+ if (IsReadyToActivate())
+ client_->NotifyReadyToActivate();
+}
- PictureLayerImpl* twin_layer = layer->GetTwinLayer();
-
- // If the twin layer is recycled, it is not a valid twin.
- if (twin_layer && !twin_layer->IsOnActiveOrPendingTree())
- twin_layer = NULL;
-
- PairedPictureLayer paired_layer;
- WhichTree tree = layer->GetTree();
-
- // If the current tree is ACTIVE_TREE, then always generate a paired_layer.
- // If current tree is PENDING_TREE, then only generate a paired_layer if
- // there is no twin layer.
- if (tree == ACTIVE_TREE) {
- DCHECK(!twin_layer || twin_layer->GetTree() == PENDING_TREE);
- paired_layer.active_layer = layer;
- paired_layer.pending_layer = twin_layer;
- paired_layers->push_back(paired_layer);
- } else if (!twin_layer) {
- paired_layer.active_layer = NULL;
- paired_layer.pending_layer = layer;
- paired_layers->push_back(paired_layer);
- }
+TileManager::MemoryUsage::MemoryUsage() : memory_bytes_(0), resource_count_(0) {
+}
+
+TileManager::MemoryUsage::MemoryUsage(int64 memory_bytes, int resource_count)
+ : memory_bytes_(memory_bytes), resource_count_(resource_count) {
+}
+
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromConfig(
+ const gfx::Size& size,
+ ResourceFormat format) {
+ return MemoryUsage(Resource::MemorySizeBytes(size, format), 1);
+}
+
+// static
+TileManager::MemoryUsage TileManager::MemoryUsage::FromTile(const Tile* tile) {
+ const ManagedTileState& mts = tile->managed_state();
+ if (mts.draw_info.resource_) {
+ return MemoryUsage::FromConfig(tile->size(),
+ mts.draw_info.resource_->format());
}
+ return MemoryUsage();
}
-TileManager::PairedPictureLayer::PairedPictureLayer()
- : active_layer(NULL), pending_layer(NULL) {}
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator+=(
+ const MemoryUsage& other) {
+ memory_bytes_ += other.memory_bytes_;
+ resource_count_ += other.resource_count_;
+ return *this;
+}
-TileManager::PairedPictureLayer::~PairedPictureLayer() {}
+TileManager::MemoryUsage& TileManager::MemoryUsage::operator-=(
+ const MemoryUsage& other) {
+ memory_bytes_ -= other.memory_bytes_;
+ resource_count_ -= other.resource_count_;
+ return *this;
+}
+
+TileManager::MemoryUsage TileManager::MemoryUsage::operator-(
+ const MemoryUsage& other) {
+ MemoryUsage result = *this;
+ result -= other;
+ return result;
+}
+
+bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const {
+ return memory_bytes_ > limit.memory_bytes_ ||
+ resource_count_ > limit.resource_count_;
+}
} // namespace cc